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Rebrand project references and reset version to 0.1.0
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# nodecg-vue-ts-template
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# scoreko-dev
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Template for NodeCG bundles that use Vue.js and TypeScript.
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Bundle de NodeCG para producción de overlays de fighting games.
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## Proyecto
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## Technical Details
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- Repositorio: https://github.com/Pandipipas/scoreko-dev
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- Stack: NodeCG, Vue 3, TypeScript, Quasar y Vite.
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- Tested with Node.js v22.11.0 and above (as of writing, latest LTS properly tested and supported with NodeCG).
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- Extension uses TypeScript.
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- Browser uses Vue.js (v3), with TypeScript for the scripting.
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- Includes the [nodecg-vue-composable](https://github.com/Dan-Shields/nodecg-vue-composable) helper composable to help with using replicants; I advise you check it's README for more information.
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- Dashboard also includes Quasar, for easy styling of UI.
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- If you wish to configure Quasar differently, check [the quasar vite-plugin documentation](https://quasar.dev/start/vite-plugin#using-quasar).
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- Builds using Vite, using the [vite-plugin-nodecg](https://github.com/nodecg/vite-plugin-nodecg) plugin.
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- The bundle also overrides `vite` to v6 (dependency asks for v5) as it is tested working.
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- ESLint is included for extension/browser/typings.
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- Extends some other recommended configurations.
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- I personally use Visual Studio Code with some appropriate extensions so have made sure it works well in that editor.
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- Includes a `.vscode/extensions.json` that will suggest you appropriate extensions.
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- Includes a `.vscode/settings.json` that has some settings that you may find useful.
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- The extension/browser files have some example code scattered about that should help in how to use things.
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## Requisitos
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## Limitations
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- Node.js 22+
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- NodeCG 2.3+
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- I don't use any JSON schema specs higher than `draft-07` due to Visual Studio Code not supporting them correctly; see [this issue](https://github.com/microsoft/vscode/issues/98724).
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## Scripts
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## Package Commands
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- `npm run autofix`: corrige errores de lint automáticamente.
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- `npm run build`: compila dashboard/graphics y extensión.
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- `npm run lint`: valida linting del proyecto.
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- `npm run schema-types`: genera tipos desde schemas.
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- `npm run start`: inicia NodeCG.
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- `npm run watch`: modo desarrollo con watch.
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- `autofix`: Automatically fix any possible linting errors using ESLint.
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- `prebuild`: Clean up all built/watched files; will automatically run before `build` if called.
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- `build`: Build written code for use in production.
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- `clean`: Clean up all built/watched files.
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- `lint`: Finds any possible linting errors using ESLint, but does not fix them.
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- `schema-types`: Create TypeScript typings for schemas/`Configschema.json` using `nodecg` CLI.
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- `start`: Start NodeCG.
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- `watch`: Build code and watch for changes, for use in development.
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## Versión
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## Changelogs
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All changes onwards from v3.0.0 are available on the [releases](../../releases) section. Other changelogs are available below.
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### Differences between template v2 and v3...
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This is a "brief" list of changes, although in relality it was mostly rewritten from the ground up, so there are probably more.
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If you want to see all of the changes, check out the [original PR](https://github.com/zoton2/nodecg-vue-ts-template/pull/24).
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- Switched Vite config file to TypeScript (`vite.config.mjs` > `vite.config.ts`).
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- Updated how the extension code is built and how it is run in a Node.js context:
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- It now runs using the `module` type.
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- It is built targetting more modern standards (based on `@tsconfig/node22`).
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- All updates needed for NodeCG v2, which isn't too many but is still some (mainly type related).
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- Bumped `package.json`s `nodecg.compatibleRange` to `^2.3.0`, as that's the first NodeCG version that properly supported Node.js v22.11.0 LTS.
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- Use NodeCG types from official dependency.
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- Replaced [@vueuse/head](https://github.com/vueuse/head) with [@unhead/vue](https://github.com/unjs/unhead), due to the former's sunsetting.
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- ESLint overhaul:
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- Upgraded from ESLint v9 from v8.
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- Switched to using flat configs.
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- A lot was stripped out that I don't think was needed (feel free to report any issues you may have).
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- No longer extends the configuration from airbnb-typescript, as it isn't available for ESLint v9 yet, and I wanted to try without it.
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- Reduced the amount of `package.json` scripts/commands by combining some of them and removing the extension/browser/etc. splits.
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- Added a `./src/browser_shared` folder with a shared `replicant.ts` helper file for browser contexts.
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- Removed MDI CSS being imported by default on dashboard panels.
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- Removed the `module-alias` parts as I felt they may have made things too confusing.
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- Moved browser `*.ts` entry files into the the respective sub-directories for better organisation.
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### Differences between template v1 and v2...
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- Upgraded Vue to v3 from v2.
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- Uses Vite to build browser code instead of Webpack.
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- Uses Quasar for material design styling help instead of Vuetify.
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- No TypeScript decorators used in the browser code now as they aren't needed.
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- Adds [nodecg-vue-composable](https://github.com/Dan-Shields/nodecg-vue-composable) to help with using/modifying replicants in browser.
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- No longer includes any Vue state plugins by default (as no longer needed for replicants), but you can add one if needed (I'd suggest [pinia](https://pinia.vuejs.org/)).
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- Includes [@vueuse/head](https://github.com/vueuse/head), in the example code just used to help change the title of each page.
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- Uses the [nodecg-types](https://github.com/codeoverflow-org/nodecg-types) package instead of directly referencing the installed NodeCG instance.
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Versión inicial del proyecto: `0.1.0`.
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