feat: update character images for Tekken 8 and enhance pack management
- Updated character images for Tekken 8, including Jin, Jun, Kazuya, and others. - Introduced a new pack configuration system to manage character packs from a Gitea instance. - Added types for pack management, including PackCharacter, PackManifest, and PackRegistry. - Implemented functions to register and unregister installed packs, allowing dynamic character loading. - Enhanced the character image retrieval system to support both bundled and installed packs.
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@@ -1,3 +1,16 @@
|
||||
// src/shared/fighting-characters.ts
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Two sources of character data:
|
||||
// 1. BUNDLED — shipped with the app, images loaded at build time via
|
||||
// import.meta.glob (unchanged from before).
|
||||
// 2. INSTALLED — downloaded from Gitea at runtime, registered via
|
||||
// registerInstalledPack(). Images served by NodeCG from
|
||||
// /assets/<bundleName>/packs/<packId>/characters/<slug>.<ext>
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
import { BUNDLE_NAME } from './pack-config';
|
||||
import type { PackManifest } from './pack-types';
|
||||
|
||||
export interface FightingCharacterOption {
|
||||
label: string;
|
||||
value: string;
|
||||
@@ -10,301 +23,81 @@ type GamePalette = readonly [startColor: string, endColor: string];
|
||||
const DEFAULT_PLACEHOLDER_PALETTE: GamePalette = ['#334155', '#0f172a'];
|
||||
const MAX_INITIALS = 2;
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// BUNDLED DATA
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
const characterNamesByGame: Record<string, string[]> = {
|
||||
'2XKO': [
|
||||
'Ahri',
|
||||
'Akali',
|
||||
'Braum',
|
||||
'Caitlyn',
|
||||
'Darius',
|
||||
'Ekko',
|
||||
'Illaoi',
|
||||
'Jinx',
|
||||
'Senna',
|
||||
'Teemo',
|
||||
'Vi',
|
||||
'Warwick',
|
||||
'Yasuo',
|
||||
'Ahri', 'Akali', 'Braum', 'Caitlyn', 'Darius', 'Ekko',
|
||||
'Illaoi', 'Jinx', 'Senna', 'Teemo', 'Vi', 'Warwick', 'Yasuo',
|
||||
],
|
||||
'FATAL FURY: City of the Wolves': [
|
||||
'Andy Bogard',
|
||||
'B. Jenet',
|
||||
'Billy Kane',
|
||||
'Blue Mary',
|
||||
'Chun-Li',
|
||||
'Cristiano Ronaldo',
|
||||
'Gato',
|
||||
'Hokutomaru',
|
||||
'Hotaru Futaba',
|
||||
'Joe Higashi',
|
||||
'Kain R. Heinlein',
|
||||
'Ken Masters',
|
||||
'Kenshiro',
|
||||
'Kevin Rian',
|
||||
'Kim Dong Hwan',
|
||||
'Kim Jae Hoon',
|
||||
'Mai Shiranui',
|
||||
'Marco Rodrigues',
|
||||
'Mr. Big',
|
||||
'Mr. Karate',
|
||||
'Nightmare Geese',
|
||||
'Preecha',
|
||||
'Rock Howard',
|
||||
'Salvatore Ganacci',
|
||||
'Terry Bogard',
|
||||
'Tizoc',
|
||||
'Vox Reaper',
|
||||
'Wolfgang Krauser',
|
||||
'Andy Bogard', 'B. Jenet', 'Billy Kane', 'Blue Mary', 'Chun-Li',
|
||||
'Cristiano Ronaldo', 'Gato', 'Hokutomaru', 'Hotaru Futaba', 'Joe Higashi',
|
||||
'Kain R. Heinlein', 'Ken Masters', 'Kenshiro', 'Kevin Rian',
|
||||
'Kim Dong Hwan', 'Kim Jae Hoon', 'Mai Shiranui', 'Marco Rodrigues',
|
||||
'Mr. Big', 'Mr. Karate', 'Nightmare Geese', 'Preecha', 'Rock Howard',
|
||||
'Salvatore Ganacci', 'Terry Bogard', 'Tizoc', 'Vox Reaper', 'Wolfgang Krauser',
|
||||
],
|
||||
'Guilty Gear -Strive-': [
|
||||
'A.B.A',
|
||||
'Anji Mito',
|
||||
'Asuka R.',
|
||||
'Axl Low',
|
||||
'Baiken',
|
||||
'Bedman?',
|
||||
'Bridget',
|
||||
'Chipp Zanuff',
|
||||
'Dizzy',
|
||||
'Elphelt Valentine',
|
||||
'Faust',
|
||||
'Giovanna',
|
||||
'Goldlewis Dickinson',
|
||||
'Happy Chaos',
|
||||
'I-No',
|
||||
'Jack-O',
|
||||
'Johnny',
|
||||
'Ky Kiske',
|
||||
'Leo Whitefang',
|
||||
'Lucy',
|
||||
'May',
|
||||
'Millia Rage',
|
||||
'Nagoriyuki',
