Merge pull request #149 from Pandipipas/migrate-assets-to-local-server-1rhwip

Switch game assets to HTTP server (remove GitHub API) and require assetsBaseUrl
This commit is contained in:
Pandipipas
2026-03-03 20:28:06 +01:00
committed by GitHub
4 changed files with 116 additions and 50 deletions
+39
View File
@@ -29,3 +29,42 @@ NodeCG bundle for producing fighting game overlays.
## Version
Initial project version: `0.1.0`.
## Assets por HTTP (sin GitHub API)
La descarga de assets usa **únicamente HTTP**. Debes configurar un servidor propio.
1. En `cfg/scoreko-dev.json`, configura `assetsBaseUrl` (opcional, por defecto `http://localhost`):
```json
{
"scoreko-dev": {
"assetsBaseUrl": "http://localhost"
}
}
```
2. Sirve por HTTP esta estructura:
```text
games/
street-fighter-6/
manifest.json
fighting-characters.json
characters/...
tekken-8/
manifest.json
...
```
3. Cada `manifest.json` debe ser un array con rutas relativas, o con objetos `{ "path", "size", "url" }`.
Ejemplo mínimo:
```json
[
"fighting-characters.json",
"characters/ryu.png"
]
```
+8 -4
View File
@@ -4,7 +4,8 @@
"additionalProperties": false,
"properties": {
"exampleProperty": {
"type": "string"
"type": "string",
"default": ""
},
"startggClientId": {
"type": "string",
@@ -39,9 +40,12 @@
"minimum": 1,
"maximum": 65535,
"description": "Puerto local para callback OAuth de Challonge"
},
"assetsBaseUrl": {
"type": "string",
"default": "http://localhost",
"description": "URL base para descargar assets por HTTP (ej: http://192.168.1.50:8080). Por defecto usa http://localhost."
}
},
"required": [
"exampleProperty"
]
"required": []
}
+63 -44
View File
@@ -3,12 +3,8 @@ import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { nodecg } from './util/nodecg.js';
const GITHUB_OWNER = 'Pandipipas';
const GITHUB_REPO = 'scoreko-assets';
const GITHUB_API_BASE = `https://api.github.com/repos/${GITHUB_OWNER}/${GITHUB_REPO}/contents`;
const CHARACTER_NAMES_FILE = 'fighting-characters.json';
let cachedDefaultBranch: string | null = null;
const LOCAL_MANIFEST_FILE = 'manifest.json';
const gameCatalog = [
{ title: 'Street Fighter 6', slug: 'street-fighter-6', repoFolder: 'street-fighter-6' },
@@ -19,11 +15,16 @@ const gameCatalog = [
{ title: 'THE KING OF FIGHTERS XV', slug: 'the-king-of-fighters-xv', repoFolder: 'the-king-of-fighters-xv' },
] as const;
type GitHubContentEntry = {
type: 'file' | 'dir';
type AssetFileEntry = {
path: string;
size: number;
download_url: string | null;
downloadUrl: string;
};
type HttpManifestEntry = string | {
path?: unknown;
size?: unknown;
url?: unknown;
};
const extensionDir = path.dirname(fileURLToPath(import.meta.url));
@@ -64,11 +65,24 @@ assetsRouter.get('/*', async (req, res) => {
nodecg.mount(`/bundles/${nodecg.bundleName}/game-assets`, assetsRouter);
const githubHeaders = {
Accept: 'application/vnd.github+json',
const requestHeaders = {
'User-Agent': 'scoreko-dev-nodecg-bundle',
};
const getConfiguredAssetsBaseUrl = () => {
const configuredValue = nodecg.bundleConfig.assetsBaseUrl;
if (typeof configuredValue !== 'string') {
return 'http://localhost';
}
const trimmed = configuredValue.trim();
if (!trimmed) {
return 'http://localhost';
}
return trimmed.replace(/\/+$/, '');
};
const emitProgress = (title: string, progress: number, status: 'downloading' | 'completed' | 'error') => {
nodecg.sendMessage('scoreko-assets:downloadProgress', {
title,
@@ -78,43 +92,53 @@ const emitProgress = (title: string, progress: number, status: 'downloading' | '
};
const fetchJson = async <T>(url: string): Promise<T> => {
const response = await fetch(url, { headers: githubHeaders });
const response = await fetch(url, { headers: requestHeaders });
if (!response.ok) {
throw new Error(`GitHub API error (${response.status}) while requesting ${url}`);
throw new Error(`Error HTTP (${response.status}) al solicitar ${url}`);
}
return response.json() as Promise<T>;
};
const getDefaultBranch = async () => {
if (cachedDefaultBranch) {
return cachedDefaultBranch;
const normalizeManifestEntry = (entry: HttpManifestEntry, gameTitle: string) => {
if (typeof entry === 'string') {
return {
