6 Commits

Author SHA1 Message Date
Pandipipas 3a6289a2ea feat: implement start.gg OAuth integration and services
- Added start.gg OAuth server and session management in startgg.ts
- Implemented functions to fetch recent tournaments and tournament players from start.gg
- Created utility functions for string and country code handling
- Introduced Challonge OAuth server and services for tournament data fetching
- Refactored shared types and utility functions for better organization
- Updated scoreboard graphics to use new country resolution utilities
- Removed legacy startgg.ts file to streamline codebase
2026-06-04 17:42:44 +02:00
Pandipipas 71c18b479b feat: add architectural documentation for refactor process, including audit, rules, migration plan, session handoff, and target architecture 2026-06-04 17:07:01 +02:00
Pandipipas 8c270feb5b feat: enhance pack management and character handling; implement automatic registry refresh and logo display updates 2026-05-22 21:19:45 +02:00
Pandipipas 618d18d8fb feat: update pack handling and character image paths; implement installed packs revision tracking 2026-05-21 23:59:22 +02:00
Pandipipas 0bc6f60b2c feat: update Gitea configuration for base URL and owner; add updateInfo to GameSelectOption interface 2026-05-21 23:06:54 +02:00
Pandipipas 88aeedb5ff feat: update character images for Tekken 8 and enhance pack management
- Updated character images for Tekken 8, including Jin, Jun, Kazuya, and others.
- Introduced a new pack configuration system to manage character packs from a Gitea instance.
- Added types for pack management, including PackCharacter, PackManifest, and PackRegistry.
- Implemented functions to register and unregister installed packs, allowing dynamic character loading.
- Enhanced the character image retrieval system to support both bundled and installed packs.
2026-05-21 17:59:13 +02:00
79 changed files with 2719 additions and 1426 deletions
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/db/
*.sqlite3
/scoreko-electron-dev/
/packs/
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# Scoreko-dev: Auditoría de Arquitectura
Este documento consolida el análisis de la arquitectura actual y el diagnóstico de los problemas encontrados, sirviendo como punto de partida para el refactor.
## Análisis de la Estructura Actual
El proyecto está estructurado utilizando `pnpm workspaces` (`nodecg`, `shared` y el directorio raíz). El código fuente principal reside en `src/`, y se compila a `extension/`, `dashboard/` y `graphics/`.
### Distribución de Carpetas
| Carpeta | Descripción |
| :--- | :--- |
| `src/dashboard/scoreko-dev/` | Contiene la UI del dashboard construida con Vue 3, Quasar y Pinia. |
| `src/graphics/` | Contiene los overlays (scoreboard, commentary, scoreboard-2xko) en Vue 3. |
| `src/extension/` | Backend NodeCG. Contiene la integración con start.gg, Challonge y la gestión de packs. |
| `src/shared/` | Lógica o utilidades compartidas (por ejemplo, lista de países). |
| `src/browser_shared/` | Replicantes expuestos a las apps Vue. |
### Flujo de Datos y Estado (Stores y Replicants)
- **Dashboard (Pinia + Replicants)**: Se usan stores de Pinia (`scoreboard.ts`, `players.ts`, `commentary.ts`) para manejar el estado en el dashboard. Existe un mecanismo de sincronización `store-sync.ts` que ata los ref de Vue (stores) a los Replicants de NodeCG, con un fallback en `localStorage`.
- **Graphics**: Los componentes gráficos (ej. `src/graphics/scoreboard/main.vue`) importan directamente los replicants de `browser_shared/replicants.ts` y usan `watch` para reaccionar a cambios. No parecen usar Pinia, sino estado reactivo local (`ref`, `computed`).
### Componentes Monolíticos
Existen componentes excesivamente grandes que mezclan responsabilidades:
- **`src/dashboard/scoreko-dev/views/Players.vue`** (>680 líneas): Mezcla presentación, diálogos de UI, validaciones de formulario, llamadas a composables de integración (`useIntegration`), transformación de datos, renderizado manual de iconos SVG hardcodeados y lógica de exportación/importación JSON.
- **`src/graphics/scoreboard/main.vue`** (>690 líneas): Mezcla la UI del marcador, cálculos de dimensiones de fuentes (`fitText`), timeouts manuales para animaciones, carga asíncrona de SVG de banderas usando importación dinámica de Vite, bindings a NodeCG y redirecciones de URL basadas en configuraciones gráficas.
### Acoplamientos y Efectos Secundarios
- En el dashboard, la lógica de integración de torneos (start.gg/Challonge) está fuertemente acoplada a la vista de jugadores mediante composables y callbacks, con SVGs directamente embebidos en el template.
- En el backend (`src/extension/startgg.ts`), hay mezcla de servidor OAuth HTTP puro, lógica de peticiones GraphQL con strings literales gigantes, parsing de errores y endpoints de NodeCG (`nodecg.listenFor`), todo en el mismo archivo (>440 líneas).
---
## Diagnóstico
### Problemas Críticos
1. **Lógica de negocio acoplada a la UI**: Componentes como `Players.vue` y `main.vue` del scoreboard saben demasiado. Tienen lógica de red, cálculos de DOM, manejo de timeouts y manipulación de datos en crudo en lugar de delegar a stores o servicios.
2. **"Vibe Coding" y AI Slop**: Hay parches evidentes como la inclusión manual de SVGs inmensos inline en los templates, y utilidades infladas (cálculos rudimentarios de `fitText` en los overlays en lugar de usar CSS moderno o directivas reutilizables).
3. **Estado implícito y dependencias circulares potenciales**: El sistema de `store-sync.ts` que sincroniza Pinia <-> LocalStorage <-> NodeCG Replicants es frágil, creando condiciones de carrera sobre cuál es la "fuente de la verdad".
4. **Falta de abstracción en el Backend NodeCG**: Los archivos de `extension/` son scripts procesales en lugar de arquitecturas separadas.
### Impacto a Medio y Largo Plazo
- **Mantenibilidad Reducida**: Agregar nuevas integraciones (ej. smash.gg, Toornament) requerirá copiar/pegar más bloques monolíticos y añadir más SVGs hardcodeados.
- **Riesgo de Regresiones**: Modificar animaciones del scoreboard puede romper el cálculo del tamaño de fuente o la lógica de banderas, debido al acoplamiento.
- **Developer Experience (DX) Pobre**: La curva de aprendizaje es alta. Entender cómo fluye un cambio de score desde el dashboard hasta el overlay se vuelve muy complejo.
### Estrategia de Resolución
- **Reorganización**: Mantener la estructura base (`src/dashboard`, `src/graphics`, `src/extension`), pero crear subcarpetas por dominio/feature en el backend y separación estricta en el frontend.
- **Refactor**: Simplificar stores (eliminar puentes complejos a NodeCG), extracción de composables puros en el dashboard, separación de UI *Dumb* vs UI *Smart*.
- **Reescritura controlada**:
- `Players.vue`: Dividir drásticamente.
- `main.vue` (scoreboard): Extraer lógica de flags, animaciones y `fitText`.
- `startgg.ts` / `challonge.ts`: Adoptar un patrón Service/Repository.
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# Reglas Arquitectónicas de Implementación
> [!IMPORTANT]
> Estas reglas son estrictas y obligatorias. Se deben aplicar sin excepción durante toda la fase de refactorización y en el futuro desarrollo.
1. **NO `any`, NO IGNORES**
- Prohibido el uso de `any`, `@ts-ignore` o casteos forzados ciegos (`as unknown as Tipo`). Todo debe tener tipado fuerte en TypeScript.
2. **CERO LÓGICA DE NEGOCIO EN COMPONENTES**
- Los componentes de Vue (`.vue`) no deben tener llamadas `fetch`, lógica compleja de parseo, o cálculos pesados.
- Su sección `<script>` debe limitarse exclusivamente a invocar *composables* o *stores*, y exponer datos al `template`.
3. **COMPONENTES PEQUEÑOS Y "DUMB"**
- Si el template de un componente supera las 100 líneas, es un síntoma de que debe subdividirse.
- Fomentar la creación de componentes presentacionales ("dumb components") que reciben datos únicamente mediante `props` y se comunican hacia arriba mediante `emits`.
4. **FUNCIONES PURAS (PURE FUNCTIONS) PRIMERO**
- Cualquier transformación de datos (ej. extraer *gamertags*, limpiar strings, dar formato a números) debe residir en una función pura y testeable, fuera del ecosistema Vue y de NodeCG.
5. **SIN WRAPPERS INÚTILES**
- Evitar crear *composables* simplemente por envolver una o dos líneas de código si no aportan verdadera semántica o abstracción de dominio.
6. **USO DE PATRONES ESTÁNDAR VUE 3**
- Utilizar exclusivamente convenciones estándar de Vue 3: Composition API pura, `<script setup>` y el ecosistema reactivo estándar de Pinia.
- Nada de patrones híbridos ni inventados.
7. **BORRAR SOBRE CONSERVAR (Limpieza de AI Slop)**
- Si se detecta código redundante o inútil (ej. código "AI slop" o enormes SVGs hardcodeados en HTML para iconos simples), la prioridad es eliminarlo.
- Sustituir por alternativas limpias y mantenibles (como usar iconos vectoriales de Quasar u hojas de estilo puras).
8. **EFECTOS SECUNDARIOS (SIDE EFFECTS) CONTROLADOS**
- El uso de `watch` debe ser el mínimo indispensable.
- Siempre que se deba reaccionar a un cambio, preferir flujos de datos unidireccionales (ej. variables calculadas mediante `computed`) en lugar de mutar un estado local desde un watcher reactivo.
9. **REESCRITURA SÍ, PARCHEO NO**
- Las zonas marcadas para reescritura en el plan (ej. `Players.vue` y `graphics/main.vue`) deben ser rehechas lógicamente.
- El objetivo es mantener el output visual o funcional intacto pero desechando la estructura legacy interna. No se aceptan "parches temporales" en estas áreas clave.
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# Plan de Migración
> [!WARNING]
> Este plan está diseñado para evitar regresiones y mantener un estado "compilable" en todo momento. Se debe ejecutar estrictamente de backend a frontend, y de lógica pura a UI.
## Paso 1: Estabilización del Shared y Tipos
- **Acciones**:
- Mover utilidades genéricas (como la lista de `countries`, funciones de manipulación de strings) a `src/shared/utils/`.
- Refinar y consolidar los tipos en `src/shared/types/` para que representen el dominio real.
- Eliminar tipos parciales o duplicados dispersos en el código.
- **Riesgo**: Bajo. Gran parte es movimiento y ajuste de imports.
## Paso 2: Refactor del Backend (Extension)
- **Acciones**:
- **Reescritura controlada de integraciones**: Dividir `startgg.ts` en:
- `services/startgg.ts` (lógica de negocio y transformaciones).
- `api/startgg.ts` (GraphQL / HTTP requests).
- `oauth/startgg.ts` (flujo OAuth).
- `nodecg-bindings/startgg.ts` (vinculación exclusiva de `nodecg.listenFor`).
- Repetir la misma división para `challonge.ts`.
- Mover cualquier otra utilidad de backend a `extension/utils/`.
- **Riesgo**: Moderado. Requiere trasladar código con cuidado para no romper las firmas de los métodos.
## Paso 3: Refactor del Estado del Dashboard (Stores)
- **Acciones**:
- Limpiar `store-sync.ts`. Reducir la complejidad y sobre-ingeniería generada por el uso del `localStorage`.
- Asegurar que Pinia dependa directa y limpiamente de los Replicantes como fuente de datos real.
- Garantizar que los stores exporten acciones limpias, evitando que el estado interno se mute manualmente desde los componentes de la vista.
- **Riesgo**: Medio. Afecta el flujo de reactividad base de la UI.
## Paso 4: Modularización de los Componentes Grandes (Dashboard)
- **Acciones**:
- **Reescritura/División controlada de `Players.vue`**:
- Extraer modales a componentes independientes (ej. `ImportDialog.vue`, `PlayerEditDialog.vue`).
- Extraer los selectores de integración a componentes puros (`StartGGPanel.vue`, `ChallongePanel.vue`).
- Reemplazar los SVGs "hardcodeados" en el template por un componente dedicado o usar la librería de iconos de Quasar.
- Extraer partes de vistas monolíticas (`PlayerSidePanel.vue`) en sub-componentes especializados.
- **Riesgo**: Medio. Afecta directamente a la UI. Es crítico asegurar que los eventos (`emits`) se propagen y conecten correctamente.
## Paso 5: Refactor de los Gráficos (Scoreboard)
- **Acciones**:
- **Reescritura controlada de `main.vue`**:
- Extraer la lógica de ajuste de fuente a un archivo dedicado, ya sea como directiva o función: `graphics/shared/utils/fitText.ts` (o `v-fit-text`).
- Extraer la lógica de resolución de banderas (flags) y su caché a un composable dedicado: `useFlag(countryCode)`.
- Extraer el control de animaciones y timeouts a `useScoreAnimation(scoreRef)`.
- Dividir el DOM en componentes claros: `<BackgroundPanel>`, `<PlayerInfo side="left">`, `<ScoreDisplay>`, orquestados desde `App.vue` (o `main.vue` simplificado).
- **Riesgo**: Alto. Las animaciones y cálculos visuales de DOM son delicados. El objetivo visual final debe ser idéntico, y el comportamiento ante cambios de Replicants debe mantenerse exacto.
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# Summary: Phase 1 (Base Architecture)
## Objetivos Completados
- **Reorganización Estructural**: Se movieron utilidades y tipos compartidos a `src/shared/utils/` y `src/shared/types/`.
- **Desacoplamiento del Backend**: Se eliminaron los monolitos `startgg.ts` y `challonge.ts` de `src/extension/`.
- **Creación de Capas**:
- `api/`: Llamadas aisladas de GraphQL y HTTP (`startgg.api.ts`, `challonge.api.ts`).
- `oauth/`: Lógica de autenticación OAuth manejada independientemente.
- `services/`: Lógica de dominio pura para transformar y parsear respuestas (ej. extraer `RecentTournament` y `ImportedPlayer`).
- `nodecg-bindings/`: Registros exclusivos de `nodecg.listenFor(...)` sin mezclar lógica de dominio.
- **Tipado Fuerte**: Se crearon interfaces centralizadas en `src/shared/types/domain.ts` asegurando tipos explícitos y la ausencia de `any`.
- **Consolidación**: Duplicidades como la resolución de códigos de país y parseo de strings (ej. `getStringProp`) se extrajeron a utilidades de `shared`.
## Ajustes Técnicos Realizados
- El `tsconfig.extension.json` fue ajustado (`rootDir: "./src"`, `outDir: "./"`) para permitir que la compilación backend (`tsc`) incluya e integre los archivos de `src/shared/` de forma nativa sin romper la estructura requerida por NodeCG (que espera los archivos compilados del backend en el directorio raíz `extension/`).
- Actualización de todos los *imports* en vistas (`Players.vue`), *composables* (`useCountryFilter.ts`) y gráficos (`main.vue`).
- Compilación (`npm run build`) verificada y validada sin errores de TypeScript.
## Siguientes Pasos Requeridos
- Avanzar a la **Fase 2**: Refactor del Estado del Dashboard (Stores), simplificando `store-sync.ts` e hidratando Pinia directamente desde los *Replicants*.
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# Session Handoff: Refactor NodeCG Scoreboard
Este documento sirve como registro de estado y transferencia de contexto para cualquier agente o desarrollador en futuras sesiones de trabajo.
## Estado Actual
- **Fase de Análisis y Diagnóstico:** Completada.
- **Fase de Definición de Arquitectura y Reglas:** Completada.
- **Documentación:** Generada y almacenada en `docs/refactor/`.
## Fuente de la Verdad (Source of Truth)
Para cualquier duda, decisión arquitectónica, o estructuración de código durante el refactor, consulta **EXCLUSIVAMENTE** el documento:
- [TARGET_ARCHITECTURE.md](./TARGET_ARCHITECTURE.md)
Además, asegúrate de seguir las directrices dictadas en:
- [ARCHITECTURE_RULES.md](./ARCHITECTURE_RULES.md)
## Próximos Pasos (Next Actions)
La próxima sesión debe comenzar con la ejecución del `MIGRATION_PLAN.md`, ejecutando los pasos de forma estrictamente secuencial:
1. **Revisar [MIGRATION_PLAN.md](./MIGRATION_PLAN.md) -> Paso 1.**
2. Comenzar la creación/movimiento de utilidades compartidas hacia `src/shared/`.
3. Proceder únicamente al Paso 2 cuando el Paso 1 compile perfectamente y no existan errores de tipado.
No te desvíes de la secuencia. Evita realizar cambios no relacionados o abordar los gráficos antes de tener estabilizado el backend (`extension/`) y el core compartido.
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# Arquitectura Objetivo (Target Architecture)
> [!IMPORTANT]
> Este documento sirve como la única fuente de la verdad para el diseño del sistema durante y después del refactor.
## Estructura de Capas
La aplicación se dividirá estrictamente en las siguientes capas lógicas:
1. **Capa NodeCG (Bindings)**: Archivos cuya *única* responsabilidad es declarar `nodecg.listenFor` (backend) o importar `nodecg.Replicant` (frontend).
2. **Capa de Estado (Stores)**: Pinia será la única fuente de la verdad para la UI. Los stores se hidratarán de los replicants sin lógicas cruzadas complejas de `localStorage`.
3. **Capa de Lógica Pura (Services/Domain)**: Funciones en TypeScript puro sin dependencias de Vue ni de NodeCG que transforman, formatean o calculan datos.
4. **Capa de UI (Dumb Components)**: Componentes Vue puramente presentacionales que solo reciben `props` y emiten `events`.
5. **Capa de Orquestación (Smart Components / Composables)**: Vistas y composables que conectan los Stores y/o NodeCG con los Dumb Components.