|
||||
'Potemkin',
|
||||
'Ramlethal Valentine',
|
||||
'Sin Kiske',
|
||||
'Slayer',
|
||||
'Sol Badguy',
|
||||
'Testament',
|
||||
'Unika',
|
||||
'Venom',
|
||||
'Zato-1',
|
||||
'A.B.A', 'Anji Mito', 'Asuka R.', 'Axl Low', 'Baiken', 'Bedman?',
|
||||
'Bridget', 'Chipp Zanuff', 'Dizzy', 'Elphelt Valentine', 'Faust',
|
||||
'Giovanna', 'Goldlewis Dickinson', 'Happy Chaos', 'I-No', 'Jack-O',
|
||||
'Johnny', 'Ky Kiske', 'Leo Whitefang', 'Lucy', 'May', 'Millia Rage',
|
||||
'Nagoriyuki', 'Potemkin', 'Ramlethal Valentine', 'Sin Kiske', 'Slayer',
|
||||
'Sol Badguy', 'Testament', 'Unika', 'Venom', 'Zato-1',
|
||||
],
|
||||
'Invincible VS': [
|
||||
'Allen the Alien',
|
||||
'Anissa',
|
||||
'Atom Eve',
|
||||
'Battle Beast',
|
||||
'Bulletproof',
|
||||
'Cecil',
|
||||
'Conquest',
|
||||
'Dupli-Kate',
|
||||
'Ella Mental',
|
||||
'Immortal',
|
||||
'Invincible',
|
||||
'Lucan',
|
||||
'Monster Girl',
|
||||
'Omni-Man',
|
||||
'Powerplex',
|
||||
'Rex Splode',
|
||||
'Robot',
|
||||
'Thula',
|
||||
'Titan',
|
||||
'Universa',
|
||||
'Allen the Alien', 'Anissa', 'Atom Eve', 'Battle Beast', 'Bulletproof',
|
||||
'Cecil', 'Conquest', 'Dupli-Kate', 'Ella Mental', 'Immortal', 'Invincible',
|
||||
'Lucan', 'Monster Girl', 'Omni-Man', 'Powerplex', 'Rex Splode', 'Robot',
|
||||
'Thula', 'Titan', 'Universa',
|
||||
],
|
||||
'Mortal Kombat 1': [
|
||||
'Ashrah',
|
||||
'Baraka',
|
||||
'Conan the Barbarian',
|
||||
'Cyrax',
|
||||
'Ermac',
|
||||
'Geras',
|
||||
'Ghostface',
|
||||
'Havik',
|
||||
'Homelander',
|
||||
'Johnny Cage',
|
||||
'Kenshi',
|
||||
'Kitana',
|
||||
'Kung Lao',
|
||||
'Li Mei',
|
||||
'Liu Kang',
|
||||
'Mileena',
|
||||
'Nitara',
|
||||
'Noob Saibot',
|
||||
'Omni-Man',
|
||||
'Peacemaker',
|
||||
'Quan Chi',
|
||||
'Raiden',
|
||||
'Rain',
|
||||
'Reiko',
|
||||
'Reptile',
|
||||
'Scorpion',
|
||||
'Sektor',
|
||||
'Shang Tsung',
|
||||
'Sindel',
|
||||
'Smoke',
|
||||
'Sub-Zero',
|
||||
'Takeda',
|
||||
'Tanya',
|
||||
'T-1000',
|
||||
],
|
||||
'Ashrah', 'Baraka', 'Conan the Barbarian', 'Cyrax', 'Ermac', 'Geras',
|
||||
'Ghostface', 'Havik', 'Homelander', 'Johnny Cage', 'Kenshi', 'Kitana',
|
||||
'Kung Lao', 'Li Mei', 'Liu Kang', 'Mileena', 'Nitara', 'Noob Saibot',
|
||||
'Omni-Man', 'Peacemaker', 'Quan Chi', 'Raiden', 'Rain', 'Reiko', 'Reptile',
|
||||
'Scorpion', 'Sektor', 'Shang Tsung', 'Sindel', 'Smoke', 'Sub-Zero',
|
||||
'Takeda', 'Tanya', 'T-1000',
|
||||
],
|
||||
'Street Fighter 6': [
|
||||
'A.K.I.',
|
||||
'Akuma',
|
||||
'Alex',
|
||||
'Bison',
|
||||
'Blanka',
|
||||
'Cammy',
|
||||
'Chun-Li',
|
||||
'Dee Jay',
|
||||
'Dhalsim',
|
||||
'E. Honda',
|
||||
'Ed',
|
||||
'Elena',
|
||||
'Guile',
|
||||
'Jamie',
|
||||
'JP',
|
||||
'Juri',
|
||||
'Ken',
|
||||
'Kimberly',
|
||||
'Lily',
|
||||
'Luke',
|
||||
'Mai',
|
||||
'Manon',
|
||||
'Marisa',
|
||||
'Rashid',
|
||||
'Ryu',
|
||||
'Sagat',
|
||||
'Terry',
|
||||
'Viper',
|
||||
'Zangief',
|
||||
'A.K.I.', 'Akuma', 'Alex', 'Bison', 'Blanka', 'Cammy', 'Chun-Li',
|
||||
'Dee Jay', 'Dhalsim', 'E. Honda', 'Ed', 'Elena', 'Guile', 'Jamie', 'JP',
|
||||
'Juri', 'Ken', 'Kimberly', 'Lily', 'Luke', 'Mai', 'Manon', 'Marisa',
|
||||
'Rashid', 'Ryu', 'Sagat', 'Terry', 'Viper', 'Zangief',
|
||||
],
|
||||
'TEKKEN 8': [
|
||||
'Alisa',
|
||||
'Anna',
|
||||
'Armor King',
|
||||
'Asuka',
|
||||
'Azucena',
|
||||
'Bob',
|
||||
'Bryan',
|
||||
'Claudio',
|
||||
'Clive',
|
||||
'Devil Jin',
|
||||
'Dragunov',
|
||||
'Eddy',
|
||||
'Fahkumram',
|
||||
'Feng',
|
||||
'Heihachi',
|
||||
'Hwoarang',
|
||||
'Jack-8',
|
||||
'Jin',
|
||||
'Jun',
|
||||
'Kazuya',
|
||||
'King',
|
||||
'Kuma',
|
||||
'Kunimitsu',
|
||||
'Lars',
|
||||
'Law',
|
||||
'Lee',
|
||||
'Leo',
