Add per-game character selection to scoreboard panel

This commit is contained in:
Pandipipas
2026-02-12 01:54:32 +01:00
parent ea92c08d7b
commit f38d15c681
6 changed files with 216 additions and 0 deletions
+69
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export interface FightingCharacterOption {
label: string;
value: string;
image: string;
}
const characterNamesByGame: Record<string, string[]> = {
'Street Fighter 6': ['Ryu', 'Ken', 'Chun-Li', 'Luke', 'Juri', 'Cammy'],
'TEKKEN 8': ['Jin', 'Kazuya', 'Nina', 'King', 'Asuka', 'Reina'],
'Guilty Gear -Strive-': ['Sol Badguy', 'Ky Kiske', 'May', 'Zato-1', 'I-No', 'Baiken'],
'Mortal Kombat 1': ['Scorpion', 'Sub-Zero', 'Raiden', 'Liu Kang', 'Kitana', 'Mileena'],
'The King of Fighters XV': ['Kyo Kusanagi', 'Iori Yagami', 'Terry Bogard', 'Mai Shiranui', 'Leona', 'Athena'],
'Granblue Fantasy Versus: Rising': ['Gran', 'Djeeta', 'Lancelot', 'Narmaya', 'Vira', 'Belial'],
'2XKO': ['Ahri', 'Darius', 'Ekko', 'Yasuo', 'Illaoi', 'Jinx'],
};
const paletteByGame: Record<string, [string, string]> = {
'Street Fighter 6': ['#f97316', '#b91c1c'],
'TEKKEN 8': ['#2563eb', '#111827'],
'Guilty Gear -Strive-': ['#facc15', '#9333ea'],
'Mortal Kombat 1': ['#84cc16', '#1f2937'],
'The King of Fighters XV': ['#38bdf8', '#1d4ed8'],
'Granblue Fantasy Versus: Rising': ['#60a5fa', '#7c3aed'],
'2XKO': ['#22d3ee', '#0f766e'],
};
const toCharacterValue = (character: string) => character.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/(^-|-$)/g, '');
const toDataUrl = (svg: string) => `data:image/svg+xml;charset=utf-8,${encodeURIComponent(svg)}`;
const buildCharacterImage = (game: string, character: string) => {
const [startColor, endColor] = paletteByGame[game] ?? ['#334155', '#0f172a'];
const initials = character
.split(/\s+/)
.map((part) => part[0])
.join('')
.slice(0, 2)
.toUpperCase();
const svg = `
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 480 220" role="img" aria-label="${character}">
<defs>
<linearGradient id="bg" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="${startColor}"/>
<stop offset="100%" stop-color="${endColor}"/>
</linearGradient>
</defs>
<rect width="480" height="220" fill="url(#bg)" rx="18"/>
<circle cx="90" cy="110" r="64" fill="rgba(255,255,255,0.13)"/>
<text x="90" y="130" text-anchor="middle" fill="#ffffff" font-family="Arial, sans-serif" font-size="56" font-weight="700">${initials}</text>
<text x="170" y="96" fill="#e2e8f0" font-family="Arial, sans-serif" font-size="20" font-weight="700">${game}</text>
<text x="170" y="145" fill="#ffffff" font-family="Arial, sans-serif" font-size="38" font-weight="700">${character}</text>
</svg>`;
return toDataUrl(svg.trim());
};
export const fightingCharactersByGame: Record<string, FightingCharacterOption[]> = Object.fromEntries(
Object.entries(characterNamesByGame).map(([game, characterNames]) => [
game,
characterNames.map((character) => ({
label: character,
value: toCharacterValue(character),
image: buildCharacterImage(game, character),
})),
]),
);
export const getCharactersByGame = (game: string) => fightingCharactersByGame[game] ?? [];