## Estructura de Carpetas Propuesta
```text
src/
├── browser_shared/
│ ├── replicants.ts # Declaraciones puras
│ └── useReplicant.ts # (NUEVO) Composable unificado para hidratar Vue desde NodeCG
├── shared/
│ ├── types/ # Tipos estrictos compartidos
│ └── utils/ # Helpers de dominio puros (ej. formateo)
├── extension/ # Backend NodeCG
│ ├── index.ts # Entry point
│ ├── nodecg-bindings/ # Registro exclusivo de nodecg.listenFor()
│ ├── services/ # Lógica de negocio pura (StartGGService, ChallongeService)
│ ├── api/ # Llamadas HTTP/GraphQL
│ └── oauth/ # Manejo de flujos de autenticación OAuth aislados
├── dashboard/
│ └── scoreko-dev/
│ ├── components/ # UI (Small, dumb components)
│ ├── composables/ # Lógica orquestada y reutilizable
│ ├── features/ # (NUEVO) Dominio agrupado (ej. /players, /integrations)
│ ├── stores/ # Pinia stores (Fuente de la verdad UI)
│ └── views/ # Smart components (Orquestadores)
└── graphics/
├── shared/ # (NUEVO) Componentes y composables compartidos entre gráficos
│ ├── directives/ # ej. v-fit-text
│ └── composables/ # ej. useScoreAnimation, useFlags
├── scoreboard/
│ ├── components/ # Componentes segregados (PlayerName.vue, Score.vue, BackgroundPanel.vue)
│ └── App.vue # Orquestador principal del scoreboard
└── scoreboard-2xko/
```
## Reglas Arquitectónicas de Diseño
- **Domain Driven**: El backend y el dashboard se organizarán por dominio o feature (`players`, `scoreboard`, `integrations`) donde sea posible.
- **Aislamiento de NodeCG**: En el backend, toda lógica debe vivir en clases o funciones de servicio que reciben datos y devuelven promesas. La integración con la API de NodeCG solo llama a esos servicios; no se debe inyectar NodeCG en los servicios si no es estrictamente necesario.
- **Tipado Estricto**: Todo el output de GraphQL/HTTP debe validarse/parsearse a un tipo de dominio lo antes posible en la capa de API.
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export {};
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export const getStringProp = (payload, key) => {
if (typeof payload !== 'object' || payload === null || !(key in payload))
return '';
const value = payload[key];
return typeof value === 'string' ? value.trim() : String(value ?? '').trim();
};
export const getNumberProp = (payload, keys) => {
for (const key of keys) {
const raw = payload[key];
if (typeof raw === 'number' && Number.isFinite(raw))
return raw;
if (typeof raw === 'string') {
const parsed = Number(raw);
if (Number.isFinite(parsed))
return parsed;
}
}
return null;
};
export const normalizeTournamentSlug = (value) => {
const trimmed = value.trim();
if (!trimmed)
return '';
return trimmed
.replace(/^https?:\/\/[^/]+\//i, '')
.replace(/^tournaments\//i, '')
.replace(/^\/+/, '');
};
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<script setup lang="ts">
// src/dashboard/scoreboard/components/GamePackDownloadDialog.vue
// ─────────────────────────────────────────────────────────────────────────────
// Shown when the user clicks a game that is not yet installed.
// Displays size, character roster, and a download progress bar.
// ─────────────────────────────────────────────────────────────────────────────
import { computed, watch } from 'vue';
import { getPackLogoUrl } from '../../../shared/pack-config';
import type { PackRegistryEntry } from '../../../shared/pack-types';
import { usePackRegistry } from '../composables/usePackRegistry';
// ── Props / emits ─────────────────────────────────────────────────────────────
const props = defineProps<{
/** v-model visibility */
modelValue: boolean;
/** The registry entry for the game the user wants to download/update */
packEntry: PackRegistryEntry | null;
/** When true the dialog shows "update" language and calls updatePack instead of downloadPack */
isUpdate?: boolean;
/** Version info shown in update mode */
updateInfo?: { installedVersion: string; latestVersion: string };
}>();
const emit = defineEmits<{
'update:modelValue': [value: boolean];
/** Emitted after a successful download/update so the parent can switch to the game */
downloaded: [gameName: string];
}>();
// ── Pack registry ─────────────────────────────────────────────────────────────
const packRegistry = usePackRegistry();
// ── Computed ──────────────────────────────────────────────────────────────────
const downloadState = computed(() =>
props.packEntry ? packRegistry.getDownloadState(props.packEntry.id) : null,
);
const isDownloading = computed(() =>
downloadState.value?.status === 'downloading' ||
downloadState.value?.status === 'fetching-manifest',
);
const isDone = computed(() => downloadState.value?.status === 'done');
const isError = computed(() => downloadState.value?.status === 'error');
const progress = computed(() => downloadState.value?.progress ?? 0);
// Pre-install: show logo directly from Gitea (pack not on disk yet).
// Update mode: pack is installed, serve from local /packs/ route.
const logoSrc = computed(() => {
if (!props.packEntry) return '';
if (props.isUpdate) return packRegistry.getLocalLogoUrl(props.packEntry.id);
return getPackLogoUrl(props.packEntry.id);
});
// Close automatically once download completes and emit so parent sets the game
watch(isDone, (done) => {
if (done && props.packEntry) {
emit('downloaded', props.packEntry.name);
emit('update:modelValue', false);
}
});
// ── Actions ───────────────────────────────────────────────────────────────────
const startDownload = () => {
if (!props.packEntry) return;
if (props.isUpdate) {
packRegistry.updatePack(props.packEntry.id);
} else {
packRegistry.downloadPack(props.packEntry.id);
}
};
const close = () => emit('update:modelValue', false);
</script>
<template>
<QDialog
:model-value="modelValue"
persistent
@update:model-value="emit('update:modelValue', $event)"
>
<QCard
v-if="packEntry"
class="pack-download-dialog"
>
<!-- Header -->
<QCardSection class="pack-download-dialog__header">
<div class="pack-download-dialog__title-row">
<div>
<div class="text-h6 text-weight-bold">
{{ packEntry.name }}
</div>
<div class="text-caption text-grey-5">
<template v-if="isUpdate && updateInfo">
Bundled v{{ updateInfo.installedVersion }}
<span class="text-positive">v{{ updateInfo.latestVersion }}</span>
· {{ packEntry.characterCount }} personajes
</template>
<template v-else>
v{{ packEntry.version }} · {{ packEntry.characterCount }} personajes ·
{{ packRegistry.formatBytes(packEntry.totalSizeBytes) }}
</template>
</div>
</div>
<QBtn
v-if="!isDownloading"
flat
round
dense
icon="close"
@click="close"
/>
</div>
<!-- Banner: logo del juego con gradiente de fallback -->
<div
class="pack-download-dialog__banner"
:style="{
background: `linear-gradient(135deg, ${packEntry.palette.start}, ${packEntry.palette.end})`,
}"
>
<img
v-if="logoSrc"
:src="logoSrc"
class="pack-download-dialog__logo"
alt=""
@error="($event.target as HTMLImageElement).style.display = 'none'"
/>
<QIcon
:name="isUpdate ? 'upgrade' : 'sports_esports'"
size="40px"
color="white"
class="pack-download-dialog__banner-icon"
/>
</div>
<!-- Version info shown only in update mode -->
<div
v-if="isUpdate && updateInfo"
class="pack-download-dialog__version-badge"
>
<span class="text-grey-5">v{{ updateInfo.installedVersion }}</span>
<QIcon name="arrow_forward" size="14px" color="grey-5" />
<span class="text-positive text-weight-bold">v{{ updateInfo.latestVersion }}</span>
</div>
</QCardSection>
<QSeparator />
<!-- Progress / error -->
<QCardSection
v-if="isDownloading || isDone || isError"
class="pack-download-dialog__progress-section"
>
<div
v-if="isError"
class="pack-download-dialog__error"
>
<QIcon
name="error"
color="negative"
size="20px"
/>
<span>{{ downloadState?.error ?? 'Error desconocido' }}</span>
</div>
<template v-else>
<div class="pack-download-dialog__progress-label">
<span>{{ isDownloading ? 'Descargando…' : '¡Listo!' }}</span>
<span>{{ progress }}%</span>
</div>
<QLinearProgress
:value="progress / 100"
:color="isDone ? 'positive' : 'primary'"
rounded
size="8px"
/>
</template>
</QCardSection>
<!-- Character list -->
<QCardSection class="pack-download-dialog__char-section">
<div class="text-caption text-grey-5 q-mb-sm">
Personajes incluidos
</div>
<!-- We only have the count in the registry entry; the full list lives
in the manifest. Show a placeholder grid until the registry has
a characters array (future enhancement: include it in registry.json). -->
<div class="pack-download-dialog__char-count">
<QIcon
name="sports_martial_arts"
size="16px"
/>
{{ packEntry.characterCount }} personajes en este pack
</div>
</QCardSection>
<QSeparator />
<!-- Actions -->
<QCardActions
align="right"
class="q-pa-md"
>
<QBtn
v-if="!isDownloading"
flat
label="Cancelar"
color="grey-5"
@click="close"
/>
<QBtn
v-if="!isDownloading && !isDone"
unelevated
:label="isError ? 'Reintentar' : isUpdate ? 'Actualizar pack' : 'Descargar pack'"
:color="isUpdate ? 'positive' : 'primary'"
:icon="isUpdate ? 'upgrade' : 'download'"
@click="startDownload"
/>
<QBtn
v-if="isDownloading"
flat
:label="isUpdate ? 'Actualizando…' : 'Descargando…'"
:color="isUpdate ? 'positive' : 'primary'"
loading
disable
/>
</QCardActions>
</QCard>
</QDialog>
</template>
<style scoped>
.pack-download-dialog {
width: 420px;
max-width: 95vw;
border-radius: 12px;
overflow: hidden;
}
.pack-download-dialog__header {
padding-bottom: 0;
}
.pack-download-dialog__title-row {
display: flex;
align-items: flex-start;
justify-content: space-between;
margin-bottom: 14px;
}
.pack-download-dialog__banner {
position: relative;
height: 88px;
border-radius: 10px;
margin-bottom: 4px;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
.pack-download-dialog__logo {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
border-radius: 10px;
}
.pack-download-dialog__banner-icon {
position: relative; /* above the logo */
opacity: 0.25;
}
.pack-download-dialog__progress-section {
padding-top: 12px;
padding-bottom: 12px;
}
.pack-download-dialog__progress-label {
display: flex;
justify-content: space-between;
font-size: 13px;
margin-bottom: 6px;
color: rgba(255, 255, 255, 0.75);
}
.pack-download-dialog__error {
display: flex;
align-items: center;
gap: 8px;
color: var(--q-negative);
font-size: 13px;
}
.pack-download-dialog__char-section {
padding-top: 10px;
padding-bottom: 10px;
}
.pack-download-dialog__char-count {
display: flex;
align-items: center;
gap: 6px;
font-size: 14px;
color: rgba(255, 255, 255, 0.85);
}
.pack-download-dialog__version-badge {
display: flex;
align-items: center;
gap: 6px;
font-size: 13px;
margin-top: 8px;
}
</style>
@@ -1,11 +1,36 @@
<script setup lang="ts">
import { inject } from 'vue';
import { useScoreboardStore } from '../stores/scoreboard';
import { inject, onMounted, onUnmounted, ref } from 'vue';
import { CHARACTER_GAME_KEY } from '../composables/useCharacterGame';
import { usePackRegistry } from '../composables/usePackRegistry';
import { t } from '../i18n';
import { useScoreboardStore } from '../stores/scoreboard';
import GamePackDownloadDialog from './GamePackDownloadDialog.vue';
const scoreboardStore = useScoreboardStore();
const { gameInput, fightingGameOptions, onGameFilter } = inject(CHARACTER_GAME_KEY)!;
const packRegistry = usePackRegistry();
const {
gameInput,
fightingGameOptions,
onGameFilter,
handleGameSelect,
pendingDownloadEntry,
showDownloadDialog,
} = inject(CHARACTER_GAME_KEY)!;
// Refresca el catálogo al montar y luego cada 15 segundos automáticamente.
// Si Gitea no está disponible se usa la caché persistida del replicante.
onMounted(() => {
packRegistry.fetchRegistry();
});
const refreshInterval = setInterval(() => {
packRegistry.fetchRegistry();
}, 15_000);
onUnmounted(() => {
clearInterval(refreshInterval);
});
const adjustLeftScore = (delta: number) => {
scoreboardStore.leftScore = Math.max(0, scoreboardStore.leftScore + delta);
@@ -14,12 +39,33 @@ const adjustLeftScore = (delta: number) => {
const adjustRightScore = (delta: number) => {
scoreboardStore.rightScore = Math.max(0, scoreboardStore.rightScore + delta);
};
/** Tras una descarga exitosa, activa el juego en el store. */
const onPackDownloaded = (gameName: string) => {
scoreboardStore.scoreboard.game = gameName;
};
// ── Estado del diálogo de actualización ───────────────────────────────────────
const pendingUpdateEntry = ref<import('../../../shared/pack-types').PackRegistryEntry | null>(null);
const pendingUpdateInfo = ref<{ installedVersion: string; latestVersion: string } | undefined>(undefined);
const showUpdateDialog = ref(false);
const openUpdateDialog = (opt: import('../../../shared/pack-types').GameSelectOption, event: Event) => {
event.stopPropagation(); // evitar que el QItem cambie la selección
pendingUpdateEntry.value = opt.registryEntry;
pendingUpdateInfo.value = opt.updateInfo;
showUpdateDialog.value = true;
};
</script>
<template>
<div class="scoreboard-preview__center">
<!--
v-model :model-value + @update:model-value para interceptar la
selección de juegos no instalados antes de escribir en el store.
-->
<QSelect
v-model="scoreboardStore.scoreboard.game"
:model-value="scoreboardStore.scoreboard.game"
v-model:input-value="gameInput"
:options="fightingGameOptions"
:label="t('scoreboardLabelGame')"
@@ -32,10 +78,59 @@ const adjustRightScore = (delta: number) => {
fill-input
class="scoreboard-preview__field scoreboard-preview__game-field"
@filter="onGameFilter"
@update:model-value="handleGameSelect"
>
<template #prepend>
<QIcon name="sports_esports" />
</template>
<!-- Slot personalizado: muestra iconos de descarga o actualización según el estado -->
<template #option="scope">
<QItem
v-bind="scope.itemProps"
:class="{ 'pack-option--unavailable': !scope.opt.available }"
>
<QItemSection>
<QItemLabel>{{ scope.opt.label }}</QItemLabel>
</QItemSection>
<!-- Icono de actualización disponible (pack instalado, versión nueva en repo) -->
<QItemSection
v-if="scope.opt.available && scope.opt.updateInfo"
side
>
<QBtn
flat
round
dense
size="xs"
icon="upgrade"
color="positive"
@click="openUpdateDialog(scope.opt, $event)"
>
<QTooltip>
Actualización disponible:
v{{ scope.opt.updateInfo.installedVersion }}
v{{ scope.opt.updateInfo.latestVersion }}
</QTooltip>
</QBtn>
</QItemSection>
<!-- Icono de descarga (pack no instalado) -->
<QItemSection
v-else-if="!scope.opt.available"
side
>
<QIcon
name="download"
size="16px"
color="grey-5"
>
<QTooltip>Pack no instalado haz clic para descargarlo</QTooltip>
</QIcon>
</QItemSection>
</QItem>
</template>
</QSelect>
<div class="scoreboard-preview__score-controls">
@@ -101,8 +196,25 @@ const adjustRightScore = (delta: number) => {
class="scoreboard-preview__action-btn"
@click="scoreboardStore.resetScores"
/>
</div>
</div>
<!-- Dialog de descarga se abre automáticamente al seleccionar un juego no instalado -->
<GamePackDownloadDialog
v-model="showDownloadDialog"
:pack-entry="pendingDownloadEntry"
@downloaded="onPackDownloaded"
/>
<!-- Dialog de actualización se abre al hacer clic en el icono de upgrade -->
<GamePackDownloadDialog
v-model="showUpdateDialog"
:pack-entry="pendingUpdateEntry"
:is-update="true"
:update-info="pendingUpdateInfo"
@downloaded="onPackDownloaded"
/>
</template>
<style scoped>
@@ -188,4 +300,13 @@ const adjustRightScore = (delta: number) => {
.scoreboard-preview__field :deep(.q-field__label) {
color: rgba(255, 255, 255, 0.92);
}
/* Atenúa visualmente los juegos no instalados en el desplegable */
.pack-option--unavailable {
opacity: 0.6;
}
.pack-option--unavailable:hover {
opacity: 1;
}
</style>
@@ -1,60 +1,96 @@
// src/dashboard/scoreboard/composables/useCharacterGame.ts
// ─────────────────────────────────────────────────────────────────────────────
// Manages game selection and character state for both PlayerSidePanels.
// Must be called ONCE in ScoreboardPanel and provided via CHARACTER_GAME_KEY.
//
// Changes from original:
// - fightingGameOptions is now driven by the pack registry (allGameOptions)
// rather than a static hardcoded list. It falls back to bundled names
// while the registry loads.
// - Game selection is intercepted: selecting an unavailable game triggers
// the download dialog instead of updating the store.
// - pendingDownloadEntry / showDownloadDialog are exposed for ScoreCenterPanel.
// ─────────────────────────────────────────────────────────────────────────────
import { computed, ref, watch, type InjectionKey, type Ref } from 'vue';
import { getCharactersByGame, getDefaultCharactersByGame } from '../../../shared/fighting-characters';
import { getCharactersByGame, getDefaultCharactersByGame, installedPacksRevision } from '../../../shared/fighting-characters';
import type { GameSelectOption, PackRegistryEntry } from '../../../shared/pack-types';
import { useScoreboardStore } from '../stores/scoreboard';
import { usePackRegistry } from './usePackRegistry';
// ---------------------------------------------------------------------------
// Constants
// ---------------------------------------------------------------------------
export const ALL_FIGHTING_GAME_OPTIONS = [
'2XKO',
'FATAL FURY: City of the Wolves',
'Guilty Gear -Strive-',
'Invincible VS',
'Mortal Kombat 1',
'Street Fighter 6',
'TEKKEN 8',
'THE KING OF FIGHTERS XV',
].map((game) => ({ label: game, value: game }));
// ── Types ─────────────────────────────────────────────────────────────────────
export type CharacterOption = ReturnType<typeof getCharactersByGame>[number];
// ---------------------------------------------------------------------------
// Injection key (type-safe provide/inject)
// ---------------------------------------------------------------------------
export type CharacterGameContext = ReturnType<typeof useCharacterGame>;
export const CHARACTER_GAME_KEY: InjectionKey<CharacterGameContext> = Symbol('characterGame');
// ---------------------------------------------------------------------------
// Composable
// ---------------------------------------------------------------------------
// ── Composable ────────────────────────────────────────────────────────────────
/**
* Manages game selection and character state for both sides.
* Must be called ONCE in the parent (ScoreboardPanel) and provided via
* CHARACTER_GAME_KEY so both PlayerSidePanel instances share the same state.
*/
export function useCharacterGame() {
const scoreboardStore = useScoreboardStore();
const packRegistry = usePackRegistry();
// ── Game selector state ───────────────────────────────────────────────────
// Game selector
const gameInput = ref('');
const fightingGameOptions = ref(ALL_FIGHTING_GAME_OPTIONS);
// Per-side character state
const characterOptions = computed(() => getCharactersByGame(scoreboardStore.scoreboard.game));
/**
* Game options surfaced to the QSelect.