|
||||
'Leroy',
|
||||
'Lidia',
|
||||
'Lili',
|
||||
'Miary Zo',
|
||||
'Nina',
|
||||
'Panda',
|
||||
'Paul',
|
||||
'Raven',
|
||||
'Reina',
|
||||
'Roger Jr',
|
||||
'Shaheen',
|
||||
'Steve',
|
||||
'Victor',
|
||||
'Xiaoyu',
|
||||
'Yoshimitsu',
|
||||
'Zafina',
|
||||
'Alisa', 'Anna', 'Armor King', 'Asuka', 'Azucena', 'Bob', 'Bryan',
|
||||
'Claudio', 'Clive', 'Devil Jin', 'Dragunov', 'Eddy', 'Fahkumram', 'Feng',
|
||||
'Heihachi', 'Hwoarang', 'Jack-8', 'Jin', 'Jun', 'Kazuya', 'King', 'Kuma',
|
||||
'Kunimitsu', 'Lars', 'Law', 'Lee', 'Leo', 'Leroy', 'Lidia', 'Lili',
|
||||
'Miary Zo', 'Nina', 'Panda', 'Paul', 'Raven', 'Reina', 'Roger Jr',
|
||||
'Shaheen', 'Steve', 'Victor', 'Xiaoyu', 'Yoshimitsu', 'Zafina',
|
||||
],
|
||||
'THE KING OF FIGHTERS XV': [
|
||||
'Angel',
|
||||
'Antonov',
|
||||
'Ash Crimson',
|
||||
'Athena Asamiya',
|
||||
'Benimaru Nikaido',
|
||||
'Billy Kane',
|
||||
'Blue Mary',
|
||||
'Chizuru Kagura',
|
||||
'Chris',
|
||||
'Clark Still',
|
||||
'Dolores',
|
||||
'Duo Lon',
|
||||
'Elisabeth Blanctorche',
|
||||
'Gato',
|
||||
'Geese Howard',
|
||||
'Goenitz',
|
||||
'Heidern',
|
||||
'Hinako Shijo',
|
||||
'Iori Yagami',
|
||||
'Isla',
|
||||
'Joe Higashi',
|
||||
"K'",
|
||||
'Kim Kaphwan',
|
||||
'King',
|
||||
'King of Dinosaurs',
|
||||
'Krohnen McDougall',
|
||||
'Kula Diamond',
|
||||
'Kukri',
|
||||
'Kyo Kusanagi',
|
||||
'Leona Heidern',
|
||||
'Luong',
|
||||
'Mai Shiranui',
|
||||
'Maxima',
|
||||
'Meitenkun',
|
||||
'Najd',
|
||||
'Orochi Chris',
|
||||
'Orochi Shermie',
|
||||
'Orochi Yashiro',
|
||||
'Ralf Jones',
|
||||
'Ramón',
|
||||
'Robert Garcia',
|
||||
'Rock Howard',
|
||||
'Ryo Sakazaki',
|
||||
'Ryuji Yamazaki',
|
||||
'Shermie',
|
||||
'Shingo Yabuki',
|
||||
'Sylvie Paula Paula',
|
||||
'Terry Bogard',
|
||||
'Vanessa',
|
||||
'Whip',
|
||||
'Yashiro Nanakase',
|
||||
'Angel', 'Antonov', 'Ash Crimson', 'Athena Asamiya', 'Benimaru Nikaido',
|
||||
'Billy Kane', 'Blue Mary', 'Chizuru Kagura', 'Chris', 'Clark Still',
|
||||
'Dolores', 'Duo Lon', 'Elisabeth Blanctorche', 'Gato', 'Geese Howard',
|
||||
'Goenitz', 'Heidern', 'Hinako Shijo', 'Iori Yagami', 'Isla', 'Joe Higashi',
|
||||
"K'", 'Kim Kaphwan', 'King', 'King of Dinosaurs', 'Krohnen McDougall',
|
||||
'Kula Diamond', 'Kukri', 'Kyo Kusanagi', 'Leona Heidern', 'Luong',
|
||||
'Mai Shiranui', 'Maxima', 'Meitenkun', 'Najd', 'Orochi Chris',
|
||||
'Orochi Shermie', 'Orochi Yashiro', 'Ralf Jones', 'Ramón', 'Robert Garcia',
|
||||
'Rock Howard', 'Ryo Sakazaki', 'Ryuji Yamazaki', 'Shermie', 'Shingo Yabuki',
|
||||
'Sylvie Paula Paula', 'Terry Bogard', 'Vanessa', 'Whip', 'Yashiro Nanakase',
|
||||
'Yuri Sakazaki',
|
||||
],
|
||||
};
|
||||
|
||||
const defaultCharacterPairByGame: Record<string, { leftCharacter: string; rightCharacter: string }> = {
|
||||
'Guilty Gear -Strive-': {
|
||||
leftCharacter: 'sol-badguy',
|
||||
rightCharacter: 'ky-kiske',
|
||||
},
|
||||
'Street Fighter 6': {
|
||||
leftCharacter: 'ryu',
|
||||
rightCharacter: 'chun-li',
|
||||
},
|
||||
'TEKKEN 8': {
|
||||
leftCharacter: 'jin',
|
||||
rightCharacter: 'kazuya',
|
||||
},
|
||||
'2XKO': {
|
||||
leftCharacter: 'ahri',
|
||||
rightCharacter: 'yasuo',
|
||||
},
|
||||
'Mortal Kombat 1': {
|
||||
leftCharacter: 'scorpion',
|
||||
rightCharacter: 'sub-zero',
|
||||
},
|
||||
'THE KING OF FIGHTERS XV': {
|
||||
leftCharacter: 'kyo-kusanagi',
|
||||
rightCharacter: 'iori-yagami',
|
||||
},
|
||||
'Guilty Gear -Strive-': { leftCharacter: 'sol-badguy', rightCharacter: 'ky-kiske' },
|
||||
'Street Fighter 6': { leftCharacter: 'ryu', rightCharacter: 'chun-li' },
|
||||
'TEKKEN 8': { leftCharacter: 'jin', rightCharacter: 'kazuya' },
|
||||