path: entry,
size: 0,
explicitUrl: null,
};
}
const repoMetadata = await fetchJson<{ default_branch?: string }>(`https://api.github.com/repos/${GITHUB_OWNER}/${GITHUB_REPO}`);
cachedDefaultBranch = repoMetadata.default_branch || 'main';
return cachedDefaultBranch;
if (typeof entry === 'object' && entry !== null && typeof entry.path === 'string') {
return {
path: entry.path,
size: typeof entry.size === 'number' ? entry.size : 0,
explicitUrl: typeof entry.url === 'string' ? entry.url : null,
};
}
throw new Error(`El ${LOCAL_MANIFEST_FILE} de ${gameTitle} contiene entradas inválidas.`);
};
const listRepoFilesRecursively = async (repoPath: string): Promise<GitHubContentEntry[]> => {
const githubRef = await getDefaultBranch();
const url = `${GITHUB_API_BASE}/${repoPath}?ref=${encodeURIComponent(githubRef)}`;
const entries = await fetchJson<GitHubContentEntry[]>(url);
const files: GitHubContentEntry[] = [];
const listHttpFiles = async (game: (typeof gameCatalog)[number]): Promise<AssetFileEntry[]> => {
const baseUrl = getConfiguredAssetsBaseUrl();
const manifestUrl = `${baseUrl}/games/${game.repoFolder}/${LOCAL_MANIFEST_FILE}`;
const entries = await fetchJson<HttpManifestEntry[]>(manifestUrl);
for (const entry of entries) {
if (entry.type === 'file') {
files.push(entry);
continue;
if (!Array.isArray(entries) || entries.length === 0) {
throw new Error(`No se encontraron archivos en ${manifestUrl}.`);
}
if (entry.type === 'dir') {
const nested = await listRepoFilesRecursively(entry.path);
files.push(...nested);
}
}
return entries.map((rawEntry) => {
const normalized = normalizeManifestEntry(rawEntry, game.title);
const cleanPath = normalized.path.replace(/^\/+/, '');
return files;
return {
path: `games/${game.repoFolder}/${cleanPath}`,
size: Math.max(0, normalized.size),
downloadUrl: normalized.explicitUrl ?? `${baseUrl}/games/${game.repoFolder}/${cleanPath}`,
};
});
};
const listInstalledGames = async () => {
@@ -160,17 +184,16 @@ const downloadGameAssets = async (gameTitle: string) => {
throw new Error('Juego no soportado en el catálogo.');
}
const repoFolderPath = `games/${game.repoFolder}`;
emitProgress(game.title, 0, 'downloading');
const files = await listRepoFilesRecursively(repoFolderPath);
const files = await listHttpFiles(game);
if (!files.length) {
throw new Error(`No se encontraron archivos en ${repoFolderPath} dentro de scoreko-assets.`);
throw new Error(`No se encontraron archivos para ${game.title}.`);
}
const hasCharacterNamesFile = files.some((file) => file.path === `${repoFolderPath}/${CHARACTER_NAMES_FILE}`);
const hasCharacterNamesFile = files.some((file) => file.path.endsWith(`/${CHARACTER_NAMES_FILE}`));
if (!hasCharacterNamesFile) {
throw new Error(`No se encontró ${CHARACTER_NAMES_FILE} en ${repoFolderPath} dentro de scoreko-assets.`);
throw new Error(`No se encontró ${CHARACTER_NAMES_FILE} para ${game.title}.`);
}
const totalBytes = files.reduce((acc, file) => acc + (file.size || 0), 0);
@@ -180,15 +203,11 @@ const downloadGameAssets = async (gameTitle: string) => {
await rm(destinationFolder, { recursive: true, force: true });
for (const file of files) {
if (!file.download_url) {
continue;
}
const relativePath = file.path.replace(`${repoFolderPath}/`, '');
const relativePath = file.path.replace(`games/${game.repoFolder}/`, '');
const targetPath = path.join(destinationFolder, relativePath);
await mkdir(path.dirname(targetPath), { recursive: true });
const response = await fetch(file.download_url, { headers: githubHeaders });
const response = await fetch(file.downloadUrl, { headers: requestHeaders });
if (!response.ok) {
throw new Error(`No se pudo descargar ${file.path} (status ${response.status}).`);
}
+5 -1
View File
@@ -7,7 +7,7 @@
*/
export interface Configschema {
exampleProperty: string;
exampleProperty?: string;
/**
* Client ID de tu OAuth app de start.gg
*/
@@ -32,4 +32,8 @@ export interface Configschema {
* Puerto local para callback OAuth de Challonge
*/
challongeOAuthPort?: number;
/**
* URL base para descargar assets por HTTP (ej: http://192.168.1.50:8080). Por defecto usa http://localhost.
*/
assetsBaseUrl?: string;
}