* Populated from the pack registry when available; falls back to bundled games.
* GameSelectOption includes an `available` flag used to show the download icon.
*/
const fightingGameOptions = ref<GameSelectOption[]>([]);
// Keep fightingGameOptions in sync when the registry updates
watch(
packRegistry.allGameOptions,
(options) => {
fightingGameOptions.value = options;
},
);
// ── Download dialog state ─────────────────────────────────────────────────
/** Set when the user selects a game that isn't installed yet. */
const pendingDownloadEntry = ref<PackRegistryEntry | null>(null);
const showDownloadDialog = ref(false);
/**
* Intercepting setter for the game selector.
* If the selected game is not available, opens the download dialog instead
* of writing to the store.
*/
const handleGameSelect = (gameName: string) => {
if (!gameName) {
scoreboardStore.scoreboard.game = '';
return;
}
if (!packRegistry.isGameAvailable(gameName)) {
const entry = fightingGameOptions.value.find((o) => o.value === gameName)?.registryEntry ?? null;
pendingDownloadEntry.value = entry;
showDownloadDialog.value = true;
// Do NOT update the store — the game isn't installed
return;
}
scoreboardStore.scoreboard.game = gameName;
};
// ── Character state ───────────────────────────────────────────────────────
const characterOptions = computed(() => {
// Subscribing to installedPacksRevision forces Vue to re-evaluate this
// computed whenever a pack is registered/unregistered at runtime, even
// though scoreboardStore.scoreboard.game itself hasn't changed.
void installedPacksRevision.value;
return getCharactersByGame(scoreboardStore.scoreboard.game);
});
const leftCharacterOptions = ref<CharacterOption[]>([]);
const rightCharacterOptions = ref<CharacterOption[]>([]);
const leftCharacterInput = ref('');
const rightCharacterInput = ref('');
// Remembers selected characters per game so swapping games restores them
const charactersByGame = ref<Record<string, { leftCharacter: string; rightCharacter: string }>>({});
// Character images for preview
const leftCharacterImage = computed(() => {
const match = characterOptions.value.find(
(o) => o.value === scoreboardStore.scoreboard.leftCharacter,
@@ -69,20 +105,21 @@ export function useCharacterGame() {
return match?.image ?? '';
});
// ---------------------------------------------------------------------------
// Filter handlers
// ---------------------------------------------------------------------------
// ── Filter handlers ───────────────────────────────────────────────────────
const onGameFilter = (value: string, update: (fn: () => void) => void) => {
update(() => {
const needle = value.toLowerCase().trim();
fightingGameOptions.value = needle
? ALL_FIGHTING_GAME_OPTIONS.filter((g) => g.label.toLowerCase().includes(needle))
: ALL_FIGHTING_GAME_OPTIONS;
? packRegistry.allGameOptions.value.filter((g) =>
g.label.toLowerCase().includes(needle),
)
: packRegistry.allGameOptions.value;
});
};
const makeCharacterFilter = (target: Ref<CharacterOption[]>) =>
const makeCharacterFilter =
(target: Ref<CharacterOption[]>) =>
(value: string, update: (fn: () => void) => void) => {
update(() => {
const needle = value.toLowerCase().trim();
@@ -95,16 +132,14 @@ export function useCharacterGame() {
const onLeftCharacterFilter = makeCharacterFilter(leftCharacterOptions);
const onRightCharacterFilter = makeCharacterFilter(rightCharacterOptions);
// ---------------------------------------------------------------------------
// Watchers
// ---------------------------------------------------------------------------
// ── Watchers ──────────────────────────────────────────────────────────────
// Keep gameInput display value in sync
// Keep gameInput display value in sync with the store
watch(
() => scoreboardStore.scoreboard.game,
(value) => {
const match = ALL_FIGHTING_GAME_OPTIONS.find((o) => o.value === value);
gameInput.value = match?.label ?? '';
const match = fightingGameOptions.value.find((o) => o.value === value);
gameInput.value = match?.label ?? value;
},
{ immediate: true },
);
@@ -121,6 +156,13 @@ export function useCharacterGame() {
}
const options = getCharactersByGame(newGame);
// If the game is set but has no options yet, the pack is still loading
// (installed pack whose registerInstalledPack() hasn't run yet).
// Bail out — the installedPacksRevision watcher below will restore state
// once the pack becomes available.
if (newGame && options.length === 0) return;
leftCharacterOptions.value = options;
rightCharacterOptions.value = options;
const allowed = new Set(options.map((o) => o.value));
@@ -133,7 +175,6 @@ export function useCharacterGame() {
if (!allowed.has(nextLeft)) nextLeft = '';
if (!allowed.has(nextRight)) nextRight = '';
// Apply defaults only when neither side had a character yet
if ((!nextLeft || !nextRight) && (!curLeft || !curRight)) {
const defaults = getDefaultCharactersByGame(newGame);
if (defaults) {
@@ -159,7 +200,6 @@ export function useCharacterGame() {
{ immediate: true },
);
// Keep left character display input and charactersByGame cache in sync
watch(
() => scoreboardStore.scoreboard.leftCharacter,
(value) => {
@@ -176,7 +216,6 @@ export function useCharacterGame() {
{ immediate: true },
);
// Keep right character display input and charactersByGame cache in sync
watch(
() => scoreboardStore.scoreboard.rightCharacter,
(value) => {
@@ -193,16 +232,55 @@ export function useCharacterGame() {
{ immediate: true },
);
// When an installed pack becomes available (e.g. after page refresh while
// the pack loads asynchronously), re-validate and restore the characters
// that are already in the store but couldn't be confirmed before.
watch(installedPacksRevision, () => {
const game = scoreboardStore.scoreboard.game;
if (!game) return;
const options = getCharactersByGame(game);
if (options.length === 0) return;
const allowed = new Set(options.map((o) => o.value));
leftCharacterOptions.value = options;
rightCharacterOptions.value = options;
const { leftCharacter, rightCharacter } = scoreboardStore.scoreboard;
if (leftCharacter && allowed.has(leftCharacter)) {
leftCharacterInput.value = options.find((o) => o.value === leftCharacter)?.label ?? '';
} else if (leftCharacter && !allowed.has(leftCharacter)) {
scoreboardStore.scoreboard.leftCharacter = '';
leftCharacterInput.value = '';
}
if (rightCharacter && allowed.has(rightCharacter)) {
rightCharacterInput.value = options.find((o) => o.value === rightCharacter)?.label ?? '';
} else if (rightCharacter && !allowed.has(rightCharacter)) {
scoreboardStore.scoreboard.rightCharacter = '';
rightCharacterInput.value = '';
}
});
// ── Return ────────────────────────────────────────────────────────────────
return {
// Game selector
gameInput,
fightingGameOptions,
onGameFilter,
handleGameSelect,
// Download dialog
pendingDownloadEntry,
showDownloadDialog,
// Character state
leftCharacterOptions,
rightCharacterOptions,
leftCharacterInput,
rightCharacterInput,
leftCharacterImage,
rightCharacterImage,
onGameFilter,
onLeftCharacterFilter,
onRightCharacterFilter,
};
@@ -1,5 +1,5 @@
import { computed, ref, watch } from 'vue';
import { getCountryLabel, getCountryOptions } from '../../../shared/countries';
import { getCountryLabel, getCountryOptions } from '../../../shared/utils/countries';
import { locale } from '../i18n';
/**
@@ -0,0 +1,266 @@
// src/dashboard/scoreboard/composables/usePackRegistry.ts
// ─────────────────────────────────────────────────────────────────────────────
// Singleton composable. The first caller sets up NodeCG replicant listeners;
// subsequent calls return the same reactive state. This avoids duplicate event
// listeners when multiple components call usePackRegistry().
// ─────────────────────────────────────────────────────────────────────────────
import { computed, ref, type ComputedRef, type InjectionKey } from 'vue';
import {
registerInstalledPack,
unregisterInstalledPack,
} from '../../../shared/fighting-characters';
import { BUNDLE_NAME } from '../../../shared/pack-config';
import type {
GameSelectOption,
PackDownloadState,
PackManifest,
PackRegistry
} from '../../../shared/pack-types';
// ── NodeCG global type declarations ──────────────────────────────────────────
// NodeCG injects these into the browser window via its bundle script.
declare const NodeCG: {
Replicant: <T>(
name: string,
bundleName: string,
opts?: { defaultValue?: T },
) => {
value: T;
on(event: 'change', handler: (newVal: T, oldVal?: T) => void): void;
off(event: string, handler: (...args: unknown[]) => void): void;
};
waitForReplicants: (...reps: unknown[]) => Promise<void>;
};
declare const nodecg: {
sendMessage(name: string, data?: unknown): void;
sendMessage(
name: string,
data: unknown,
cb: (err: Error | null, result?: unknown) => void,
): void;
};
// ── Module-level singleton state ──────────────────────────────────────────────
let initialized = false;
const registry = ref<PackRegistry | null>(null);
const installedPackIds = ref<string[]>([]);
const downloadStates = ref<Record<string, PackDownloadState>>({});
const availableUpdates = ref<Record<string, { installedVersion: string; latestVersion: string }>>({});
// Tracks which installed pack manifests have been loaded into fighting-characters.ts
const loadedManifestIds = new Set<string>();
// ── Helpers ───────────────────────────────────────────────────────────────────
const formatBytes = (bytes: number): string => {
if (bytes < 1024) return `${bytes} B`;
if (bytes < 1024 * 1024) return `${(bytes / 1024).toFixed(1)} KB`;
return `${(bytes / (1024 * 1024)).toFixed(1)} MB`;
};
/**
* Asks the NodeCG extension to read the local manifest.json for an installed
* pack and registers the characters in fighting-characters.ts.
*/
const loadInstalledManifest = (packId: string): void => {
if (loadedManifestIds.has(packId)) return;
nodecg.sendMessage('readLocalManifest', packId, (err, result) => {
if (err) {
console.error(`[usePackRegistry] Failed to load manifest for "${packId}":`, err);
return;
}
const manifest = result as PackManifest;
registerInstalledPack(manifest);
loadedManifestIds.add(packId);
});
};
// ── Replicant setup (runs once) ───────────────────────────────────────────────
const initReplicants = (): void => {
if (initialized) return;
initialized = true;
const registryRep = NodeCG.Replicant<PackRegistry | null>('packRegistry', BUNDLE_NAME, {
defaultValue: null,
});
const installedRep = NodeCG.Replicant<string[]>('installedPacks', BUNDLE_NAME, {
defaultValue: [],
});
const statesRep = NodeCG.Replicant<Record<string, PackDownloadState>>('downloadStates', BUNDLE_NAME, {
defaultValue: {},
});
const updatesRep = NodeCG.Replicant<Record<string, { installedVersion: string; latestVersion: string }>>('availableUpdates', BUNDLE_NAME, {
defaultValue: {},
});
NodeCG.waitForReplicants(registryRep, installedRep, statesRep, updatesRep).then(() => {
// Hydrate initial values
registry.value = registryRep.value;
installedPackIds.value = installedRep.value ?? [];
downloadStates.value = statesRep.value ?? {};
availableUpdates.value = updatesRep.value ?? {};
// Load manifests for all installed packs
for (const id of installedPackIds.value) {
loadInstalledManifest(id);
}
// Subscribe to changes
registryRep.on('change', (val) => {
registry.value = val;
});
installedRep.on('change', (newVal, oldVal) => {
const next = newVal ?? [];
const prev = oldVal ?? [];
installedPackIds.value = next;
// Load manifests for newly installed packs
const added = next.filter((id) => !prev.includes(id));
for (const id of added) {
loadInstalledManifest(id);
}
// Unregister packs that were removed
const removed = prev.filter((id) => !next.includes(id));
for (const id of removed) {
const gameName = getGameNameById(id);
unregisterInstalledPack(gameName);
loadedManifestIds.delete(id);
}
});
statesRep.on('change', (val) => {
downloadStates.value = val ?? {};
});
updatesRep.on('change', (val) => {
availableUpdates.value = val ?? {};
});
});
};
/**
* Given a pack ID (e.g. "street-fighter-6"), returns the matching game name
* from the current registry, or an empty string if the registry isn't loaded.
*/
const getGameNameById = (packId: string): string =>
registry.value?.packs.find((p) => p.id === packId)?.name ?? '';
// ── Public composable ─────────────────────────────────────────────────────────
export interface PackRegistryContext {
/** Full registry fetched from Gitea (null until first fetch). */
registry: typeof registry;
/** IDs of packs installed on disk (bundled packs are NOT in this list). */
installedPackIds: typeof installedPackIds;
/** Per-pack download state. */
downloadStates: typeof downloadStates;
/** Checks if a game is available (bundled OR installed). */
isGameAvailable: (gameName: string) => boolean;
/** Returns the download state for a pack, or a default idle state. */
getDownloadState: (packId: string) => PackDownloadState;
/** All games from the registry, enriched with availability info. */
allGameOptions: ReturnType<typeof buildAllGameOptions>;
/** Tells the extension to fetch the latest registry.json from Gitea. */
fetchRegistry: () => void;
/** Tells the extension to download and install a pack. */
downloadPack: (packId: string) => void;
/** Tells the extension to uninstall a pack and delete its files. */
uninstallPack: (packId: string) => void;
/** Tells the extension to download and apply an update for an installed pack. */
updatePack: (packId: string) => void;
/** Map of packId → version info for packs that have a newer version available. */
availableUpdates: typeof availableUpdates;
/** Total number of packs with available updates. */
updateCount: ComputedRef<number>;
/** Human-readable file size. */
formatBytes: typeof formatBytes;
/** Returns the URL for the pack's logo served by NodeCG (installed packs only). */
getLocalLogoUrl: (packId: string) => string;
}
export const PACK_REGISTRY_KEY: InjectionKey<PackRegistryContext> = Symbol('packRegistry');
const buildAllGameOptions = () =>
computed<GameSelectOption[]>(() => {
// Registry not loaded yet — return empty list
if (!registry.value) return [];
return registry.value.packs.map((entry) => ({
label: entry.name,
value: entry.name,
available: installedPackIds.value.includes(entry.id),
registryEntry: entry,
updateInfo: availableUpdates.value[entry.id],
}));
});
export function usePackRegistry(): PackRegistryContext {
initReplicants();
const allGameOptions = buildAllGameOptions();
const isGameAvailable = (gameName: string): boolean => {
const entry = registry.value?.packs.find((p) => p.name === gameName);
if (!entry) return false;
return installedPackIds.value.includes(entry.id);
};
const getDownloadState = (packId: string): PackDownloadState =>
downloadStates.value[packId] ?? { status: 'idle', progress: 0 };
const getLocalLogoUrl = (packId: string): string =>
`/packs/${packId}/logo.png`;
const fetchRegistry = (): void => {
nodecg.sendMessage('fetchPackRegistry', undefined, (err) => {
if (err) console.error('[usePackRegistry] fetchPackRegistry failed:', err);
});
};
const downloadPack = (packId: string): void => {
nodecg.sendMessage('downloadPack', packId, (err) => {
if (err) console.error(`[usePackRegistry] downloadPack "${packId}" failed:`, err);
});
};
const uninstallPack = (packId: string): void => {
nodecg.sendMessage('uninstallPack', packId, (err) => {
if (err) console.error(`[usePackRegistry] uninstallPack "${packId}" failed:`, err);
});
};
const updatePack = (packId: string): void => {
nodecg.sendMessage('updatePack', packId, (err) => {
if (err) console.error(`[usePackRegistry] updatePack "${packId}" failed:`, err);
});
};
const updateCount = computed(() => Object.keys(availableUpdates.value).length);
return {
registry,
installedPackIds,
downloadStates,
isGameAvailable,
getDownloadState,
allGameOptions,
fetchRegistry,
downloadPack,
uninstallPack,
updatePack,
availableUpdates,
updateCount,
formatBytes,
getLocalLogoUrl,
};
}
+1 -1
View File
@@ -2,7 +2,7 @@
import { useHead } from '@unhead/vue';
import { useQuasar, type QTableColumn } from 'quasar';
import { computed, reactive, ref, watch } from 'vue';
import { getCountryLabel, getCountryOptions } from '../../../shared/countries';
import { getCountryLabel, getCountryOptions } from '../../../shared/utils/countries';
import type { Schemas } from '../../../types';
import { useIntegration } from '../composables/useIntegration';
import { locale, t } from '../i18n';
+64
View File
@@ -0,0 +1,64 @@
export const CHALLONGE_API_BASE = 'https://api.challonge.com/v2.1';
export type ChallongeErrorPayload = { errors?: { detail?: string }; error?: string } | null;
const parseJsonResponse = async (response: Response): Promise<unknown> => {
const rawBody = await response.text();
if (!rawBody) return null;
try {
return JSON.parse(rawBody) as unknown;
} catch {
return null;
}
};
export const requestChallonge = async (path: string, token: string): Promise<unknown> => {
const requestUrl = `${CHALLONGE_API_BASE}${path}`;
// ── Intento v2 (OAuth Bearer) ─────────────────────────────────────────────
const v2Response = await fetch(requestUrl, {
headers: {
Accept: 'application/json',
'Content-Type': 'application/vnd.api+json',
'Authorization-Type': 'v2',
Authorization: `Bearer ${token}`,
},
});
const v2Payload = await parseJsonResponse(v2Response);
if (v2Response.ok) {
return v2Payload;
}
// ── Fallback v1 (API key personal pegada manualmente) ─────────────────────
if (v2Response.status === 401) {
const v1Response = await fetch(requestUrl, {
headers: {
Accept: 'application/json',
'Content-Type': 'application/vnd.api+json',
'Authorization-Type': 'v1',
Authorization: token,
},
});
const v1Payload = await parseJsonResponse(v1Response);
if (v1Response.ok) {
return v1Payload;
}
const v1Error = v1Payload as ChallongeErrorPayload;
throw new Error(
v1Error?.errors?.detail ??
v1Error?.error ??
`Challonge responded with ${v1Response.status} ${v1Response.statusText}`.trim(),
);
}
// ── Otros errores v2 (4xx/5xx que no sean 401) ────────────────────────────
const v2Error = v2Payload as ChallongeErrorPayload;
throw new Error(
v2Error?.errors?.detail ??
v2Error?.error ??