'2XKO': { leftCharacter: 'ahri', rightCharacter: 'yasuo' },
|
||||
'Mortal Kombat 1': { leftCharacter: 'scorpion', rightCharacter: 'sub-zero' },
|
||||
'THE KING OF FIGHTERS XV': { leftCharacter: 'kyo-kusanagi', rightCharacter: 'iori-yagami' },
|
||||
};
|
||||
|
||||
const paletteByGame: Record<string, GamePalette> = {
|
||||
@@ -316,11 +109,49 @@ const paletteByGame: Record<string, GamePalette> = {
|
||||
'THE KING OF FIGHTERS XV': ['#0ea5e9', '#1e3a8a'],
|
||||
};
|
||||
|
||||
const toSlug = (value: string) => value.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/(^-|-$)/g, '');
|
||||
const dlcCharactersByGame: Record<string, ReadonlySet<string>> = {
|
||||
'FATAL FURY: City of the Wolves': new Set([
|
||||
'Chun-Li', 'Cristiano Ronaldo', 'Ken Masters', 'Kenshiro',
|
||||
'Nightmare Geese', 'Salvatore Ganacci', 'Vox Reaper',
|
||||
]),
|
||||
'Guilty Gear -Strive-': new Set([
|
||||
'Goldlewis Dickinson', 'Jack-O', 'Happy Chaos', 'Baiken', 'Testament',
|
||||
'Bridget', 'Sin Kiske', 'Bedman?', 'Asuka R. Kreutz', 'Johnny',
|
||||
'Elphelt Valentine', 'A.B.A', 'Slayer', 'Dizzy', 'Venom',
|
||||
'Lucy', 'Unika',
|
||||
]),
|
||||
'Mortal Kombat 1': new Set([
|
||||
'Ermac', 'Homelander', 'Omni-Man', 'Peacemaker', 'Quan Chi', 'Tanya',
|
||||
'Conan the Barbarian', 'Cyrax', 'Ghostface', 'Noob Saibot', 'Sektor',
|
||||
'Shang Tsung', 'Takeda', 'T-1000',
|
||||
]),
|
||||
'Street Fighter 6': new Set([
|
||||
'A.K.I.', 'Akuma', 'Bison', 'Ed',
|
||||
'Alex', 'Elena', 'Mai', 'Sagat', 'Terry', 'Viper',
|
||||
]),
|
||||
'TEKKEN 8': new Set([
|
||||
'Clive', 'Eddy', 'Heihachi', 'Lidia',
|
||||
'Anna', 'Fahkumram', 'Kunimitsu', 'Miary Zo', 'Roger Jr',
|
||||
]),
|
||||
'THE KING OF FIGHTERS XV': new Set([
|
||||
'Antonov', 'Elisabeth Blanctorche', 'Gato', 'Geese Howard', 'Goenitz',
|
||||
'Hinako Shijo', 'Krohnen McDougall', 'Kukri', 'Luong', 'Najd',
|
||||
'Orochi Chris', 'Orochi Shermie', 'Orochi Yashiro', 'Rock Howard',
|
||||
'Sylvie Paula Paula',
|
||||
]),
|
||||
};
|
||||
|
||||
const toDataUrl = (svg: string) => `data:image/svg+xml;charset=utf-8,${encodeURIComponent(svg)}`;
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Image resolution — BUNDLED
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
const buildCharacterPlaceholder = (game: string, character: string) => {
|
||||
const toSlug = (value: string): string =>
|
||||
value.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/(^-|-$)/g, '');
|
||||
|
||||
const toDataUrl = (svg: string): string =>
|
||||
`data:image/svg+xml;charset=utf-8,${encodeURIComponent(svg)}`;
|
||||
|
||||
const buildCharacterPlaceholder = (game: string, character: string): string => {
|
||||
const [startColor, endColor] = paletteByGame[game] ?? DEFAULT_PLACEHOLDER_PALETTE;
|
||||
const initials = character
|
||||
.split(/\s+/)
|
||||
@@ -347,108 +178,154 @@ const buildCharacterPlaceholder = (game: string, character: string) => {
|
||||
return toDataUrl(svg.trim());
|
||||
};
|
||||
|
||||
const characterImageModules = import.meta.glob('/src/shared/character-images/**/*.{png,jpg,jpeg,webp,avif,svg}', {
|
||||
eager: true,
|
||||
import: 'default',
|
||||
query: '?url',
|
||||
}) as Record<string, string>;
|
||||
const characterImageModules = import.meta.glob(
|
||||
'/src/shared/character-images/**/*.{png,jpg,jpeg,webp,avif,svg}',
|
||||
{ eager: true, import: 'default', query: '?url' },
|
||||
) as Record<string, string>;
|
||||
|
||||
const resolveImageKey = (path: string): string | null => {
|
||||
const segments = path.split('/');
|
||||
const gameFolder = segments.at(-2);
|
||||
const filename = segments.at(-1);
|
||||
|
||||
