mirror of
https://github.com/Pandipipas/scoreko-dev.git
synced 2026-06-06 03:32:06 +00:00
Merge pull request #153 from Pandipipas/make-asset-downloads-permanent
Make downloaded game assets persistent and usable offline
This commit is contained in:
@@ -70,8 +70,13 @@ export const useGameAssetsStore = defineStore('game-assets', () => {
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};
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const refreshInstalledGames = async () => {
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try {
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const availableResponse = await sendNodecgMessage<RemoteGame[]>('scoreko-assets:listRemoteGames');
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availableGames.value = Array.isArray(availableResponse) ? availableResponse : [];
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} catch {
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availableGames.value = [];
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}
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const response = await sendNodecgMessage<string[]>('scoreko-assets:listInstalled');
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installedGames.value = Array.isArray(response) ? response : [];
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const configResponse = await sendNodecgMessage<{ assetsBaseUrl?: string }>('scoreko-assets:getAssetsBaseUrl');
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@@ -1,4 +1,4 @@
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import { mkdir, readFile, readdir, rm, stat, writeFile } from 'node:fs/promises';
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import { mkdir, readFile, readdir, rename, rm, stat, writeFile } from 'node:fs/promises';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { nodecg } from './util/nodecg.js';
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@@ -6,6 +6,7 @@ import { nodecg } from './util/nodecg.js';
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const CHARACTER_NAMES_FILE = 'fighting-characters.json';
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const LOCAL_MANIFEST_FILE = 'manifest.json';
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const GAME_TITLES_FILE = 'games.json';
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const CACHED_GAME_TITLES_FILE = 'games-cache.json';
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type RemoteGame = {
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title: string;
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@@ -35,7 +36,35 @@ type HttpGameTitlesFile = Record<string, unknown> | HttpGameTitleEntry[];
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const extensionDir = path.dirname(fileURLToPath(import.meta.url));
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const bundleRoot = path.resolve(extensionDir, '..');
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const assetsRoot = path.join(bundleRoot, 'game-assets');
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const legacyAssetsRoot = path.join(bundleRoot, 'game-assets');
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const assetsRoot = path.join(bundleRoot, 'db', `${nodecg.bundleName}-game-assets`);
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let assetsStorageReady = false;
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const ensureAssetsStorageReady = async () => {
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if (assetsStorageReady) {
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return;
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}
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await mkdir(path.dirname(assetsRoot), { recursive: true });
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const [currentStats, legacyStats] = await Promise.all([
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stat(assetsRoot).catch(() => null),
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stat(legacyAssetsRoot).catch(() => null),
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]);
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if (!currentStats && legacyStats?.isDirectory()) {
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await rename(legacyAssetsRoot, assetsRoot).catch(async () => {
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await mkdir(assetsRoot, { recursive: true });
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});
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} else {
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await mkdir(assetsRoot, { recursive: true });
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}
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assetsStorageReady = true;
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};
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void ensureAssetsStorageReady();
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const assetsRouter = nodecg.Router();
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@@ -183,6 +212,26 @@ const fetchCustomGameTitles = async (): Promise<Map<string, string>> => {
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}
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};
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const loadCachedGameTitles = async (): Promise<Map<string, string>> => {
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await ensureAssetsStorageReady();
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const cachePath = path.join(assetsRoot, CACHED_GAME_TITLES_FILE);
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try {
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const raw = await readFile(cachePath, 'utf8');
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const parsed = JSON.parse(raw) as unknown;
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return parseGameTitlesMap(parsed);
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} catch {
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return new Map<string, string>();
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}
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};
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const saveCachedGameTitles = async (titles: Map<string, string>) => {
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await ensureAssetsStorageReady();
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const cachePath = path.join(assetsRoot, CACHED_GAME_TITLES_FILE);
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const payload = Object.fromEntries([...titles.entries()].sort((left, right) => left[0].localeCompare(right[0])));
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await writeFile(cachePath, JSON.stringify(payload, null, 2));
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};
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const listRemoteGames = async (): Promise<RemoteGame[]> => {
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const baseUrl = getConfiguredAssetsBaseUrl();
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const gamesIndexUrl = `${baseUrl}/games/`;
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@@ -240,10 +289,22 @@ const listHttpFiles = async (game: RemoteGame): Promise<AssetFileEntry[]> => {
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};
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const listInstalledGames = async () => {
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await ensureAssetsStorageReady();
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const entries = await readdir(assetsRoot, { withFileTypes: true }).catch(() => []);
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return entries.filter((entry) => entry.isDirectory()).map((entry) => entry.name).sort((left, right) => left.localeCompare(right));
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};
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const listInstalledGamesAsRemote = async (): Promise<RemoteGame[]> => {
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const installedGames = await listInstalledGames();
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const cachedTitles = await loadCachedGameTitles();
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return installedGames.map((slug) => ({
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slug,
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repoFolder: slug,
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title: cachedTitles.get(slug) ?? titleFromSlug(slug),
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logoFile: `${slug}.png`,
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}));
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};
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const parseCharacterNames = (content: string, gameTitle: string) => {
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const parsed = JSON.parse(content) as unknown;
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const names = Array.isArray(parsed)
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@@ -277,6 +338,7 @@ const listInstalledCharacterNamesByGame = async () => {
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};
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const downloadGameAssets = async (gameSlug: string) => {
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await ensureAssetsStorageReady();
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const customTitles = await fetchCustomGameTitles();
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const game: RemoteGame = {
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slug: gameSlug,
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@@ -330,6 +392,7 @@ const downloadGameAssets = async (gameSlug: string) => {
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};
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const removeGameAssets = async (gameSlug: string) => {
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await ensureAssetsStorageReady();
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const customTitles = await fetchCustomGameTitles();
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const destinationFolder = path.join(assetsRoot, gameSlug);
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await rm(destinationFolder, { recursive: true, force: true });
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@@ -346,8 +409,24 @@ nodecg.listenFor('scoreko-assets:listRemoteGames', async (_payload: unknown, ack
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}
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try {
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ack(null, await listRemoteGames());
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const remoteGames = await listRemoteGames();
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const titlesToCache = new Map<string, string>();
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remoteGames.forEach((game) => {
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titlesToCache.set(game.slug, game.title);
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});
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await saveCachedGameTitles(titlesToCache);
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ack(null, remoteGames);
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} catch (error) {
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try {
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const installedGames = await listInstalledGamesAsRemote();
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if (installedGames.length > 0) {
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ack(null, installedGames);
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return;
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}
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} catch {
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// noop
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}
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ack((error as Error).message);
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}
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});
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