`Challonge responded with ${v2Response.status} ${v2Response.statusText}`.trim(),
);
};
+42
View File
@@ -0,0 +1,42 @@
export const STARTGG_ENDPOINT = 'https://api.start.gg/gql/alpha';
export interface StartGGGraphQLResponse<T> {
data?: T;
errors?: Array<{ message?: string }>;
}
export const requestStartGG = async <T>(
query: string,
variables: Record<string, unknown>,
token: string,
): Promise<T> => {
const response = await fetch(STARTGG_ENDPOINT, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${token}`,
},
body: JSON.stringify({ query, variables }),
});
if (!response.ok) {
throw new Error(`start.gg responded with ${response.status} ${response.statusText}`.trim());
}
let payload: StartGGGraphQLResponse<T>;
try {
payload = (await response.json()) as StartGGGraphQLResponse<T>;
} catch {
throw new Error('Invalid JSON response from start.gg');
}
if (payload.errors?.length) {
throw new Error(payload.errors[0]?.message ?? 'Unknown start.gg error');
}
if (!payload.data) {
throw new Error('No data returned by start.gg');
}
return payload.data;
};
-505
View File
@@ -1,505 +0,0 @@
import { nodecg } from './util/nodecg.js';
import { createOAuthServer, type OAuthConfig } from './util/oauth-server.js';
// ─── Constantes ────────────────────────────────────────────────────────────────
const CHALLONGE_API_BASE = 'https://api.challonge.com/v2.1';
const CHALLONGE_OAUTH_AUTHORIZE_ENDPOINT = 'https://api.challonge.com/oauth/authorize';
const CHALLONGE_OAUTH_TOKEN_ENDPOINT = 'https://api.challonge.com/oauth/token';
const CHALLONGE_OAUTH_SCOPES = [
'me',
'tournaments:read',
'tournaments:write',
'matches:read',
'matches:write',
'participants:read',
'participants:write',
].join(' ');
const CHALLONGE_OAUTH_CALLBACK_PATH = '/challonge/callback';
const CHALLONGE_OAUTH_DEFAULT_PORT = 34921;
const CHALLONGE_OAUTH_SESSION_TTL_MS = 10 * 60 * 1000;
const RECENT_TOURNAMENTS_LIMIT = 20;
// ─── URL del proxy OAuth ───────────────────────────────────────────────────────
// Rellena esta constante con la URL de tu Cloudflare Worker tras el deploy.
// Formato: 'https://scoreko-oauth-proxy.TU-SUBDOMINIO.workers.dev'
//
// También puedes sobreescribirla en cfg/scoreko.json con "oauthProxyUrl"
// (útil para apuntar a un entorno de staging sin recompilar).
const OAUTH_PROXY_BASE_URL = 'https://scoreko-oauth-proxy.panver.workers.dev';
// ─── Tipos ─────────────────────────────────────────────────────────────────────
interface OAuthTokenResponse {
access_token?: string;
error?: string;
error_description?: string;
message?: string;
}
interface RecentTournament {
id: string;
name: string;
slug: string;
startAt: number | null;
endAt: number | null;
}
interface ImportedPlayer {
id: string;
gamertag: string;
name: string;
team: string;
country: string;
twitter: string;
}
// ─── Modo OAuth ────────────────────────────────────────────────────────────────
//
// DEV: cfg/scoreko.json tiene challongeClientId + challongeClientSecret.
// El exchange se hace directamente contra Challonge.
//
// PROXY: No hay credenciales en la config local.
// El clientId se obtiene del Worker (es público, no secreto).
// El exchange lo hace el Worker, que guarda el clientSecret en sus env vars.
type OAuthMode =
| { type: 'dev'; clientId: string; clientSecret: string; callbackPort: number }
| { type: 'proxy'; proxyBaseUrl: string; callbackPort: number };
const getOAuthMode = (): OAuthMode => {
const bundleConfig = nodecg.bundleConfig as Record<string, unknown>;
const clientId = String(bundleConfig.challongeClientId ?? '').trim();
const clientSecret = String(bundleConfig.challongeClientSecret ?? '').trim();
const rawPort = Number(bundleConfig.challongeOAuthPort ?? CHALLONGE_OAUTH_DEFAULT_PORT);
const callbackPort =
Number.isFinite(rawPort) && rawPort > 0 ? rawPort : CHALLONGE_OAUTH_DEFAULT_PORT;
const proxyBaseUrl =
String(bundleConfig.oauthProxyUrl ?? '').trim() || OAUTH_PROXY_BASE_URL;
if (clientId && clientSecret) {
nodecg.log.info('[Challonge] OAuth: modo dev (credenciales locales)');
return { type: 'dev', clientId, clientSecret, callbackPort };
}
nodecg.log.info(`[Challonge] OAuth: modo proxy → ${proxyBaseUrl}`);
return { type: 'proxy', proxyBaseUrl, callbackPort };
};
// ─── Exchange de token ─────────────────────────────────────────────────────────
/** Modo dev: exchange directo con Challonge usando credenciales locales */
const exchangeCodeDirectly = async (
code: string,
redirectUri: string,
clientId: string,
clientSecret: string,
): Promise<string> => {
const params = new URLSearchParams({
grant_type: 'authorization_code',
code,
client_id: clientId,
client_secret: clientSecret,
redirect_uri: redirectUri,
});
const response = await fetch(CHALLONGE_OAUTH_TOKEN_ENDPOINT, {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body: params.toString(),
});
const rawBody = await response.text();
let payload: OAuthTokenResponse;
try {
payload = JSON.parse(rawBody) as OAuthTokenResponse;
} catch {
payload = { message: rawBody };
}
if (!response.ok) {
throw new Error(
payload.error_description ??
payload.error ??
payload.message ??
`OAuth token request failed (${response.status})`,
);
}
const token = String(payload.access_token ?? '').trim();
if (!token) {
throw new Error(
payload.error_description ??
payload.error ??
payload.message ??
'OAuth token response did not include an access token',
);
}
return token;
};
/** Modo proxy: el Worker hace el exchange; el clientSecret nunca sale del Worker */
const exchangeCodeViaProxy = async (
code: string,
redirectUri: string,
proxyBaseUrl: string,
): Promise<string> => {
const response = await fetch(`${proxyBaseUrl}/oauth/challonge/token`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ code, redirectUri }),
});
const rawBody = await response.text();
let payload: { access_token?: string; error?: string };
try {
payload = JSON.parse(rawBody) as typeof payload;
} catch {
payload = { error: rawBody };
}
if (!response.ok) {
throw new Error(payload.error ?? `Proxy responded with ${response.status}`);
}
const token = String(payload.access_token ?? '').trim();
if (!token) throw new Error(payload.error ?? 'Proxy did not return a token');
return token;
};
/**
* Callback que recibe oauth-server.ts cuando llega el código de autorización.
* Delega al modo correcto; _config no se usa porque el modo ya está determinado.
*/
const exchangeOAuthCodeForToken = async (
code: string,
redirectUri: string,
_config: OAuthConfig,
): Promise<string> => {
const mode = getOAuthMode();
if (mode.type === 'dev') {
return exchangeCodeDirectly(code, redirectUri, mode.clientId, mode.clientSecret);
}
return exchangeCodeViaProxy(code, redirectUri, mode.proxyBaseUrl);
};
// ─── Servidor OAuth ────────────────────────────────────────────────────────────
const oauthServer = createOAuthServer({
provider: 'Challonge',
callbackPath: CHALLONGE_OAUTH_CALLBACK_PATH,
authorizeEndpoint: CHALLONGE_OAUTH_AUTHORIZE_ENDPOINT,
scope: CHALLONGE_OAUTH_SCOPES,
sessionTtlMs: CHALLONGE_OAUTH_SESSION_TTL_MS,
exchangeToken: exchangeOAuthCodeForToken,
});
// ─── API de Challonge ──────────────────────────────────────────────────────────
type ChallongeErrorPayload = { errors?: { detail?: string }; error?: string } | null;
const parseJsonResponse = async (response: Response): Promise<unknown> => {
const rawBody = await response.text();
if (!rawBody) return null;
try {
return JSON.parse(rawBody) as unknown;
} catch {
return null;
}
};
const requestChallonge = async (path: string, token: string): Promise<unknown> => {
const requestUrl = `${CHALLONGE_API_BASE}${path}`;
// ── Intento v2 (OAuth Bearer) ─────────────────────────────────────────────
const v2Response = await fetch(requestUrl, {
headers: {
Accept: 'application/json',
'Content-Type': 'application/vnd.api+json',
'Authorization-Type': 'v2',
Authorization: `Bearer ${token}`,
},
});
const v2Payload = await parseJsonResponse(v2Response);
if (v2Response.ok) {
return v2Payload;
}
// ── Fallback v1 (API key personal pegada manualmente) ─────────────────────
if (v2Response.status === 401) {
const v1Response = await fetch(requestUrl, {
headers: {
Accept: 'application/json',
'Content-Type': 'application/vnd.api+json',
'Authorization-Type': 'v1',
Authorization: token,
},
});
const v1Payload = await parseJsonResponse(v1Response);
if (v1Response.ok) {
return v1Payload;
}
const v1Error = v1Payload as ChallongeErrorPayload;
throw new Error(
v1Error?.errors?.detail ??
v1Error?.error ??
`Challonge responded with ${v1Response.status} ${v1Response.statusText}`.trim(),
);
}
// ── Otros errores v2 (4xx/5xx que no sean 401) ────────────────────────────
const v2Error = v2Payload as ChallongeErrorPayload;
throw new Error(
v2Error?.errors?.detail ??
v2Error?.error ??
`Challonge responded with ${v2Response.status} ${v2Response.statusText}`.trim(),
);
};
// ─── Parsers de respuesta ──────────────────────────────────────────────────────
const normalizeTournamentSlug = (value: string): string => {
const trimmed = value.trim();
if (!trimmed) return '';
return trimmed
.replace(/^https?:\/\/[^/]+\//i, '')
.replace(/^tournaments\//i, '')
.replace(/^\/+/, '');
};
const getNumberProp = (payload: Record<string, unknown>, keys: string[]): number | null => {
for (const key of keys) {
const raw = payload[key];
if (typeof raw === 'number' && Number.isFinite(raw)) return raw;
if (typeof raw === 'string') {
const parsed = Number(raw);
if (Number.isFinite(parsed)) return parsed;
}
}
return null;
};
const parseRecentTournaments = (payload: unknown): RecentTournament[] => {
const rows: RecentTournament[] = [];
const push = (candidate: Record<string, unknown>) => {
const attributes =
typeof candidate.attributes === 'object' && candidate.attributes !== null
? (candidate.attributes as Record<string, unknown>)
: candidate;
const id = String(candidate.id ?? attributes.id ?? attributes.tournament_id ?? '').trim();
const name = String(attributes.name ?? attributes.full_name ?? '').trim();
const slug = normalizeTournamentSlug(
String(attributes.url ?? attributes.slug ?? attributes.identifier ?? id),
);
if (!id || !name || !slug) return;
rows.push({
id,
name,
slug,
startAt: getNumberProp(attributes, ['start_at', 'started_at', 'startAt']),
endAt: getNumberProp(attributes, ['completed_at', 'end_at', 'ended_at', 'endAt']),
});
};
if (Array.isArray(payload)) {
for (const row of payload) {
const wrapper = row as Record<string, unknown>;
const tournament =
typeof wrapper.tournament === 'object' && wrapper.tournament !== null
? (wrapper.tournament as Record<string, unknown>)
: wrapper;
push(tournament);
}
return rows;
}
if (typeof payload === 'object' && payload !== null) {
const data = (payload as Record<string, unknown>).data;
if (Array.isArray(data)) {
for (const row of data) {
if (typeof row === 'object' && row !== null) {
push(row as Record<string, unknown>);
}
}
}
}
return rows;
};
const parseImportedPlayers = (payload: unknown): ImportedPlayer[] => {
const map = new Map<string, ImportedPlayer>();
const push = (candidate: Record<string, unknown>) => {
const attributes =
typeof candidate.attributes === 'object' && candidate.attributes !== null
? (candidate.attributes as Record<string, unknown>)
: candidate;
const id = String(
candidate.id ?? attributes.id ?? attributes.participant_id ?? '',
).trim();
const rawDisplayName = String(
attributes.display_name ??
attributes.name ??
attributes.username ??
attributes.gamer_tag ??
'',
).trim();
if (!id || !rawDisplayName) return;
const PIPE_PATTERN = /^(.+?)\s*\|\s*(.+)$/;
const pipeMatch = PIPE_PATTERN.exec(rawDisplayName);
const teamFromName = pipeMatch ? pipeMatch[1].trim() : '';
const gamertag = pipeMatch ? pipeMatch[2].trim() : rawDisplayName;
const team = String(attributes.team_name ?? '').trim() || teamFromName;
map.set(id, {
id,
gamertag,
name: '',
team,
country: '',
twitter: String(attributes.twitter_handle ?? attributes.twitter ?? '').trim(),
});
};
if (Array.isArray(payload)) {
for (const row of payload) {
const wrapper = row as Record<string, unknown>;
const participant =
typeof wrapper.participant === 'object' && wrapper.participant !== null
? (wrapper.participant as Record<string, unknown>)
: wrapper;
push(participant);
}
return Array.from(map.values());
}
if (typeof payload === 'object' && payload !== null) {
const data = (payload as Record<string, unknown>).data;
if (Array.isArray(data)) {
for (const row of data) {
if (typeof row === 'object' && row !== null) {
push(row as Record<string, unknown>);
}
}
}
}
return Array.from(map.values());
};
// ─── Utilidades ────────────────────────────────────────────────────────────────
const getStringProp = (payload: unknown, key: string): string => {
if (typeof payload !== 'object' || payload === null || !(key in payload)) return '';
const value = (payload as Record<string, unknown>)[key];
return typeof value === 'string' ? value.trim() : String(value ?? '').trim();
};
const sendAck = (ack: unknown, error: string | null, response?: unknown) => {
if (typeof ack === 'function') ack(error, response);
};
// ─── Listeners de NodeCG ───────────────────────────────────────────────────────
nodecg.listenFor('challonge:createOAuthSession', async (_payload: unknown, ack) => {
const mode = getOAuthMode();
let serverConfig: OAuthConfig;
if (mode.type === 'dev') {
serverConfig = {
clientId: mode.clientId,
callbackPort: mode.callbackPort,
};
} else {
// Modo proxy: el clientId viene del Worker (es público, no secreto)
try {
const res = await fetch(`${mode.proxyBaseUrl}/oauth/challonge/client-id`);
if (!res.ok) throw new Error(`Proxy responded with ${res.status}`);
const data = await res.json() as { clientId?: string };
const clientId = String(data.clientId ?? '').trim();
if (!clientId) throw new Error('Proxy did not return a clientId');
serverConfig = { clientId, callbackPort: mode.callbackPort };
} catch (err) {
sendAck(
ack,
err instanceof Error ? err.message : 'Could not fetch OAuth config from proxy',
);
return;
}
}
try {
await oauthServer.ensureServer(serverConfig);
} catch (err) {
sendAck(ack, err instanceof Error ? err.message : 'Could not start the OAuth callback server');
return;
}
sendAck(ack, null, oauthServer.createSession(serverConfig));
});
nodecg.listenFor('challonge:getOAuthSessionStatus', (payload: unknown, ack) => {
const sessionId = getStringProp(payload, 'sessionId');
if (!sessionId) {
sendAck(ack, 'Missing OAuth session id');
return;
}
const status = oauthServer.getSessionStatus(sessionId);
if (!status) {
sendAck(ack, 'OAuth session not found');
return;
}
sendAck(ack, null, status);
});
nodecg.listenFor('challonge:fetchRecentTournaments', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
if (!token) {
sendAck(ack, 'Missing Challonge API token');
return;
}
try {
const raw = await requestChallonge('/tournaments.json', token);
const tournaments = parseRecentTournaments(raw)
.sort((a, b) => (b.startAt ?? 0) - (a.startAt ?? 0))
.slice(0, RECENT_TOURNAMENTS_LIMIT);
sendAck(ack, null, tournaments);
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while loading tournaments');
}
});
nodecg.listenFor('challonge:fetchTournamentPlayers', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
const slug = normalizeTournamentSlug(getStringProp(payload, 'slug'));
if (!token) { sendAck(ack, 'Missing Challonge API token'); return; }
if (!slug) { sendAck(ack, 'Missing tournament slug'); return; }
try {
const raw = await requestChallonge(
`/tournaments/${encodeURIComponent(slug)}/participants.json`,
token,
);
sendAck(ack, null, parseImportedPlayers(raw));
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while importing players');
}
});
+3 -2
View File
@@ -9,6 +9,7 @@ export default async (nodecg: NodeCGServerAPI) => {
set(nodecg); // set nodecg "context" before anything else
await import('./util/replicants.js'); // make sure replicants are set up
await import('./example.js');
await import('./startgg.js');
await import('./challonge.js');
await import('./nodecg-bindings/startgg.js');
await import('./nodecg-bindings/challonge.js');
await import('./pack-manager.js');
};
@@ -0,0 +1,91 @@
import { nodecg } from '../util/nodecg.js';
import { getStringProp, normalizeTournamentSlug } from '../../shared/utils/string.js';
import { challongeOAuthServer, getOAuthMode } from '../oauth/challonge.js';
import { fetchRecentTournaments, fetchTournamentPlayers } from '../services/challonge.js';
import type { OAuthConfig } from '../util/oauth-server.js';
const sendAck = (ack: unknown, error: string | null, response?: unknown) => {
if (typeof ack === 'function') ack(error, response);
};
nodecg.listenFor('challonge:createOAuthSession', async (_payload: unknown, ack) => {
const mode = getOAuthMode();
let serverConfig: OAuthConfig;
if (mode.type === 'dev') {
serverConfig = {
clientId: mode.clientId,
callbackPort: mode.callbackPort,
};
} else {
try {
const res = await fetch(`${mode.proxyBaseUrl}/oauth/challonge/client-id`);
if (!res.ok) throw new Error(`Proxy responded with ${res.status}`);
const data = await res.json() as { clientId?: string };
const clientId = String(data.clientId ?? '').trim();