if (!gameFolder || !filename) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const characterSlug = filename.replace(/\.[^.]+$/, '');
|
||||
return `${gameFolder}/${characterSlug}`;
|
||||
if (!gameFolder || !filename) return null;
|
||||
return `${gameFolder}/${filename.replace(/\.[^.]+$/, '')}`;
|
||||
};
|
||||
|
||||
const characterImageByKey = Object.entries(characterImageModules).reduce<Record<string, string>>((acc, [path, url]) => {
|
||||
const key = resolveImageKey(path);
|
||||
if (!key) {
|
||||
const characterImageByKey = Object.entries(characterImageModules).reduce<Record<string, string>>(
|
||||
(acc, [path, url]) => {
|
||||
const key = resolveImageKey(path);
|
||||
if (key) acc[key] = url;
|
||||
return acc;
|
||||
}
|
||||
},
|
||||
{},
|
||||
);
|
||||
|
||||
acc[key] = url;
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const getCharacterImage = (game: string, character: string, characterValue: string) => {
|
||||
const getBundledCharacterImage = (game: string, character: string, slug: string): string => {
|
||||
const gameSlug = toSlug(game);
|
||||
const key = `${gameSlug}/${characterValue}`;
|
||||
const key = `${gameSlug}/${slug}`;
|
||||
return characterImageByKey[key] ?? buildCharacterPlaceholder(game, character);
|
||||
};
|
||||
|
||||
/**
|
||||
* DLC characters per game. Update as new content is released.
|
||||
* Characters not listed here are treated as base-roster.
|
||||
*/
|
||||
const dlcCharactersByGame: Record<string, ReadonlySet<string>> = {
|
||||
'FATAL FURY: City of the Wolves': new Set([
|
||||
'Chun-Li', // Season Pass (crossover)
|
||||
'Cristiano Ronaldo', // Season Pass (celebrity)
|
||||
'Ken Masters', // Season Pass (crossover)
|
||||
'Kenshiro', // Season Pass (crossover)
|
||||
'Nightmare Geese', // Season Pass
|
||||
'Salvatore Ganacci', // Season Pass (celebrity)
|
||||
'Vox Reaper', // Season Pass
|
||||
]),
|
||||
'Guilty Gear -Strive-': new Set([
|
||||
// Season 1
|
||||
'Goldlewis Dickinson', 'Jack-O', 'Happy Chaos', 'Baiken', 'Testament',
|
||||
// Season 2
|
||||
'Bridget', 'Sin Kiske', 'Bedman?', 'Asuka R. Kreutz', 'Johnny',
|
||||
// Season 3
|
||||
'Elphelt Valentine', 'A.B.A', 'Slayer', 'Dizzy', 'Venom',
|
||||
// Season 4
|
||||
'Lucy', 'Unika',
|
||||
]),
|
||||
'Mortal Kombat 1': new Set([
|
||||
// Kombat Pack 1
|
||||
'Ermac', 'Homelander', 'Omni-Man', 'Peacemaker', 'Quan Chi', 'Tanya',
|
||||
// Kombat Pack 2
|
||||
'Conan the Barbarian', 'Cyrax', 'Ghostface', 'Noob Saibot', 'Sektor',
|
||||
'Shang Tsung', 'Takeda', 'T-1000',
|
||||
]),
|
||||
'Street Fighter 6': new Set([
|
||||
// Year 1
|
||||
'A.K.I.', 'Akuma', 'Bison', 'Ed',
|
||||
// Year 2
|
||||
'Alex', 'Elena', 'Mai', 'Sagat', 'Terry', 'Viper',
|
||||
]),
|
||||
'TEKKEN 8': new Set([
|
||||
// Season 1
|
||||
'Clive', 'Eddy', 'Heihachi', 'Lidia',
|
||||
// Season 2
|
||||
'Anna', 'Fahkumram', 'Kunimitsu', 'Miary Zo', 'Roger Jr',
|
||||
]),
|
||||
'THE KING OF FIGHTERS XV': new Set([
|
||||
'Antonov', 'Elisabeth Blanctorche', 'Gato', 'Geese Howard', 'Goenitz',
|
||||
'Hinako Shijo', 'Krohnen McDougall', 'Kukri', 'Luong', 'Najd',
|
||||
'Orochi Chris', 'Orochi Shermie', 'Orochi Yashiro', 'Rock Howard',
|
||||
'Sylvie Paula Paula',
|
||||
]),
|
||||
};
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Compile bundled game options
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
export const fightingCharactersByGame: Record<string, FightingCharacterOption[]> = Object.fromEntries(
|
||||
Object.entries(characterNamesByGame).map(([game, characterNames]) => [
|
||||
game,
|
||||
characterNames.map((character) => {
|
||||
const value = toSlug(character);
|
||||
// Prefer packaged artwork and gracefully fallback to a generated image.
