Serve game logos directly from assets HTTP server

This commit is contained in:
Pandipipas
2026-03-03 20:44:19 +01:00
parent 5e6276ee19
commit f91d5eaf48
3 changed files with 26 additions and 9 deletions
@@ -28,6 +28,7 @@ export const useGameAssetsStore = defineStore('game-assets', () => {
const loadingByTitle = ref<Record<string, boolean>>({}); const loadingByTitle = ref<Record<string, boolean>>({});
const removingByTitle = ref<Record<string, boolean>>({}); const removingByTitle = ref<Record<string, boolean>>({});
const progressByTitle = ref<Record<string, number>>({}); const progressByTitle = ref<Record<string, number>>({});
const assetsBaseUrl = ref('http://localhost');
if (!progressListenerAttached) { if (!progressListenerAttached) {
nodecg.listenFor('scoreko-assets:downloadProgress', (payload: unknown) => { nodecg.listenFor('scoreko-assets:downloadProgress', (payload: unknown) => {
@@ -63,6 +64,10 @@ export const useGameAssetsStore = defineStore('game-assets', () => {
const refreshInstalledGames = async () => { const refreshInstalledGames = async () => {
const response = await sendNodecgMessage<string[]>('scoreko-assets:listInstalled'); const response = await sendNodecgMessage<string[]>('scoreko-assets:listInstalled');
installedGames.value = Array.isArray(response) ? response : []; installedGames.value = Array.isArray(response) ? response : [];
const configResponse = await sendNodecgMessage<{ assetsBaseUrl?: string }>('scoreko-assets:getAssetsBaseUrl');
assetsBaseUrl.value = typeof configResponse?.assetsBaseUrl === 'string' && configResponse.assetsBaseUrl.trim()
? configResponse.assetsBaseUrl
: 'http://localhost';
await refreshCharacterNamesByGame(); await refreshCharacterNamesByGame();
return installedGames.value; return installedGames.value;
}; };
@@ -124,6 +129,7 @@ export const useGameAssetsStore = defineStore('game-assets', () => {
loadingByTitle, loadingByTitle,
removingByTitle, removingByTitle,
progressByTitle, progressByTitle,
assetsBaseUrl,
refreshInstalledGames, refreshInstalledGames,
refreshCharacterNamesByGame, refreshCharacterNamesByGame,
downloadGame, downloadGame,
@@ -8,13 +8,12 @@ const errorMessage = ref('');
const selectedGameSlug = ref<string | null>(null); const selectedGameSlug = ref<string | null>(null);
const search = ref(''); const search = ref('');
const gameLogoModules = import.meta.glob('/src/shared/game-logos/*.png', { const getGameLogoUrl = (repoFolder: string, logoFile: string) => {
eager: true, const cleanBaseUrl = gameAssetsStore.assetsBaseUrl.replace(/\/+$/, '');
import: 'default', const cleanRepoFolder = repoFolder.replace(/^\/+|\/+$/g, '');
query: '?url', const cleanLogoFile = logoFile.replace(/^\/+/, '');
}) as Record<string, string>; return `${cleanBaseUrl}/games/${cleanRepoFolder}/${cleanLogoFile}`;
};
const getGameLogoUrl = (logoFile: string) => gameLogoModules[`/src/shared/game-logos/${logoFile}`] ?? '';
const normalizedSearch = computed(() => search.value.trim().toLowerCase()); const normalizedSearch = computed(() => search.value.trim().toLowerCase());
const filteredGames = computed(() => { const filteredGames = computed(() => {
@@ -109,7 +108,7 @@ onMounted(async () => {
> >
<div class="logo-tile"> <div class="logo-tile">
<QImg <QImg
:src="getGameLogoUrl(game.logoFile)" :src="getGameLogoUrl(game.repoFolder, game.logoFile)"
fit="contain" fit="contain"
height="74px" height="74px"
/> />
@@ -168,7 +167,7 @@ onMounted(async () => {
style="min-width: 360px; max-width: 480px" style="min-width: 360px; max-width: 480px"
> >
<QImg <QImg
:src="getGameLogoUrl(selectedGame.logoFile)" :src="getGameLogoUrl(selectedGame.repoFolder, selectedGame.logoFile)"
fit="contain" fit="contain"
height="80px" height="80px"
class="q-mb-md" class="q-mb-md"
+12
View File
@@ -267,6 +267,18 @@ nodecg.listenFor('scoreko-assets:listCharactersByGame', async (_payload: unknown
} }
}); });
nodecg.listenFor('scoreko-assets:getAssetsBaseUrl', async (_payload: unknown, ack) => {
if (typeof ack !== 'function') {
return;
}
try {
ack(null, { assetsBaseUrl: getConfiguredAssetsBaseUrl() });
} catch (error) {
ack((error as Error).message);
}
});
nodecg.listenFor('scoreko-assets:downloadGame', async (payload: unknown, ack) => { nodecg.listenFor('scoreko-assets:downloadGame', async (payload: unknown, ack) => {
if (typeof ack !== 'function') { if (typeof ack !== 'function') {
return; return;