if (!clientId) throw new Error('Proxy did not return a clientId');
serverConfig = { clientId, callbackPort: mode.callbackPort };
} catch (err) {
sendAck(
ack,
err instanceof Error ? err.message : 'Could not fetch OAuth config from proxy',
);
return;
}
}
try {
await challongeOAuthServer.ensureServer(serverConfig);
} catch (err) {
sendAck(ack, err instanceof Error ? err.message : 'Could not start the OAuth callback server');
return;
}
sendAck(ack, null, challongeOAuthServer.createSession(serverConfig));
});
nodecg.listenFor('challonge:getOAuthSessionStatus', (payload: unknown, ack) => {
const sessionId = getStringProp(payload, 'sessionId');
if (!sessionId) {
sendAck(ack, 'Missing OAuth session id');
return;
}
const status = challongeOAuthServer.getSessionStatus(sessionId);
if (!status) {
sendAck(ack, 'OAuth session not found');
return;
}
sendAck(ack, null, status);
});
nodecg.listenFor('challonge:fetchRecentTournaments', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
if (!token) {
sendAck(ack, 'Missing Challonge API token');
return;
}
try {
const tournaments = await fetchRecentTournaments(token);
sendAck(ack, null, tournaments);
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while loading tournaments');
}
});
nodecg.listenFor('challonge:fetchTournamentPlayers', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
const slug = normalizeTournamentSlug(getStringProp(payload, 'slug'));
if (!token) { sendAck(ack, 'Missing Challonge API token'); return; }
if (!slug) { sendAck(ack, 'Missing tournament slug'); return; }
try {
const players = await fetchTournamentPlayers(slug, token);
sendAck(ack, null, players);
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while importing players');
}
});
+91
View File
@@ -0,0 +1,91 @@
import { nodecg } from '../util/nodecg.js';
import { getStringProp } from '../../shared/utils/string.js';
import { startggOAuthServer, getOAuthMode } from '../oauth/startgg.js';
import { fetchRecentTournaments, fetchTournamentPlayers } from '../services/startgg.js';
import type { OAuthConfig } from '../util/oauth-server.js';
const sendAck = (ack: unknown, error: string | null, response?: unknown) => {
if (typeof ack === 'function') ack(error, response);
};
nodecg.listenFor('startgg:createOAuthSession', async (_payload: unknown, ack) => {
const mode = getOAuthMode();
let serverConfig: OAuthConfig;
if (mode.type === 'dev') {
serverConfig = {
clientId: mode.clientId,
callbackPort: mode.callbackPort,
};
} else {
try {
const res = await fetch(`${mode.proxyBaseUrl}/oauth/startgg/client-id`);
if (!res.ok) throw new Error(`Proxy responded with ${res.status}`);
const data = await res.json() as { clientId?: string };
const clientId = String(data.clientId ?? '').trim();
if (!clientId) throw new Error('Proxy did not return a clientId');
serverConfig = { clientId, callbackPort: mode.callbackPort };
} catch (err) {
sendAck(
ack,
err instanceof Error ? err.message : 'Could not fetch OAuth config from proxy',
);
return;
}
}
try {
await startggOAuthServer.ensureServer(serverConfig);
} catch (err) {
sendAck(ack, err instanceof Error ? err.message : 'Could not start the OAuth callback server');
return;
}
sendAck(ack, null, startggOAuthServer.createSession(serverConfig));
});
nodecg.listenFor('startgg:getOAuthSessionStatus', (payload: unknown, ack) => {
const sessionId = getStringProp(payload, 'sessionId');
if (!sessionId) {
sendAck(ack, 'Missing OAuth session id');
return;
}
const status = startggOAuthServer.getSessionStatus(sessionId);
if (!status) {
sendAck(ack, 'OAuth session not found');
return;
}
sendAck(ack, null, status);
});
nodecg.listenFor('startgg:fetchRecentTournaments', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
if (!token) {
sendAck(ack, 'Missing start.gg API token');
return;
}
try {
const tournaments = await fetchRecentTournaments(token);
sendAck(ack, null, tournaments);
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while loading tournaments');
}
});
nodecg.listenFor('startgg:fetchTournamentPlayers', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
const slug = getStringProp(payload, 'slug');
if (!token) { sendAck(ack, 'Missing start.gg API token'); return; }
if (!slug) { sendAck(ack, 'Missing tournament slug'); return; }
try {
const players = await fetchTournamentPlayers(slug, token);
sendAck(ack, null, players);
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while importing players');
}
});
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import { nodecg } from '../util/nodecg.js';
import { createOAuthServer, type OAuthConfig } from '../util/oauth-server.js';
import type { OAuthMode, OAuthTokenResponse } from '../../shared/types/domain.js';
const CHALLONGE_OAUTH_AUTHORIZE_ENDPOINT = 'https://api.challonge.com/oauth/authorize';
const CHALLONGE_OAUTH_TOKEN_ENDPOINT = 'https://api.challonge.com/oauth/token';
const CHALLONGE_OAUTH_SCOPES = [
'me',
'tournaments:read',
'tournaments:write',
'matches:read',
'matches:write',
'participants:read',
'participants:write',
].join(' ');
export const CHALLONGE_OAUTH_CALLBACK_PATH = '/challonge/callback';
const CHALLONGE_OAUTH_DEFAULT_PORT = 34921;
const CHALLONGE_OAUTH_SESSION_TTL_MS = 10 * 60 * 1000;
const OAUTH_PROXY_BASE_URL = 'https://scoreko-oauth-proxy.panver.workers.dev';
export const getOAuthMode = (): OAuthMode => {
const bundleConfig = nodecg.bundleConfig as Record<string, unknown>;
const clientId = String(bundleConfig.challongeClientId ?? '').trim();
const clientSecret = String(bundleConfig.challongeClientSecret ?? '').trim();
const rawPort = Number(bundleConfig.challongeOAuthPort ?? CHALLONGE_OAUTH_DEFAULT_PORT);
const callbackPort =
Number.isFinite(rawPort) && rawPort > 0 ? rawPort : CHALLONGE_OAUTH_DEFAULT_PORT;
const proxyBaseUrl =
String(bundleConfig.oauthProxyUrl ?? '').trim() || OAUTH_PROXY_BASE_URL;
if (clientId && clientSecret) {
nodecg.log.info('[Challonge] OAuth: modo dev (credenciales locales)');
return { type: 'dev', clientId, clientSecret, callbackPort };
}
nodecg.log.info(`[Challonge] OAuth: modo proxy → ${proxyBaseUrl}`);
return { type: 'proxy', proxyBaseUrl, callbackPort };
};
const exchangeCodeDirectly = async (
code: string,
redirectUri: string,
clientId: string,
clientSecret: string,
): Promise<string> => {
const params = new URLSearchParams({
grant_type: 'authorization_code',
code,
client_id: clientId,
client_secret: clientSecret,
redirect_uri: redirectUri,
});
const response = await fetch(CHALLONGE_OAUTH_TOKEN_ENDPOINT, {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body: params.toString(),
});
const rawBody = await response.text();
let payload: OAuthTokenResponse;
try {
payload = JSON.parse(rawBody) as OAuthTokenResponse;
} catch {
payload = { message: rawBody };
}
if (!response.ok) {
throw new Error(
payload.error_description ??
payload.error ??
payload.message ??
`OAuth token request failed (${response.status})`,
);
}
const token = String(payload.access_token ?? '').trim();
if (!token) {
throw new Error(
payload.error_description ??
payload.error ??
payload.message ??
'OAuth token response did not include an access token',
);
}
return token;
};
const exchangeCodeViaProxy = async (
code: string,
redirectUri: string,
proxyBaseUrl: string,
): Promise<string> => {
const response = await fetch(`${proxyBaseUrl}/oauth/challonge/token`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ code, redirectUri }),
});
const rawBody = await response.text();
let payload: { access_token?: string; error?: string };
try {
payload = JSON.parse(rawBody) as typeof payload;
} catch {
payload = { error: rawBody };
}
if (!response.ok) {
throw new Error(payload.error ?? `Proxy responded with ${response.status}`);
}
const token = String(payload.access_token ?? '').trim();
if (!token) throw new Error(payload.error ?? 'Proxy did not return a token');
return token;
};
const exchangeOAuthCodeForToken = async (
code: string,
redirectUri: string,
_config: OAuthConfig,
): Promise<string> => {
const mode = getOAuthMode();
if (mode.type === 'dev') {
return exchangeCodeDirectly(code, redirectUri, mode.clientId, mode.clientSecret);
}
return exchangeCodeViaProxy(code, redirectUri, mode.proxyBaseUrl);
};
export const challongeOAuthServer = createOAuthServer({
provider: 'Challonge',
callbackPath: CHALLONGE_OAUTH_CALLBACK_PATH,
authorizeEndpoint: CHALLONGE_OAUTH_AUTHORIZE_ENDPOINT,
scope: CHALLONGE_OAUTH_SCOPES,
sessionTtlMs: CHALLONGE_OAUTH_SESSION_TTL_MS,
exchangeToken: exchangeOAuthCodeForToken,
});
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import { nodecg } from '../util/nodecg.js';
import { createOAuthServer, type OAuthConfig } from '../util/oauth-server.js';
import type { OAuthMode, OAuthTokenResponse } from '../../shared/types/domain.js';
const STARTGG_OAUTH_AUTHORIZE_ENDPOINT = 'https://www.start.gg/api/-/rest/oauth/authorize';
const STARTGG_OAUTH_TOKEN_ENDPOINTS = [
'https://www.start.gg/api/-/rest/oauth/access_token',
'https://api.start.gg/oauth/access_token',
];
const STARTGG_OAUTH_SCOPES = 'user.identity tournament.manager';
export const STARTGG_OAUTH_CALLBACK_PATH = '/startgg/callback';
const STARTGG_OAUTH_DEFAULT_PORT = 34920;
const STARTGG_OAUTH_SESSION_TTL_MS = 10 * 60 * 1000;
const OAUTH_PROXY_BASE_URL = 'https://scoreko-oauth-proxy.panver.workers.dev';
export const getOAuthMode = (): OAuthMode => {
const bundleConfig = nodecg.bundleConfig as Record<string, unknown>;
const clientId = String(bundleConfig.startggClientId ?? '').trim();
const clientSecret = String(bundleConfig.startggClientSecret ?? '').trim();
const rawPort = Number(bundleConfig.startggOAuthPort ?? STARTGG_OAUTH_DEFAULT_PORT);
const callbackPort =
Number.isFinite(rawPort) && rawPort > 0 ? rawPort : STARTGG_OAUTH_DEFAULT_PORT;
const proxyBaseUrl =
String(bundleConfig.oauthProxyUrl ?? '').trim() || OAUTH_PROXY_BASE_URL;
if (clientId && clientSecret) {
nodecg.log.info('[start.gg] OAuth: modo dev (credenciales locales)');
return { type: 'dev', clientId, clientSecret, callbackPort };
}
nodecg.log.info(`[start.gg] OAuth: modo proxy → ${proxyBaseUrl}`);
return { type: 'proxy', proxyBaseUrl, callbackPort };
};
const parseOAuthTokenPayload = async (response: Response): Promise<OAuthTokenResponse> => {
const rawBody = await response.text();
try {
return JSON.parse(rawBody) as OAuthTokenResponse;
} catch {
return { message: rawBody };
}
};
const exchangeCodeDirectly = async (
code: string,
redirectUri: string,
clientId: string,
clientSecret: string,
): Promise<string> => {
const params = new URLSearchParams({
grant_type: 'authorization_code',
code,
client_id: clientId,
client_secret: clientSecret,
redirect_uri: redirectUri,
});
let lastError = 'Unknown OAuth token exchange error';
for (const tokenEndpoint of STARTGG_OAUTH_TOKEN_ENDPOINTS) {
const response = await fetch(tokenEndpoint, {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body: params.toString(),
});
const payload = await parseOAuthTokenPayload(response);
if (response.ok) {
const token = String(payload.access_token ?? '').trim();
if (token) return token;
lastError =
payload.error_description ??
payload.error ??
payload.message ??
'OAuth token response did not include an access token';
continue;
}
lastError =
payload.error_description ??
payload.error ??
payload.message ??
`OAuth token request failed (${response.status})`;
if (response.status !== 404) break;
}
throw new Error(lastError);
};
const exchangeCodeViaProxy = async (
code: string,
redirectUri: string,
proxyBaseUrl: string,
): Promise<string> => {
const response = await fetch(`${proxyBaseUrl}/oauth/startgg/token`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ code, redirectUri }),
});
const rawBody = await response.text();
let payload: { access_token?: string; error?: string };
try {
payload = JSON.parse(rawBody) as typeof payload;
} catch {
payload = { error: rawBody };
}
if (!response.ok) {
throw new Error(payload.error ?? `Proxy responded with ${response.status}`);
}
const token = String(payload.access_token ?? '').trim();
if (!token) throw new Error(payload.error ?? 'Proxy did not return a token');
return token;
};
const exchangeOAuthCodeForToken = async (
code: string,
redirectUri: string,
_config: OAuthConfig,
): Promise<string> => {
const mode = getOAuthMode();
if (mode.type === 'dev') {
return exchangeCodeDirectly(code, redirectUri, mode.clientId, mode.clientSecret);
}
return exchangeCodeViaProxy(code, redirectUri, mode.proxyBaseUrl);
};
export const startggOAuthServer = createOAuthServer({
provider: 'start.gg',
callbackPath: STARTGG_OAUTH_CALLBACK_PATH,
authorizeEndpoint: STARTGG_OAUTH_AUTHORIZE_ENDPOINT,
scope: STARTGG_OAUTH_SCOPES,
sessionTtlMs: STARTGG_OAUTH_SESSION_TTL_MS,
exchangeToken: exchangeOAuthCodeForToken,
});
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// src/extension/pack-manager.ts
// ─────────────────────────────────────────────────────────────────────────────
// Módulo autocontenido: no importa nada de src/shared/ para respetar el
// rootDir del tsconfig de la extensión. Las constantes de Gitea y los tipos
// necesarios están definidos aquí directamente.
//
// Para activarlo, añade UNA línea en src/extension/index.ts:
// await import('./pack-manager.js');
// ─────────────────────────────────────────────────────────────────────────────
import * as fs from 'fs';
import type { IncomingMessage, ServerResponse } from 'http';
import * as path from 'path';
import { fileURLToPath } from 'url';
import { nodecg } from './util/nodecg.js';
// ── Configuración de Gitea ────────────────────────────────────────────────────
// Edita estas constantes para apuntar a tu instancia.
const GITEA_BASE_URL = 'http://10.0.0.10:3002';
const GITEA_OWNER = 'Pandipipas';
const GITEA_REPO = 'fighting-game-packs';
const GITEA_BRANCH = 'main';
const rawUrl = (repoPath: string) =>
`${GITEA_BASE_URL}/${GITEA_OWNER}/${GITEA_REPO}/raw/branch/${GITEA_BRANCH}/${repoPath}`;
const REGISTRY_URL = rawUrl('registry.json');
const getManifestUrl = (id: string) => rawUrl(`${id}/manifest.json`);
const getPackLogoUrl = (id: string) => rawUrl(`${id}/logo.png`);
const getCharacterImageRepoUrl = (id: string, slug: string, ext: string) =>
rawUrl(`${id}/characters/${slug}.${ext}`);
// ── Tipos locales ─────────────────────────────────────────────────────────────
interface PackCharacter {
name: string;
slug: string;
dlc?: boolean;
sizeBytes: number;
}
interface PackManifest {
id: string;
name: string;
version: string;
palette: { start: string; end: string };
defaultPair?: { left: string; right: string };
characters: PackCharacter[];
}
interface PackRegistry {
schemaVersion: number;
updatedAt: string;
packs: Array<{
id: string;
name: string;
version: string;
totalSizeBytes: number;
logoPath: string;
characterCount: number;
palette: { start: string; end: string };
bundled: boolean;
}>;
}
interface PackDownloadState {
status: 'idle' | 'fetching-manifest' | 'downloading' | 'done' | 'error';
progress: number;
error?: string;
}
// Replicamos la forma exacta del tipo Acknowledgement de NodeCG sin necesidad
// de importar @nodecg/types. HandledAcknowledgement NO es callable (es un objeto),
// UnhandledAcknowledgement SÍ lo es. El helper reply() comprueba cuál es antes de llamar.
type HandledAcknowledgement = { handled: true };
type UnhandledAcknowledgement = ((error?: Error | null, ...args: unknown[]) => void) & { handled: false };
type Acknowledgement = HandledAcknowledgement | UnhandledAcknowledgement;
const reply = (ack: Acknowledgement | undefined, err: Error | null, result?: unknown): void => {
if (ack && !ack.handled) ack(err ?? undefined, result);
};
// ── Constantes ────────────────────────────────────────────────────────────────
const IMAGE_EXTENSIONS = ['png', 'webp', 'jpg', 'jpeg', 'avif'] as const;
// Raíz del proyecto: 2 niveles por encima de extension/pack-manager.js
// Usamos import.meta.url porque nodecg.bundleDir no está disponible cuando
// NodeCG se usa como dependencia en lugar de servidor standalone.
const bundleDir = fileURLToPath(new URL('../', import.meta.url));
// ── Replicants ────────────────────────────────────────────────────────────────
const installedPacksRep = nodecg.Replicant<string[]>('installedPacks', {
defaultValue: [],
persistent: true,
});
const packRegistryRep = nodecg.Replicant<PackRegistry | null>('packRegistry', {
defaultValue: null,
persistent: true,
});
const downloadStatesRep = nodecg.Replicant<Record<string, PackDownloadState>>('downloadStates', {
defaultValue: {},
persistent: false,
});
/** Packs instalados para los que hay una versión más nueva en el registro. */
const availableUpdatesRep = nodecg.Replicant<Record<string, { installedVersion: string; latestVersion: string }>>('availableUpdates', {
defaultValue: {},
persistent: false,
});
// ── Filesystem ────────────────────────────────────────────────────────────────
const packsDir = path.join(bundleDir, 'packs');
fs.mkdirSync(packsDir, { recursive: true });
nodecg.log.info(`[pack-manager] Packs directory: ${packsDir}`);
// Registrar el directorio de packs como ruta estática usando nodecg.mount().