|
||||
return {
|
||||
label: character,
|
||||
value,
|
||||
image: getCharacterImage(game, character, value),
|
||||
image: getBundledCharacterImage(game, character, value),
|
||||
dlc: dlcCharactersByGame[game]?.has(character) ?? false,
|
||||
};
|
||||
}),
|
||||
]),
|
||||
);
|
||||
|
||||
export const getCharactersByGame = (game: string) => fightingCharactersByGame[game] ?? [];
|
||||
/**
|
||||
* The set of game names that are bundled with the application.
|
||||
* Used by usePackRegistry to determine if a pack needs to be downloaded.
|
||||
*/
|
||||
export const BUNDLED_GAME_NAMES = new Set(Object.keys(characterNamesByGame));
|
||||
|
||||
export const getDefaultCharactersByGame = (game: string) => defaultCharacterPairByGame[game];
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// INSTALLED PACK REGISTRY (runtime, populated by usePackRegistry)
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* Runtime character data for packs that have been downloaded from Gitea.
|
||||
* Keyed by game display name (same as PackManifest.name) so that
|
||||
* getCharactersByGame() can look them up with the same key as bundled games.
|
||||
*/
|
||||
const installedPackCharacters: Record<string, FightingCharacterOption[]> = {};
|
||||
const installedPackDefaults: Record<string, { leftCharacter: string; rightCharacter: string }> = {};
|
||||
|
||||
/**
|
||||
* Registers an installed (downloaded) pack so that getCharactersByGame() and
|
||||
* getDefaultCharactersByGame() return its data.
|
||||
*
|
||||
* Called by usePackRegistry when:
|
||||
* - The composable mounts and an installed pack's manifest is read from disk.
|
||||
* - A new pack finishes downloading.
|
||||
*
|
||||
* Images are served by NodeCG from /assets/<BUNDLE_NAME>/packs/<packId>/characters/.
|
||||
* The function tries the most common extension; the browser will 404 gracefully
|
||||
* for missing files (placeholder is shown by the img error handler in the template).
|
||||
*/
|
||||
export const registerInstalledPack = (manifest: PackManifest): void => {
|
||||
const { id, name, palette, characters, defaultPair } = manifest;
|
||||
const [startColor, endColor] = [palette.start, palette.end];
|
||||
|
||||
installedPackCharacters[name] = characters.map((char) => ({
|
||||
label: char.name,
|
||||
value: char.slug,
|
||||
// Images are served at runtime by NodeCG's static asset handler
|
||||
image: `/assets/${BUNDLE_NAME}/packs/${id}/characters/${char.slug}.png`,
|
||||
dlc: char.dlc ?? false,
|
||||
// Fallback placeholder uses the same palette as the manifest
|
||||
_placeholder: buildInstalledPlaceholder(name, char.name, startColor, endColor),
|
||||
}));
|
||||
|
||||
if (defaultPair) {
|
||||
installedPackDefaults[name] = {
|
||||
leftCharacter: defaultPair.left,
|
||||
rightCharacter: defaultPair.right,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes a previously registered installed pack.
|
||||
* Called by usePackRegistry when a pack is uninstalled.
|
||||
*/
|
||||
export const unregisterInstalledPack = (gameName: string): void => {
|
||||
delete installedPackCharacters[gameName];
|
||||
delete installedPackDefaults[gameName];
|
||||
};
|
||||
|
||||
const buildInstalledPlaceholder = (
|
||||
game: string,
|
||||
character: string,
|
||||
startColor: string,
|
||||
endColor: string,
|
||||
): string => {
|
||||
const initials = character
|
||||
.split(/\s+/)
|
||||
.map((p) => p[0])
|
||||
.join('')
|
||||
.slice(0, MAX_INITIALS)
|
||||
.toUpperCase();
|
||||
|
||||
const svg = `
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 480 220" role="img" aria-label="${character}">
|
||||
<defs>
|
||||
<linearGradient id="bg" x1="0" y1="0" x2="1" y2="1">
|
||||
<stop offset="0%" stop-color="${startColor}"/>
|
||||
<stop offset="100%" stop-color="${endColor}"/>
|
||||
</linearGradient>
|
||||
</defs>
|
||||
<rect width="480" height="220" fill="url(#bg)" rx="18"/>
|
||||
<circle cx="90" cy="110" r="64" fill="rgba(255,255,255,0.13)"/>
|
||||
<text x="90" y="130" text-anchor="middle" fill="#ffffff" font-family="Arial, sans-serif" font-size="56" font-weight="700">${initials}</text>
|
||||
<text x="170" y="96" fill="#e2e8f0" font-family="Arial, sans-serif" font-size="20" font-weight="700">${game}</text>
|
||||
<text x="170" y="145" fill="#ffffff" font-family="Arial, sans-serif" font-size="38" font-weight="700">${character}</text>
|
||||
</svg>`;
|
||||
return toDataUrl(svg.trim());
|
||||
};
|
||||
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Public API
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
/** Returns the character list for a game, checking both bundled and installed packs. */
|
||||
export const getCharactersByGame = (game: string): FightingCharacterOption[] =>
|
||||
fightingCharactersByGame[game] ?? installedPackCharacters[game] ?? [];
|
||||
|
||||
/** Returns the default character pair for a game, checking both bundled and installed packs. */
|
||||
export const getDefaultCharactersByGame = (
|
||||
game: string,
|
||||
): { leftCharacter: string; rightCharacter: string } | undefined =>
|
||||
defaultCharacterPairByGame[game] ?? installedPackDefaults[game];
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
// src/shared/pack-config.ts
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Edit ONLY this file to point the pack system at your Gitea instance.
|
||||
// All other files import their Gitea/NodeCG constants from here.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
/** Base URL of your Gitea instance — no trailing slash. */
|
||||
export const GITEA_BASE_URL = 'http://10.0.0.10:3002';
|
||||
/** Gitea owner (user or organisation) that owns the packs repository. */
|
||||
export const GITEA_OWNER = 'Pandipipas';
|
||||
/** Name of the repository that contains all game packs. */
|
||||
export const GITEA_REPO = 'fighting-game-packs';
|
||||
/** Branch to pull assets from. */
|
||||
export const GITEA_BRANCH = 'main';
|
||||
/**
|
||||
* NodeCG bundle name.
|
||||
* Must match the "name" field in your package.json / nodecg config.
|
||||
*/
|
||||
export const BUNDLE_NAME = 'scoreko-dev';
|
||||
// ── Derived URL helpers (do not edit below this line) ────────────────────────
|
||||
/** Returns the Gitea raw-file URL for any repo-relative path. */
|
||||
export const getGiteaRawUrl = (repoPath) => `${GITEA_BASE_URL}/${GITEA_OWNER}/${GITEA_REPO}/raw/branch/${GITEA_BRANCH}/${repoPath}`;
|
||||
/** URL of the master registry file that lists every available pack. */
|
||||
export const REGISTRY_URL = getGiteaRawUrl('registry.json');
|
||||
/** Returns the URL for a specific pack's manifest.json. */
|
||||
export const getManifestUrl = (packId) => getGiteaRawUrl(`${packId}/manifest.json`);
|
||||
/** Returns the URL for a pack's logo. */
|
||||
export const getPackLogoUrl = (packId) => getGiteaRawUrl(`${packId}/logo.png`);
|
||||
/**
|
||||
* Returns the URL for a specific character image stored in the Gitea repo.
|
||||
* Used during download; at runtime installed packs are served by NodeCG.
|
||||
*/
|
||||
export const getCharacterImageRepoUrl = (packId, slug, ext) => getGiteaRawUrl(`${packId}/characters/${slug}.${ext}`);
|
||||
/**
|
||||
* Returns the runtime URL for a character image from an *installed* (downloaded) pack.
|
||||
* NodeCG serves everything under assets/ at /assets/<bundleName>/.
|
||||
*/
|
||||
export const getInstalledCharacterImageUrl = (packId, slug, ext = 'png') => `/assets/${BUNDLE_NAME}/packs/${packId}/characters/${slug}.${ext}`;
|
||||
@@ -0,0 +1,54 @@
|
||||
// src/shared/pack-config.ts
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Edit ONLY this file to point the pack system at your Gitea instance.
|
||||
// All other files import their Gitea/NodeCG constants from here.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
/** Base URL of your Gitea instance — no trailing slash. */
|
||||
export const GITEA_BASE_URL = 'http://10.0.0.10:3002';
|
||||
|
||||
/** Gitea owner (user or organisation) that owns the packs repository. */
|
||||
export const GITEA_OWNER = 'Pandipipas';
|
||||
|
||||
/** Name of the repository that contains all game packs. */
|
||||
export const GITEA_REPO = 'fighting-game-packs';
|
||||
|
||||
/** Branch to pull assets from. */
|
||||
export const GITEA_BRANCH = 'main';
|
||||
|
||||
/**
|
||||
* NodeCG bundle name.
|
||||
* Must match the "name" field in your package.json / nodecg config.
|
||||
*/
|
||||
export const BUNDLE_NAME = 'scoreko-dev';
|
||||
|
||||
// ── Derived URL helpers (do not edit below this line) ────────────────────────
|
||||
|
||||
/** Returns the Gitea raw-file URL for any repo-relative path. */
|
||||
export const getGiteaRawUrl = (repoPath: string): string =>
|
||||
`${GITEA_BASE_URL}/${GITEA_OWNER}/${GITEA_REPO}/raw/branch/${GITEA_BRANCH}/${repoPath}`;
|
||||
|
||||
/** URL of the master registry file that lists every available pack. */
|
||||
export const REGISTRY_URL = getGiteaRawUrl('registry.json');
|
||||
|
||||
/** Returns the URL for a specific pack's manifest.json. */
|
||||
export const getManifestUrl = (packId: string): string =>
|
||||
getGiteaRawUrl(`${packId}/manifest.json`);
|
||||
|
||||
/** Returns the URL for a pack's logo. */
|
||||
export const getPackLogoUrl = (packId: string): string =>
|
||||
getGiteaRawUrl(`${packId}/logo.png`);
|
||||
|
||||
/**
|
||||
* Returns the URL for a specific character image stored in the Gitea repo.