// Las imágenes quedan accesibles en /packs/<packId>/characters/<slug>.png
// independientemente de cómo NodeCG configure el resto de rutas del bundle.
const packsMiddleware = (req: IncomingMessage, res: ServerResponse) => {
const urlPath = decodeURIComponent(req.url ?? '/');
const safe = path.normalize(urlPath).replace(/^(\.\.[/\\])+/, '');
const file = path.join(packsDir, safe);
// Security: only serve files inside packsDir
if (!file.startsWith(packsDir)) {
res.writeHead(403);
res.end();
return;
}
fs.stat(file, (statErr, stat) => {
if (statErr || !stat.isFile()) {
res.writeHead(404);
res.end();
return;
}
const mimeTypes: Record<string, string> = {
'.png': 'image/png',
'.jpg': 'image/jpeg',
'.jpeg': 'image/jpeg',
'.webp': 'image/webp',
'.avif': 'image/avif',
'.json': 'application/json',
};
const ext = path.extname(file).toLowerCase();
res.setHeader('Content-Type', mimeTypes[ext] ?? 'application/octet-stream');
res.setHeader('Cache-Control', 'public, max-age=3600');
fs.createReadStream(file).pipe(res);
});
};
// nodecg.mount registra el middleware en el servidor Express de NodeCG
(nodecg as unknown as { mount: (p: string, h: typeof packsMiddleware) => void })
.mount('/packs', packsMiddleware);
// Verificación de integridad al arrancar
const installedAtStart = installedPacksRep.value ?? [];
const verified = installedAtStart.filter((id) =>
fs.existsSync(path.join(packsDir, id, 'manifest.json')),
);
if (verified.length !== installedAtStart.length) {
nodecg.log.warn('[pack-manager] Algunos packs instalados no estaban en disco y se han eliminado del registro.');
installedPacksRep.value = verified;
}
// ── Helpers internos ──────────────────────────────────────────────────────────
const setDownloadState = (packId: string, patch: Partial<PackDownloadState>): void => {
const current = downloadStatesRep.value?.[packId] ?? { status: 'idle', progress: 0 };
downloadStatesRep.value = {
...downloadStatesRep.value,
[packId]: { ...current, ...patch },
};
};
const fetchBuffer = async (url: string): Promise<Buffer> => {
const response = await fetch(url);
if (!response.ok) throw new Error(`HTTP ${response.status}${url}`);
return Buffer.from(await response.arrayBuffer());
};
const trySaveImage = async (
destDir: string,
filename: string,
extensions: readonly string[],
buildUrl: (ext: string) => string,
): Promise<boolean> => {
for (const ext of extensions) {
try {
const buffer = await fetchBuffer(buildUrl(ext));
// Siempre guardamos como .png para que la URL del dashboard sea predecible.
// Los navegadores modernos identifican el formato por el contenido (magic bytes),
// no por la extensión, así que WebP/AVIF/JPEG se renderizan correctamente.
fs.writeFileSync(path.join(destDir, `${filename}.png`), buffer);
return true;
} catch { /* prueba siguiente extensión */ }
}
return false;
};
// ── Detección de actualizaciones ─────────────────────────────────────────────
// Compara la versión en el manifest.json local de cada pack instalado contra
// la versión en el registro de Gitea. Solo aplica a packs descargados (no bundled).
const checkForUpdates = (): void => {
const registry = packRegistryRep.value;
const installed = installedPacksRep.value ?? [];
if (!registry || installed.length === 0) {
availableUpdatesRep.value = {};
return;
}
const updates: Record<string, { installedVersion: string; latestVersion: string }> = {};
for (const packId of installed) {
const registryEntry = registry.packs.find((p) => p.id === packId);
if (!registryEntry) continue;
const manifestPath = path.join(packsDir, packId, 'manifest.json');
try {
const manifest = JSON.parse(fs.readFileSync(manifestPath, 'utf-8')) as PackManifest;
if (manifest.version !== registryEntry.version) {
updates[packId] = {
installedVersion: manifest.version,
latestVersion: registryEntry.version,
};
nodecg.log.info(
`[pack-manager] Actualización disponible para "${packId}": ${manifest.version}${registryEntry.version}`,
);
}
} catch {
// Manifest ilegible — ignorar este pack
}
}
availableUpdatesRep.value = updates;
};
// Comprobar al arrancar si ya hay un registro cacheado
checkForUpdates();
// ── Mensaje: fetchPackRegistry ────────────────────────────────────────────────
nodecg.listenFor('fetchPackRegistry', async (_data: unknown, ack: Acknowledgement | undefined) => {
try {
const response = await fetch(REGISTRY_URL);
if (!response.ok) throw new Error(`HTTP ${response.status}`);
const registry = await response.json() as PackRegistry;
packRegistryRep.value = registry;
checkForUpdates(); // re-evaluar actualizaciones con el registro nuevo
reply(ack, null, registry);
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
nodecg.log.error(`[pack-manager] Error al obtener el registro: ${message}`);
reply(ack, new Error(message));
}
});
// ── Mensaje: downloadPack ─────────────────────────────────────────────────────
nodecg.listenFor('downloadPack', async (packId: unknown, ack: Acknowledgement | undefined) => {
if (typeof packId !== 'string' || !packId) {
return reply(ack, new Error('downloadPack requiere un packId no vacío.'));
}
if (installedPacksRep.value?.includes(packId)) {
return reply(ack, null, { alreadyInstalled: true });
}
if (downloadStatesRep.value?.[packId]?.status === 'downloading') {
return reply(ack, new Error(`El pack "${packId}" ya se está descargando.`));
}
setDownloadState(packId, { status: 'fetching-manifest', progress: 0, error: undefined });
try {
const manifestRes = await fetch(getManifestUrl(packId));
if (!manifestRes.ok) throw new Error(`No se puede obtener el manifest: HTTP ${manifestRes.status}`);
const manifest = await manifestRes.json() as PackManifest;
const packDir = path.join(packsDir, packId);
const charsDir = path.join(packDir, 'characters');
fs.mkdirSync(charsDir, { recursive: true });
fs.writeFileSync(path.join(packDir, 'manifest.json'), JSON.stringify(manifest, null, 2));
setDownloadState(packId, { status: 'downloading', progress: 2 });
try {
const logoBuffer = await fetchBuffer(getPackLogoUrl(packId));
fs.writeFileSync(path.join(packDir, 'logo.png'), logoBuffer);
} catch {
nodecg.log.warn(`[pack-manager] No se encontró logo para "${packId}" — se omite.`);
}
const total = manifest.characters.length;
for (let i = 0; i < total; i++) {
const char = manifest.characters[i]!;
const saved = await trySaveImage(
charsDir,
char.slug,
IMAGE_EXTENSIONS,
(ext) => getCharacterImageRepoUrl(packId, char.slug, ext),
);
if (!saved) {
nodecg.log.warn(`[pack-manager] Sin imagen para "${packId}/${char.slug}" — se usará placeholder.`);
}
setDownloadState(packId, { progress: 5 + Math.round(((i + 1) / total) * 93) });
}
const current = installedPacksRep.value ?? [];
if (!current.includes(packId)) installedPacksRep.value = [...current, packId];
setDownloadState(packId, { status: 'done', progress: 100 });
reply(ack, null, { packId, characterCount: manifest.characters.length });
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
nodecg.log.error(`[pack-manager] Error al descargar "${packId}": ${message}`);
setDownloadState(packId, { status: 'error', error: message });
reply(ack, new Error(message));
}
});
// ── Mensaje: uninstallPack ────────────────────────────────────────────────────
nodecg.listenFor('uninstallPack', (packId: unknown, ack: Acknowledgement | undefined) => {
if (typeof packId !== 'string' || !packId) {
return reply(ack, new Error('uninstallPack requiere un packId no vacío.'));
}
try {
fs.rmSync(path.join(packsDir, packId), { recursive: true, force: true });
installedPacksRep.value = (installedPacksRep.value ?? []).filter((id) => id !== packId);
const states = { ...downloadStatesRep.value };
delete states[packId];
downloadStatesRep.value = states;
const updates = { ...availableUpdatesRep.value };
delete updates[packId];
availableUpdatesRep.value = updates;
reply(ack, null);
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
nodecg.log.error(`[pack-manager] Error al desinstalar "${packId}": ${message}`);
reply(ack, new Error(message));
}
});
// ── Mensaje: updatePack ──────────────────────────────────────────────────────
// Dashboard → Extension: "Actualiza el pack <packId> a la última versión."
// Borra las imágenes antiguas y descarga las nuevas desde Gitea.
nodecg.listenFor('updatePack', async (packId: unknown, ack: Acknowledgement | undefined) => {
if (typeof packId !== 'string' || !packId) {
return reply(ack, new Error('updatePack requiere un packId no vacío.'));
}
if (!installedPacksRep.value?.includes(packId)) {
return reply(ack, new Error(`El pack "${packId}" no está instalado. Usa downloadPack primero.`));
}
if (downloadStatesRep.value?.[packId]?.status === 'downloading') {
return reply(ack, new Error(`El pack "${packId}" ya se está actualizando.`));
}
setDownloadState(packId, { status: 'fetching-manifest', progress: 0, error: undefined });
try {
// 1. Obtener nuevo manifest
const manifestRes = await fetch(getManifestUrl(packId));
if (!manifestRes.ok) throw new Error(`No se puede obtener el manifest: HTTP ${manifestRes.status}`);
const manifest = await manifestRes.json() as PackManifest;
const packDir = path.join(packsDir, packId);
const charsDir = path.join(packDir, 'characters');
// 2. Limpiar imágenes antiguas para evitar residuos de personajes renombrados
if (fs.existsSync(charsDir)) {
fs.rmSync(charsDir, { recursive: true, force: true });
}
fs.mkdirSync(charsDir, { recursive: true });
// 3. Guardar nuevo manifest en disco
fs.writeFileSync(path.join(packDir, 'manifest.json'), JSON.stringify(manifest, null, 2));
// 4. Logo
setDownloadState(packId, { status: 'downloading', progress: 2 });
try {
const logoBuffer = await fetchBuffer(getPackLogoUrl(packId));
fs.writeFileSync(path.join(packDir, 'logo.png'), logoBuffer);
} catch {
nodecg.log.warn(`[pack-manager] No se encontró logo para "${packId}" — se omite.`);
}
// 5. Imágenes de personajes
const total = manifest.characters.length;
for (let i = 0; i < total; i++) {
const char = manifest.characters[i]!;
const saved = await trySaveImage(
charsDir,
char.slug,
IMAGE_EXTENSIONS,
(ext) => getCharacterImageRepoUrl(packId, char.slug, ext),
);
if (!saved) {
nodecg.log.warn(`[pack-manager] Sin imagen para "${packId}/${char.slug}" — se usará placeholder.`);
}
setDownloadState(packId, { progress: 5 + Math.round(((i + 1) / total) * 93) });
}
// 6. Quitar de availableUpdates
const updates = { ...availableUpdatesRep.value };
delete updates[packId];
availableUpdatesRep.value = updates;
setDownloadState(packId, { status: 'done', progress: 100 });
nodecg.log.info(`[pack-manager] Pack "${packId}" actualizado a v${manifest.version}.`);
reply(ack, null, { packId, version: manifest.version });
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
nodecg.log.error(`[pack-manager] Error al actualizar "${packId}": ${message}`);
setDownloadState(packId, { status: 'error', error: message });
reply(ack, new Error(message));
}
});
// ── Mensaje: readLocalManifest ────────────────────────────────────────────────
nodecg.listenFor('readLocalManifest', (packId: unknown, ack: Acknowledgement | undefined) => {
if (typeof packId !== 'string' || !packId) {
return reply(ack, new Error('readLocalManifest requiere un packId no vacío.'));
}
const manifestPath = path.join(packsDir, packId, 'manifest.json');
try {
const raw = fs.readFileSync(manifestPath, 'utf-8');
reply(ack, null, JSON.parse(raw) as PackManifest);
} catch (err) {
const message = err instanceof Error ? err.message : String(err);
reply(ack, new Error(`No se puede leer el manifest de "${packId}": ${message}`));
}
});
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import { requestChallonge } from '../api/challonge.js';
import { normalizeTournamentSlug, getNumberProp } from '../../shared/utils/string.js';
import type { RecentTournament, ImportedPlayer } from '../../shared/types/domain.js';
const RECENT_TOURNAMENTS_LIMIT = 20;
export const parseRecentTournaments = (payload: unknown): RecentTournament[] => {
const rows: RecentTournament[] = [];
const push = (candidate: Record<string, unknown>) => {
const attributes =
typeof candidate.attributes === 'object' && candidate.attributes !== null
? (candidate.attributes as Record<string, unknown>)
: candidate;
const id = String(candidate.id ?? attributes.id ?? attributes.tournament_id ?? '').trim();
const name = String(attributes.name ?? attributes.full_name ?? '').trim();
const slug = normalizeTournamentSlug(
String(attributes.url ?? attributes.slug ?? attributes.identifier ?? id),
);
if (!id || !name || !slug) return;
rows.push({
id,
name,
slug,
startAt: getNumberProp(attributes, ['start_at', 'started_at', 'startAt']),
endAt: getNumberProp(attributes, ['completed_at', 'end_at', 'ended_at', 'endAt']),
});
};
if (Array.isArray(payload)) {
for (const row of payload) {
const wrapper = row as Record<string, unknown>;
const tournament =
typeof wrapper.tournament === 'object' && wrapper.tournament !== null
? (wrapper.tournament as Record<string, unknown>)
: wrapper;
push(tournament);
}
return rows;
}
if (typeof payload === 'object' && payload !== null) {
const data = (payload as Record<string, unknown>).data;
if (Array.isArray(data)) {
for (const row of data) {
if (typeof row === 'object' && row !== null) {
push(row as Record<string, unknown>);
}
}
}
}
return rows;
};
export const parseImportedPlayers = (payload: unknown): ImportedPlayer[] => {
const map = new Map<string, ImportedPlayer>();
const push = (candidate: Record<string, unknown>) => {
const attributes =
typeof candidate.attributes === 'object' && candidate.attributes !== null
? (candidate.attributes as Record<string, unknown>)
: candidate;
const id = String(
candidate.id ?? attributes.id ?? attributes.participant_id ?? '',
).trim();
const rawDisplayName = String(
attributes.display_name ??
attributes.name ??
attributes.username ??
attributes.gamer_tag ??
'',
).trim();
if (!id || !rawDisplayName) return;
const PIPE_PATTERN = /^(.+?)\s*\|\s*(.+)$/;
const pipeMatch = PIPE_PATTERN.exec(rawDisplayName);
const teamFromName = pipeMatch ? pipeMatch[1].trim() : '';
const gamertag = pipeMatch ? pipeMatch[2].trim() : rawDisplayName;
const team = String(attributes.team_name ?? '').trim() || teamFromName;
map.set(id, {
id,
gamertag,
name: '',
team,
country: '',
twitter: String(attributes.twitter_handle ?? attributes.twitter ?? '').trim(),
});
};
if (Array.isArray(payload)) {
for (const row of payload) {
const wrapper = row as Record<string, unknown>;
const participant =
typeof wrapper.participant === 'object' && wrapper.participant !== null
? (wrapper.participant as Record<string, unknown>)
: wrapper;
push(participant);
}
return Array.from(map.values());
}
if (typeof payload === 'object' && payload !== null) {
const data = (payload as Record<string, unknown>).data;
if (Array.isArray(data)) {
for (const row of data) {
if (typeof row === 'object' && row !== null) {
push(row as Record<string, unknown>);
}
}
}
}
return Array.from(map.values());
};
export const fetchRecentTournaments = async (token: string): Promise<RecentTournament[]> => {
const raw = await requestChallonge('/tournaments.json', token);
return parseRecentTournaments(raw)
.sort((a, b) => (b.startAt ?? 0) - (a.startAt ?? 0))
.slice(0, RECENT_TOURNAMENTS_LIMIT);
};
export const fetchTournamentPlayers = async (slug: string, token: string): Promise<ImportedPlayer[]> => {
const raw = await requestChallonge(
`/tournaments/${encodeURIComponent(slug)}/participants.json`,
token,
);
return parseImportedPlayers(raw);
};
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import { getData, type CountryRecord } from 'country-list';
import { requestStartGG } from '../api/startgg.js';
import type { RecentTournament, ImportedPlayer } from '../../shared/types/domain.js';
const RECENT_TOURNAMENTS_LIMIT = 12;
const PARTICIPANTS_PAGE_SIZE = 120;
const countries = getData();
const countryByCode = new Set(countries.map((c: CountryRecord) => c.code.toUpperCase()));
const countryByName = new Map(
countries.map((c: CountryRecord) => [c.name.toLowerCase(), c.code.toUpperCase()]),
);
export const resolveCountryCodeFromStartGG = (country: string | null | undefined): string => {
const raw = (country ?? '').trim();
if (!raw) return '';
const upper = raw.toUpperCase();
if (countryByCode.has(upper)) return upper;
return countryByName.get(raw.toLowerCase()) ?? '';
};
export const fetchRecentTournaments = async (token: string): Promise<RecentTournament[]> => {
const query = `
query RecentTournaments($perPage: Int!) {
currentUser {
tournaments(query: { perPage: $perPage, filter: { tournamentView: "admin" } }) {
nodes {
id
name
slug
startAt
endAt
}
}
}
}
`;
const data = await requestStartGG<{
currentUser: { tournaments: { nodes: RecentTournament[] } } | null;
}>(query, { perPage: RECENT_TOURNAMENTS_LIMIT }, token);
return data.currentUser?.tournaments.nodes
.filter((item) => item.slug)
.sort((a, b) => (b.startAt ?? 0) - (a.startAt ?? 0))
.map(({ id, name, slug, startAt, endAt }) => ({ id: String(id), name, slug, startAt, endAt })) ?? [];
};
export const fetchTournamentPlayers = async (slug: string, token: string): Promise<ImportedPlayer[]> => {
const query = `
query TournamentParticipants($slug: String!, $page: Int!, $perPage: Int!) {
tournament(slug: $slug) {
participants(query: { page: $page, perPage: $perPage }) {
pageInfo {
totalPages
}
nodes {
id
gamerTag
prefix
user {
location {
country
}
}
}
}
}
}
`;
let currentPage = 1;
let totalPages = 1;
const playersMap = new Map<string, ImportedPlayer>();
while (currentPage <= totalPages) {
const data = await requestStartGG<{
tournament: {
participants: {
pageInfo: { totalPages: number };
nodes: Array<{
id: number;
gamerTag: string | null;
prefix: string | null;
user: { location: { country: string | null } | null } | null;
}>;
};
} | null;
}>(query, { slug, page: currentPage, perPage: PARTICIPANTS_PAGE_SIZE }, token);
if (!data.tournament) throw new Error('Tournament not found');
const apiTotalPages = Number(data.tournament.participants.pageInfo.totalPages);
totalPages = Number.isFinite(apiTotalPages) ? Math.max(apiTotalPages, 1) : 1;
for (const participant of data.tournament.participants.nodes) {
const playerId = String(participant.id);
const gamertag = (participant.gamerTag ?? '').trim();
if (!gamertag) continue;
playersMap.set(playerId, {
id: playerId,
gamertag,
name: gamertag,
team: (participant.prefix ?? '').trim(),
country: resolveCountryCodeFromStartGG(participant.user?.location?.country),
twitter: '',
});
}
currentPage += 1;
}
return Array.from(playersMap.values());
};
-447
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@@ -1,447 +0,0 @@
import { getData, type CountryRecord } from 'country-list';
import { nodecg } from './util/nodecg.js';
import { createOAuthServer, type OAuthConfig } from './util/oauth-server.js';
// ─── Constantes ────────────────────────────────────────────────────────────────
const STARTGG_ENDPOINT = 'https://api.start.gg/gql/alpha';
const STARTGG_OAUTH_AUTHORIZE_ENDPOINT = 'https://www.start.gg/api/-/rest/oauth/authorize';
const STARTGG_OAUTH_TOKEN_ENDPOINTS = [
'https://www.start.gg/api/-/rest/oauth/access_token',
'https://api.start.gg/oauth/access_token',
];
const STARTGG_OAUTH_SCOPES = 'user.identity tournament.manager';
const STARTGG_OAUTH_CALLBACK_PATH = '/startgg/callback';
const STARTGG_OAUTH_DEFAULT_PORT = 34920;
const STARTGG_OAUTH_SESSION_TTL_MS = 10 * 60 * 1000;
const RECENT_TOURNAMENTS_LIMIT = 12;
const PARTICIPANTS_PAGE_SIZE = 120;
// ─── URL del proxy OAuth ───────────────────────────────────────────────────────
// Rellena esta constante con la URL de tu Cloudflare Worker tras el deploy.
// Formato: 'https://scoreko-oauth-proxy.TU-SUBDOMINIO.workers.dev'
//
// También puedes sobreescribirla en cfg/scoreko.json con "oauthProxyUrl"
// (útil para apuntar a un entorno de staging sin recompilar).
const OAUTH_PROXY_BASE_URL = 'https://scoreko-oauth-proxy.panver.workers.dev';
// ─── Tipos ─────────────────────────────────────────────────────────────────────
interface StartGGGraphQLResponse<T> {
data?: T;
errors?: Array<{ message?: string }>;
}
interface RecentTournament {
id: number;
name: string;
slug: string;
startAt: number | null;
endAt: number | null;
}
interface ImportedPlayer {
id: string;
gamertag: string;
name: string;
team: string;
country: string;
twitter: string;
}
interface OAuthTokenResponse {
access_token?: string;
error?: string;
error_description?: string;
message?: string;
}
// ─── Modo OAuth ────────────────────────────────────────────────────────────────
//
// DEV: cfg/scoreko.json tiene startggClientId + startggClientSecret.
// El exchange se hace directamente contra start.gg.
//
// PROXY: No hay credenciales en la config local.
// El clientId se obtiene del Worker (es público, no secreto).
// El exchange lo hace el Worker, que guarda el clientSecret en sus env vars.
type OAuthMode =
| { type: 'dev'; clientId: string; clientSecret: string; callbackPort: number }
| { type: 'proxy'; proxyBaseUrl: string; callbackPort: number };
const getOAuthMode = (): OAuthMode => {
const bundleConfig = nodecg.bundleConfig as Record<string, unknown>;
const clientId = String(bundleConfig.startggClientId ?? '').trim();
const clientSecret = String(bundleConfig.startggClientSecret ?? '').trim();
const rawPort = Number(bundleConfig.startggOAuthPort ?? STARTGG_OAUTH_DEFAULT_PORT);
const callbackPort =
Number.isFinite(rawPort) && rawPort > 0 ? rawPort : STARTGG_OAUTH_DEFAULT_PORT;
// oauthProxyUrl en config permite apuntar a un proxy distinto sin recompilar
const proxyBaseUrl =
String(bundleConfig.oauthProxyUrl ?? '').trim() || OAUTH_PROXY_BASE_URL;
if (clientId && clientSecret) {
nodecg.log.info('[start.gg] OAuth: modo dev (credenciales locales)');
return { type: 'dev', clientId, clientSecret, callbackPort };
}
nodecg.log.info(`[start.gg] OAuth: modo proxy → ${proxyBaseUrl}`);
return { type: 'proxy', proxyBaseUrl, callbackPort };
};
// ─── Exchange de token ─────────────────────────────────────────────────────────
const parseOAuthTokenPayload = async (response: Response): Promise<OAuthTokenResponse> => {
const rawBody = await response.text();
try {
return JSON.parse(rawBody) as OAuthTokenResponse;
} catch {
return { message: rawBody };
}
};
/** Modo dev: exchange directo con start.gg usando credenciales locales */
const exchangeCodeDirectly = async (
code: string,
redirectUri: string,
clientId: string,
clientSecret: string,
): Promise<string> => {
const params = new URLSearchParams({
grant_type: 'authorization_code',
code,
client_id: clientId,
client_secret: clientSecret,
redirect_uri: redirectUri,
});
let lastError = 'Unknown OAuth token exchange error';
for (const tokenEndpoint of STARTGG_OAUTH_TOKEN_ENDPOINTS) {
const response = await fetch(tokenEndpoint, {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body: params.toString(),
});
const payload = await parseOAuthTokenPayload(response);
if (response.ok) {
const token = String(payload.access_token ?? '').trim();
if (token) return token;
lastError =
payload.error_description ??
payload.error ??
payload.message ??
'OAuth token response did not include an access token';
continue;
}
lastError =
payload.error_description ??
payload.error ??
payload.message ??
`OAuth token request failed (${response.status})`;
if (response.status !== 404) break;
}
throw new Error(lastError);
};
/** Modo proxy: el Worker hace el exchange; el clientSecret nunca sale del Worker */
const exchangeCodeViaProxy = async (
code: string,
redirectUri: string,
proxyBaseUrl: string,
): Promise<string> => {
const response = await fetch(`${proxyBaseUrl}/oauth/startgg/token`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ code, redirectUri }),
});
const rawBody = await response.text();
let payload: { access_token?: string; error?: string };
try {
payload = JSON.parse(rawBody) as typeof payload;
} catch {
payload = { error: rawBody };
}
if (!response.ok) {
throw new Error(payload.error ?? `Proxy responded with ${response.status}`);
}
const token = String(payload.access_token ?? '').trim();
if (!token) throw new Error(payload.error ?? 'Proxy did not return a token');
return token;
};
/**
* Callback que recibe oauth-server.ts cuando llega el código de autorización.
* Delega al modo correcto; _config no se usa porque el modo ya está determinado.
*/
const exchangeOAuthCodeForToken = async (
code: string,
redirectUri: string,
_config: OAuthConfig,
): Promise<string> => {
const mode = getOAuthMode();
if (mode.type === 'dev') {
return exchangeCodeDirectly(code, redirectUri, mode.clientId, mode.clientSecret);
}
return exchangeCodeViaProxy(code, redirectUri, mode.proxyBaseUrl);
};
// ─── Servidor OAuth ────────────────────────────────────────────────────────────
const oauthServer = createOAuthServer({
provider: 'start.gg',
callbackPath: STARTGG_OAUTH_CALLBACK_PATH,
authorizeEndpoint: STARTGG_OAUTH_AUTHORIZE_ENDPOINT,
scope: STARTGG_OAUTH_SCOPES,
sessionTtlMs: STARTGG_OAUTH_SESSION_TTL_MS,
exchangeToken: exchangeOAuthCodeForToken,
});
// ─── GraphQL ───────────────────────────────────────────────────────────────────
const requestStartGG = async <T>(
query: string,
variables: Record<string, unknown>,
token: string,
): Promise<T> => {
const response = await fetch(STARTGG_ENDPOINT, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${token}`,
},
body: JSON.stringify({ query, variables }),
});
if (!response.ok) {
throw new Error(`start.gg responded with ${response.status} ${response.statusText}`.trim());
}
let payload: StartGGGraphQLResponse<T>;
try {
payload = (await response.json()) as StartGGGraphQLResponse<T>;
} catch {
throw new Error('Invalid JSON response from start.gg');
}
if (payload.errors?.length) {
throw new Error(payload.errors[0]?.message ?? 'Unknown start.gg error');
}
if (!payload.data) {
throw new Error('No data returned by start.gg');
}
return payload.data;
};
// ─── Resolución de países ──────────────────────────────────────────────────────
const countries = getData();
const countryByCode = new Set(countries.map((c: CountryRecord) => c.code.toUpperCase()));
const countryByName = new Map(
countries.map((c: CountryRecord) => [c.name.toLowerCase(), c.code.toUpperCase()]),
);
const resolveCountryCodeFromStartGG = (country: string | null | undefined): string => {
const raw = (country ?? '').trim();
if (!raw) return '';
const upper = raw.toUpperCase();
if (countryByCode.has(upper)) return upper;
return countryByName.get(raw.toLowerCase()) ?? '';
};
// ─── Utilidades ────────────────────────────────────────────────────────────────
const getStringProp = (payload: unknown, key: string): string => {
if (typeof payload !== 'object' || payload === null || !(key in payload)) return '';
const value = (payload as Record<string, unknown>)[key];
return typeof value === 'string' ? value.trim() : String(value ?? '').trim();
};
const sendAck = (ack: unknown, error: string | null, response?: unknown) => {
if (typeof ack === 'function') ack(error, response);
};
// ─── Listeners de NodeCG ───────────────────────────────────────────────────────
nodecg.listenFor('startgg:createOAuthSession', async (_payload: unknown, ack) => {
const mode = getOAuthMode();
let serverConfig: OAuthConfig;
if (mode.type === 'dev') {
serverConfig = {
clientId: mode.clientId,
callbackPort: mode.callbackPort,
};
} else {
// Modo proxy: el clientId viene del Worker.
// Es público (va en la URL del navegador), pero no lo queremos en el repo.
try {
const res = await fetch(`${mode.proxyBaseUrl}/oauth/startgg/client-id`);
if (!res.ok) throw new Error(`Proxy responded with ${res.status}`);
const data = await res.json() as { clientId?: string };
const clientId = String(data.clientId ?? '').trim();
if (!clientId) throw new Error('Proxy did not return a clientId');
serverConfig = { clientId, callbackPort: mode.callbackPort };
} catch (err) {
sendAck(
ack,
err instanceof Error ? err.message : 'Could not fetch OAuth config from proxy',
);
return;
}
}
try {
await oauthServer.ensureServer(serverConfig);
} catch (err) {
sendAck(ack, err instanceof Error ? err.message : 'Could not start the OAuth callback server');
return;
}
sendAck(ack, null, oauthServer.createSession(serverConfig));
});
nodecg.listenFor('startgg:getOAuthSessionStatus', (payload: unknown, ack) => {
const sessionId = getStringProp(payload, 'sessionId');
if (!sessionId) {
sendAck(ack, 'Missing OAuth session id');
return;
}
const status = oauthServer.getSessionStatus(sessionId);
if (!status) {
sendAck(ack, 'OAuth session not found');
return;
}
sendAck(ack, null, status);
});
nodecg.listenFor('startgg:fetchRecentTournaments', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
if (!token) {
sendAck(ack, 'Missing start.gg API token');
return;
}
const query = `
query RecentTournaments($perPage: Int!) {
currentUser {
tournaments(query: { perPage: $perPage, filter: { tournamentView: "admin" } }) {
nodes {
id
name
slug
startAt
endAt
}
}
}
}
`;
try {
const data = await requestStartGG<{
currentUser: { tournaments: { nodes: RecentTournament[] } } | null;
}>(query, { perPage: RECENT_TOURNAMENTS_LIMIT }, token);
const tournaments =
data.currentUser?.tournaments.nodes
.filter((item) => item.slug)
.sort((a, b) => (b.startAt ?? 0) - (a.startAt ?? 0))
.map(({ id, name, slug, startAt, endAt }) => ({ id, name, slug, startAt, endAt })) ?? [];
sendAck(ack, null, tournaments);
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while loading tournaments');
}
});
nodecg.listenFor('startgg:fetchTournamentPlayers', async (payload: unknown, ack) => {
const token = getStringProp(payload, 'token');
const slug = getStringProp(payload, 'slug');
if (!token) { sendAck(ack, 'Missing start.gg API token'); return; }
if (!slug) { sendAck(ack, 'Missing tournament slug'); return; }
const query = `
query TournamentParticipants($slug: String!, $page: Int!, $perPage: Int!) {
tournament(slug: $slug) {
participants(query: { page: $page, perPage: $perPage }) {
pageInfo {
totalPages
}
nodes {
id
gamerTag
prefix
user {
location {
country
}
}
}
}
}
}
`;
try {
let currentPage = 1;
let totalPages = 1;
const playersMap = new Map<string, ImportedPlayer>();
while (currentPage <= totalPages) {
const data = await requestStartGG<{
tournament: {
participants: {
pageInfo: { totalPages: number };
nodes: Array<{
id: number;
gamerTag: string | null;
prefix: string | null;
user: { location: { country: string | null } | null } | null;
}>;
};
} | null;
}>(query, { slug, page: currentPage, perPage: PARTICIPANTS_PAGE_SIZE }, token);
if (!data.tournament) throw new Error('Tournament not found');
const apiTotalPages = Number(data.tournament.participants.pageInfo.totalPages);
totalPages = Number.isFinite(apiTotalPages) ? Math.max(apiTotalPages, 1) : 1;
for (const participant of data.tournament.participants.nodes) {
const playerId = String(participant.id);
const gamertag = (participant.gamerTag ?? '').trim();
if (!gamertag) continue;
playersMap.set(playerId, {
id: playerId,
gamertag,
name: gamertag,
team: (participant.prefix ?? '').trim(),
country: resolveCountryCodeFromStartGG(participant.user?.location?.country),
twitter: '',
});
}
currentPage += 1;
}
sendAck(ack, null, Array.from(playersMap.values()));
} catch (error) {
sendAck(ack, error instanceof Error ? error.message : 'Unknown error while importing players');
}
});
+1 -1
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@@ -2,7 +2,7 @@
import { useHead } from '@unhead/vue';
import { computed, nextTick, onBeforeUnmount, ref, watch } from 'vue';
import { graphicsSettingsReplicant, playersReplicant, scoreboardReplicant } from '../../browser_shared/replicants';
import { resolveCountryCode } from '../../shared/countries';
import { resolveCountryCode } from '../../shared/utils/countries';
import { getCharactersByGame } from '../../shared/fighting-characters';
import type { Schemas } from '../../types';
+1 -1
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@@ -2,7 +2,7 @@
import { useHead } from '@unhead/vue';
import { computed, nextTick, onBeforeUnmount, onMounted, ref, watch } from 'vue';
import { graphicsSettingsReplicant, playersReplicant, scoreboardReplicant } from '../../browser_shared/replicants';
import { resolveCountryCode } from '../../shared/countries';
import { resolveCountryCode } from '../../shared/utils/countries';
import type { Schemas } from '../../types';
useHead({ title: 'Scoreboard' });
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+68 -410
View File
@@ -1,3 +1,12 @@
// src/shared/fighting-characters.ts
// ─────────────────────────────────────────────────────────────────────────────
// Todo el contenido de personajes viene de packs descargados desde Gitea.
// No hay datos bundled — el proyecto arranca vacío y se rellena en runtime.
// ─────────────────────────────────────────────────────────────────────────────
import { ref } from 'vue';
import type { PackManifest } from './pack-types';
export interface FightingCharacterOption {
label: string;
value: string;
@@ -5,336 +14,43 @@ export interface FightingCharacterOption {
dlc?: boolean;
}
type GamePalette = readonly [startColor: string, endColor: string];
// ── Runtime registry ──────────────────────────────────────────────────────────
const DEFAULT_PLACEHOLDER_PALETTE: GamePalette = ['#334155', '#0f172a'];
const MAX_INITIALS = 2;
const installedPackCharacters: Record<string, FightingCharacterOption[]> = {};
const installedPackDefaults: Record<string, { leftCharacter: string; rightCharacter: string }> = {};
const characterNamesByGame: Record<string, string[]> = {
'2XKO': [
'Ahri',
'Akali',
'Braum',
'Caitlyn',
'Darius',
'Ekko',
'Illaoi',
'Jinx',
'Senna',
'Teemo',
'Vi',
'Warwick',
'Yasuo',
],
'FATAL FURY: City of the Wolves': [
'Andy Bogard',
'B. Jenet',
'Billy Kane',
'Blue Mary',
'Chun-Li',
'Cristiano Ronaldo',
'Gato',
'Hokutomaru',
'Hotaru Futaba',
'Joe Higashi',
'Kain R. Heinlein',
'Ken Masters',
'Kenshiro',
'Kevin Rian',
'Kim Dong Hwan',
'Kim Jae Hoon',
'Mai Shiranui',
'Marco Rodrigues',
'Mr. Big',
'Mr. Karate',
'Nightmare Geese',
'Preecha',
'Rock Howard',
'Salvatore Ganacci',
'Terry Bogard',
'Tizoc',
'Vox Reaper',
'Wolfgang Krauser',
],
'Guilty Gear -Strive-': [
'A.B.A',
'Anji Mito',
'Asuka R.',
'Axl Low',
'Baiken',
'Bedman?',
'Bridget',
'Chipp Zanuff',
'Dizzy',
'Elphelt Valentine',
'Faust',
'Giovanna',
'Goldlewis Dickinson',
'Happy Chaos',
'I-No',
'Jack-O',
'Johnny',
'Ky Kiske',
'Leo Whitefang',
'Lucy',
'May',
'Millia Rage',
'Nagoriyuki',
'Potemkin',
'Ramlethal Valentine',
'Sin Kiske',
'Slayer',
'Sol Badguy',
'Testament',
'Unika',
'Venom',
'Zato-1',
],
'Invincible VS': [
'Allen the Alien',
'Anissa',
'Atom Eve',
'Battle Beast',
'Bulletproof',
'Cecil',
'Conquest',
'Dupli-Kate',
'Ella Mental',
'Immortal',
'Invincible',
'Lucan',
'Monster Girl',
'Omni-Man',
'Powerplex',
'Rex Splode',
'Robot',
'Thula',
'Titan',
'Universa',
],
'Mortal Kombat 1': [
'Ashrah',
'Baraka',
'Conan the Barbarian',
'Cyrax',
'Ermac',
'Geras',
'Ghostface',
'Havik',
'Homelander',
'Johnny Cage',
'Kenshi',
'Kitana',
'Kung Lao',
'Li Mei',
'Liu Kang',
'Mileena',
'Nitara',
'Noob Saibot',
'Omni-Man',
'Peacemaker',
'Quan Chi',
'Raiden',
'Rain',
'Reiko',
'Reptile',
'Scorpion',
'Sektor',
'Shang Tsung',
'Sindel',
'Smoke',
'Sub-Zero',
'Takeda',
'Tanya',
'T-1000',
],
'Street Fighter 6': [
'A.K.I.',
'Akuma',
'Alex',
'Bison',
'Blanka',
'Cammy',
'Chun-Li',
'Dee Jay',
'Dhalsim',
'E. Honda',
'Ed',
'Elena',
'Guile',
'Jamie',
'JP',
'Juri',
'Ken',
'Kimberly',
'Lily',
'Luke',
'Mai',
'Manon',
'Marisa',
'Rashid',
'Ryu',
'Sagat',
'Terry',
'Viper',
'Zangief',
],
'TEKKEN 8': [
'Alisa',
'Anna',
'Armor King',
'Asuka',
'Azucena',
'Bob',
'Bryan',
'Claudio',
'Clive',
'Devil Jin',
'Dragunov',
'Eddy',
'Fahkumram',
'Feng',
'Heihachi',
'Hwoarang',
'Jack-8',
'Jin',
'Jun',
'Kazuya',
'King',
'Kuma',
'Kunimitsu',
'Lars',
'Law',
'Lee',
'Leo',
'Leroy',
'Lidia',
'Lili',
'Miary Zo',
'Nina',
'Panda',
'Paul',
'Raven',
'Reina',
'Roger Jr',
'Shaheen',
'Steve',
'Victor',
'Xiaoyu',
'Yoshimitsu',
'Zafina',
],
'THE KING OF FIGHTERS XV': [
'Angel',
'Antonov',
'Ash Crimson',
'Athena Asamiya',
'Benimaru Nikaido',
'Billy Kane',
'Blue Mary',
'Chizuru Kagura',
'Chris',
'Clark Still',
'Dolores',
'Duo Lon',
'Elisabeth Blanctorche',
'Gato',
'Geese Howard',
'Goenitz',
'Heidern',
'Hinako Shijo',
'Iori Yagami',
'Isla',
'Joe Higashi',
"K'",
'Kim Kaphwan',
'King',
'King of Dinosaurs',
'Krohnen McDougall',
'Kula Diamond',
'Kukri',
'Kyo Kusanagi',
'Leona Heidern',
'Luong',
'Mai Shiranui',
'Maxima',
'Meitenkun',
'Najd',
'Orochi Chris',
'Orochi Shermie',
'Orochi Yashiro',
'Ralf Jones',
'Ramón',
'Robert Garcia',
'Rock Howard',
'Ryo Sakazaki',
'Ryuji Yamazaki',
'Shermie',
'Shingo Yabuki',
'Sylvie Paula Paula',
'Terry Bogard',
'Vanessa',
'Whip',
'Yashiro Nanakase',
'Yuri Sakazaki',
],
};
/**
* Incrementado cada vez que se registra o elimina un pack.