|
||||
* Used during download; at runtime installed packs are served by NodeCG.
|
||||
*/
|
||||
export const getCharacterImageRepoUrl = (packId: string, slug: string, ext: string): string =>
|
||||
getGiteaRawUrl(`${packId}/characters/${slug}.${ext}`);
|
||||
|
||||
/**
|
||||
* Returns the runtime URL for a character image from an *installed* (downloaded) pack.
|
||||
* NodeCG serves everything under assets/ at /assets/<bundleName>/.
|
||||
*/
|
||||
export const getInstalledCharacterImageUrl = (packId: string, slug: string, ext = 'png'): string =>
|
||||
`/assets/${BUNDLE_NAME}/packs/${packId}/characters/${slug}.${ext}`;
|
||||
@@ -0,0 +1,6 @@
|
||||
// src/shared/pack-types.ts
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Shared between the NodeCG extension (Node.js) and the dashboard (browser).
|
||||
// Do NOT import anything that is browser-only or Node-only from this file.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
export {};
|
||||
@@ -0,0 +1,87 @@
|
||||
// src/shared/pack-types.ts
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
// Shared between the NodeCG extension (Node.js) and the dashboard (browser).
|
||||
// Do NOT import anything that is browser-only or Node-only from this file.
|
||||
// ─────────────────────────────────────────────────────────────────────────────
|
||||
|
||||
/** A single character entry inside a pack manifest. */
|
||||
export interface PackCharacter {
|
||||
/** Display name, e.g. "Chun-Li" */
|
||||
name: string;
|
||||
/** URL-safe slug that matches the image filename, e.g. "chun-li" */
|
||||
slug: string;
|
||||
/** True when the character is paid DLC (shown with the DLC badge in the UI). */
|
||||
dlc?: boolean;
|
||||
/** Approximate compressed size of the character image file in bytes. */
|
||||
sizeBytes: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Lightweight entry in the top-level registry.json.
|
||||
* Enough for the UI to render the game list and the download dialog preview
|
||||
* without having to fetch the full manifest.
|
||||
*/
|
||||
export interface PackRegistryEntry {
|
||||
/** Unique identifier — must match the folder name in the repo, e.g. "street-fighter-6". */
|
||||
id: string;
|
||||
/** Human-readable game title shown in the selector, e.g. "Street Fighter 6". */
|
||||
name: string;
|
||||
/** Semantic version of this pack, e.g. "1.0.0". Bump when adding/updating characters. */
|
||||
version: string;
|
||||
/** Total download size (sum of all character images + logo) in bytes. */
|
||||
totalSizeBytes: number;
|
||||
/** Repo-relative path to the game's logo image, e.g. "street-fighter-6/logo.png". */
|
||||
logoPath: string;
|
||||
/** Pre-computed character count so the dialog can show it without loading the manifest. */
|
||||
characterCount: number;
|
||||
/** Gradient used for placeholder images when a character has no artwork. */
|
||||
palette: { start: string; end: string };
|
||||
/**
|
||||
* True when the pack ships inside the application bundle (bundled via Vite's
|
||||
* import.meta.glob). Bundled packs are always "installed" and never show the
|
||||
* download button, but they still appear in the registry so the app can detect
|
||||
* updates (version mismatch between bundle and registry).
|
||||
*/
|
||||
bundled: boolean;
|
||||
}
|
||||
|
||||
/** Full pack data — lives at <packId>/manifest.json in the repo. */
|
||||
export interface PackManifest {
|
||||
/** Must match PackRegistryEntry.id and the folder name. */
|
||||
id: string;
|
||||
/** Must match PackRegistryEntry.name. */
|
||||
name: string;
|
||||
version: string;
|
||||
palette: { start: string; end: string };
|
||||
/** Default characters pre-selected when this game is first chosen. */
|
||||
defaultPair?: { left: string; right: string };
|
||||
/** Full character roster, in the order they should appear in the selector. */
|
||||
characters: PackCharacter[];
|
||||
}
|
||||
|
||||
/** Top-level registry.json structure. */
|
||||
export interface PackRegistry {
|
||||
schemaVersion: number;
|
||||
updatedAt: string;
|
||||
packs: PackRegistryEntry[];
|
||||
}
|
||||
|
||||
/** Tracks the download lifecycle of a single pack. */
|
||||
export interface PackDownloadState {
|
||||
status: 'idle' | 'fetching-manifest' | 'downloading' | 'done' | 'error';
|
||||
/** Progress percentage 0–100. */
|
||||
progress: number;
|
||||
error?: string;
|
||||
}
|
||||
|
||||
/** Shape of the option objects surfaced by usePackRegistry.allGameOptions. */
|
||||
export interface GameSelectOption {
|
||||
/** Display label for the QSelect. */
|
||||
label: string;
|
||||
/** Value stored in the scoreboard (equals PackRegistryEntry.name for installed games). */
|
||||
value: string;
|
||||
/** Whether the pack can be used right now (bundled or already downloaded). */
|
||||
available: boolean;
|
||||
/** Mirrors PackRegistryEntry so the download dialog can be populated inline. */
|
||||
registryEntry: PackRegistryEntry;
|
||||
}
|
||||