* Los composables se suscriben a este ref para que Vue invalide los computed
* que dependen de installedPackCharacters (objeto plano, no reactivo).
*/
export const installedPacksRevision = ref(0);
const defaultCharacterPairByGame: Record<string, { leftCharacter: string; rightCharacter: string }> = {
'Guilty Gear -Strive-': {
leftCharacter: 'sol-badguy',
rightCharacter: 'ky-kiske',
},
'Street Fighter 6': {
leftCharacter: 'ryu',
rightCharacter: 'chun-li',
},
'TEKKEN 8': {
leftCharacter: 'jin',
rightCharacter: 'kazuya',
},
'2XKO': {
leftCharacter: 'ahri',
rightCharacter: 'yasuo',
},
'Mortal Kombat 1': {
leftCharacter: 'scorpion',
rightCharacter: 'sub-zero',
},
'THE KING OF FIGHTERS XV': {
leftCharacter: 'kyo-kusanagi',
rightCharacter: 'iori-yagami',
},
};
/**
* Vacío — ya no hay juegos bundled.
* Mantenido por compatibilidad con usePackRegistry.
*/
export const BUNDLED_GAME_NAMES = new Set<string>();
const paletteByGame: Record<string, GamePalette> = {
'Street Fighter 6': ['#f97316', '#b91c1c'],
'TEKKEN 8': ['#2563eb', '#111827'],
'Guilty Gear -Strive-': ['#a855f7', '#312e81'],
'2XKO': ['#7c3aed', '#1d4ed8'],
'Mortal Kombat 1': ['#f59e0b', '#7f1d1d'],
'THE KING OF FIGHTERS XV': ['#0ea5e9', '#1e3a8a'],
};
// ── Placeholder SVG ───────────────────────────────────────────────────────────
const toSlug = (value: string) => value.toLowerCase().replace(/[^a-z0-9]+/g, '-').replace(/(^-|-$)/g, '');
const toDataUrl = (svg: string): string =>
`data:image/svg+xml;charset=utf-8,${encodeURIComponent(svg)}`;
const toDataUrl = (svg: string) => `data:image/svg+xml;charset=utf-8,${encodeURIComponent(svg)}`;
const buildCharacterPlaceholder = (game: string, character: string) => {
const [startColor, endColor] = paletteByGame[game] ?? DEFAULT_PLACEHOLDER_PALETTE;
const buildPlaceholder = (game: string, character: string, start: string, end: string): string => {
const initials = character
.split(/\s+/)
.map((part) => part[0])
.map((p) => p[0])
.join('')
.slice(0, MAX_INITIALS)
.slice(0, 2)
.toUpperCase();
const svg = `
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 480 220" role="img" aria-label="${character}">
<defs>
<linearGradient id="bg" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="${startColor}"/>
<stop offset="100%" stop-color="${endColor}"/>
<stop offset="0%" stop-color="${start}"/>
<stop offset="100%" stop-color="${end}"/>
</linearGradient>
</defs>
<rect width="480" height="220" fill="url(#bg)" rx="18"/>
@@ -342,113 +58,55 @@ const buildCharacterPlaceholder = (game: string, character: string) => {
<text x="90" y="130" text-anchor="middle" fill="#ffffff" font-family="Arial, sans-serif" font-size="56" font-weight="700">${initials}</text>
<text x="170" y="96" fill="#e2e8f0" font-family="Arial, sans-serif" font-size="20" font-weight="700">${game}</text>
<text x="170" y="145" fill="#ffffff" font-family="Arial, sans-serif" font-size="38" font-weight="700">${character}</text>
</svg>`;
</svg>`.trim();
return toDataUrl(svg.trim());
return toDataUrl(svg);
};
const characterImageModules = import.meta.glob('/src/shared/character-images/**/*.{png,jpg,jpeg,webp,avif,svg}', {
eager: true,
import: 'default',
query: '?url',
}) as Record<string, string>;
// ── Pack registration ─────────────────────────────────────────────────────────
const resolveImageKey = (path: string): string | null => {
const segments = path.split('/');
const gameFolder = segments.at(-2);
const filename = segments.at(-1);
/**
* Registra un pack instalado para que getCharactersByGame() lo devuelva.
* Llamado por usePackRegistry cuando carga el manifest.json local de un pack.
*/
export const registerInstalledPack = (manifest: PackManifest): void => {
const { id, name, palette, characters, defaultPair } = manifest;
if (!gameFolder || !filename) {
return null;
installedPackCharacters[name] = characters.map((char) => ({
label: char.name,
value: char.slug,
image: `/packs/${id}/characters/${char.slug}.png`,
dlc: char.dlc ?? false,
// Fallback inline por si la imagen no se encuentra en disco
_placeholder: buildPlaceholder(name, char.name, palette.start, palette.end),
}));
if (defaultPair) {
installedPackDefaults[name] = {
leftCharacter: defaultPair.left,
rightCharacter: defaultPair.right,
};
}
const characterSlug = filename.replace(/\.[^.]+$/, '');
return `${gameFolder}/${characterSlug}`;
};
const characterImageByKey = Object.entries(characterImageModules).reduce<Record<string, string>>((acc, [path, url]) => {
const key = resolveImageKey(path);
if (!key) {
return acc;
}
acc[key] = url;
return acc;
}, {});
const getCharacterImage = (game: string, character: string, characterValue: string) => {
const gameSlug = toSlug(game);
const key = `${gameSlug}/${characterValue}`;
return characterImageByKey[key] ?? buildCharacterPlaceholder(game, character);
installedPacksRevision.value++;
};
/**
* DLC characters per game. Update as new content is released.
* Characters not listed here are treated as base-roster.
* Elimina un pack del registro en memoria.
* Llamado por usePackRegistry cuando el usuario desinstala un pack.
*/
const dlcCharactersByGame: Record<string, ReadonlySet<string>> = {
'FATAL FURY: City of the Wolves': new Set([
'Chun-Li', // Season Pass (crossover)
'Cristiano Ronaldo', // Season Pass (celebrity)
'Ken Masters', // Season Pass (crossover)
'Kenshiro', // Season Pass (crossover)
'Nightmare Geese', // Season Pass
'Salvatore Ganacci', // Season Pass (celebrity)
'Vox Reaper', // Season Pass
]),
'Guilty Gear -Strive-': new Set([
// Season 1
'Goldlewis Dickinson', 'Jack-O', 'Happy Chaos', 'Baiken', 'Testament',
// Season 2
'Bridget', 'Sin Kiske', 'Bedman?', 'Asuka R. Kreutz', 'Johnny',
// Season 3
'Elphelt Valentine', 'A.B.A', 'Slayer', 'Dizzy', 'Venom',
// Season 4
'Lucy', 'Unika',
]),
'Mortal Kombat 1': new Set([
// Kombat Pack 1
'Ermac', 'Homelander', 'Omni-Man', 'Peacemaker', 'Quan Chi', 'Tanya',
// Kombat Pack 2
'Conan the Barbarian', 'Cyrax', 'Ghostface', 'Noob Saibot', 'Sektor',
'Shang Tsung', 'Takeda', 'T-1000',
]),
'Street Fighter 6': new Set([
// Year 1
'A.K.I.', 'Akuma', 'Bison', 'Ed',
// Year 2
'Alex', 'Elena', 'Mai', 'Sagat', 'Terry', 'Viper',
]),
'TEKKEN 8': new Set([
// Season 1
'Clive', 'Eddy', 'Heihachi', 'Lidia',
// Season 2
'Anna', 'Fahkumram', 'Kunimitsu', 'Miary Zo', 'Roger Jr',
]),
'THE KING OF FIGHTERS XV': new Set([
'Antonov', 'Elisabeth Blanctorche', 'Gato', 'Geese Howard', 'Goenitz',
'Hinako Shijo', 'Krohnen McDougall', 'Kukri', 'Luong', 'Najd',
'Orochi Chris', 'Orochi Shermie', 'Orochi Yashiro', 'Rock Howard',
'Sylvie Paula Paula',
]),
export const unregisterInstalledPack = (gameName: string): void => {
delete installedPackCharacters[gameName];
delete installedPackDefaults[gameName];
installedPacksRevision.value++;
};
export const fightingCharactersByGame: Record<string, FightingCharacterOption[]> = Object.fromEntries(
Object.entries(characterNamesByGame).map(([game, characterNames]) => [
game,
characterNames.map((character) => {
const value = toSlug(character);
// Prefer packaged artwork and gracefully fallback to a generated image.
return {
label: character,
value,
image: getCharacterImage(game, character, value),
dlc: dlcCharactersByGame[game]?.has(character) ?? false,
};
}),
]),
);
// ── Public API ────────────────────────────────────────────────────────────────
export const getCharactersByGame = (game: string) => fightingCharactersByGame[game] ?? [];
export const getCharactersByGame = (game: string): FightingCharacterOption[] =>
installedPackCharacters[game] ?? [];
export const getDefaultCharactersByGame = (game: string) => defaultCharacterPairByGame[game];
export const getDefaultCharactersByGame = (
game: string,
): { leftCharacter: string; rightCharacter: string } | undefined =>
installedPackDefaults[game];
+37
View File
@@ -0,0 +1,37 @@
// src/shared/pack-config.ts
// ─────────────────────────────────────────────────────────────────────────────
// Edit ONLY this file to point the pack system at your Gitea instance.
// All other files import their Gitea/NodeCG constants from here.
// ─────────────────────────────────────────────────────────────────────────────
/** Base URL of your Gitea instance — no trailing slash. */
export const GITEA_BASE_URL = 'http://10.0.0.10:3002';
/** Gitea owner (user or organisation) that owns the packs repository. */
export const GITEA_OWNER = 'Pandipipas';
/** Name of the repository that contains all game packs. */
export const GITEA_REPO = 'fighting-game-packs';
/** Branch to pull assets from. */
export const GITEA_BRANCH = 'main';
/**
* NodeCG bundle name.
* Must match the "name" field in your package.json / nodecg config.
*/
export const BUNDLE_NAME = 'scoreko-dev';
// ── Derived URL helpers (do not edit below this line) ────────────────────────
/** Returns the Gitea raw-file URL for any repo-relative path. */
export const getGiteaRawUrl = (repoPath) => `${GITEA_BASE_URL}/${GITEA_OWNER}/${GITEA_REPO}/raw/branch/${GITEA_BRANCH}/${repoPath}`;
/** URL of the master registry file that lists every available pack. */
export const REGISTRY_URL = getGiteaRawUrl('registry.json');
/** Returns the URL for a specific pack's manifest.json. */
export const getManifestUrl = (packId) => getGiteaRawUrl(`${packId}/manifest.json`);
/** Returns the URL for a pack's logo. */
export const getPackLogoUrl = (packId) => getGiteaRawUrl(`${packId}/logo.png`);
/**
* Returns the URL for a specific character image stored in the Gitea repo.
* Used during download; at runtime installed packs are served by NodeCG.
*/
export const getCharacterImageRepoUrl = (packId, slug, ext) => getGiteaRawUrl(`${packId}/characters/${slug}.${ext}`);
/**
* Returns the runtime URL for a character image from an *installed* (downloaded) pack.
* NodeCG serves everything under assets/ at /assets/<bundleName>/.
*/
export const getInstalledCharacterImageUrl = (packId, slug, ext = 'png') => `/assets/${BUNDLE_NAME}/packs/${packId}/characters/${slug}.${ext}`;
+54
View File
@@ -0,0 +1,54 @@
// src/shared/pack-config.ts
// ─────────────────────────────────────────────────────────────────────────────
// Edit ONLY this file to point the pack system at your Gitea instance.
// All other files import their Gitea/NodeCG constants from here.
// ─────────────────────────────────────────────────────────────────────────────
/** Base URL of your Gitea instance — no trailing slash. */
export const GITEA_BASE_URL = 'http://10.0.0.10:3002';
/** Gitea owner (user or organisation) that owns the packs repository. */
export const GITEA_OWNER = 'Pandipipas';
/** Name of the repository that contains all game packs. */
export const GITEA_REPO = 'fighting-game-packs';
/** Branch to pull assets from. */
export const GITEA_BRANCH = 'main';
/**
* NodeCG bundle name.
* Must match the "name" field in your package.json / nodecg config.
*/
export const BUNDLE_NAME = 'scoreko-dev';
// ── Derived URL helpers (do not edit below this line) ────────────────────────
/** Returns the Gitea raw-file URL for any repo-relative path. */
export const getGiteaRawUrl = (repoPath: string): string =>
`${GITEA_BASE_URL}/${GITEA_OWNER}/${GITEA_REPO}/raw/branch/${GITEA_BRANCH}/${repoPath}`;
/** URL of the master registry file that lists every available pack. */
export const REGISTRY_URL = getGiteaRawUrl('registry.json');
/** Returns the URL for a specific pack's manifest.json. */
export const getManifestUrl = (packId: string): string =>
getGiteaRawUrl(`${packId}/manifest.json`);
/** Returns the URL for a pack's logo. */
export const getPackLogoUrl = (packId: string): string =>
getGiteaRawUrl(`${packId}/logo.png`);
/**
* Returns the URL for a specific character image stored in the Gitea repo.
* Used during download; at runtime installed packs are served by NodeCG.
*/
export const getCharacterImageRepoUrl = (packId: string, slug: string, ext: string): string =>
getGiteaRawUrl(`${packId}/characters/${slug}.${ext}`);
/**
* Returns the runtime URL for a character image from an *installed* (downloaded) pack.
* NodeCG serves everything under assets/ at /assets/<bundleName>/.
*/
export const getInstalledCharacterImageUrl = (packId: string, slug: string, ext = 'png'): string =>
`/packs/${packId}/characters/${slug}.${ext}`;
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// src/shared/pack-types.ts
// ─────────────────────────────────────────────────────────────────────────────
// Shared between the NodeCG extension (Node.js) and the dashboard (browser).
// Do NOT import anything that is browser-only or Node-only from this file.
// ─────────────────────────────────────────────────────────────────────────────
export {};
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// src/shared/pack-types.ts
// ─────────────────────────────────────────────────────────────────────────────
// Shared between the NodeCG extension (Node.js) and the dashboard (browser).
// Do NOT import anything that is browser-only or Node-only from this file.
// ─────────────────────────────────────────────────────────────────────────────
/** A single character entry inside a pack manifest. */
export interface PackCharacter {
/** Display name, e.g. "Chun-Li" */
name: string;
/** URL-safe slug that matches the image filename, e.g. "chun-li" */
slug: string;
/** True when the character is paid DLC (shown with the DLC badge in the UI). */
dlc?: boolean;
/** Approximate compressed size of the character image file in bytes. */
sizeBytes: number;
}
/**
* Lightweight entry in the top-level registry.json.
* Enough for the UI to render the game list and the download dialog preview
* without having to fetch the full manifest.
*/
export interface PackRegistryEntry {
/** Unique identifier — must match the folder name in the repo, e.g. "street-fighter-6". */
id: string;
/** Human-readable game title shown in the selector, e.g. "Street Fighter 6". */
name: string;
/** Semantic version of this pack, e.g. "1.0.0". Bump when adding/updating characters. */
version: string;
/** Total download size (sum of all character images + logo) in bytes. */
totalSizeBytes: number;
/** Repo-relative path to the game's logo image, e.g. "street-fighter-6/logo.png". */
logoPath: string;
/** Pre-computed character count so the dialog can show it without loading the manifest. */
characterCount: number;
/** Gradient used for placeholder images when a character has no artwork. */
palette: { start: string; end: string };
/**
* True when the pack ships inside the application bundle (bundled via Vite's
* import.meta.glob). Bundled packs are always "installed" and never show the
* download button, but they still appear in the registry so the app can detect
* updates (version mismatch between bundle and registry).
*/
bundled: boolean;
}
/** Full pack data — lives at <packId>/manifest.json in the repo. */
export interface PackManifest {
/** Must match PackRegistryEntry.id and the folder name. */
id: string;
/** Must match PackRegistryEntry.name. */
name: string;
version: string;
palette: { start: string; end: string };
/** Default characters pre-selected when this game is first chosen. */
defaultPair?: { left: string; right: string };
/** Full character roster, in the order they should appear in the selector. */
characters: PackCharacter[];
}
/** Top-level registry.json structure. */
export interface PackRegistry {
schemaVersion: number;
updatedAt: string;
packs: PackRegistryEntry[];
}
/** Tracks the download lifecycle of a single pack. */
export interface PackDownloadState {
status: 'idle' | 'fetching-manifest' | 'downloading' | 'done' | 'error';
/** Progress percentage 0100. */
progress: number;
error?: string;
}
/** Shape of the option objects surfaced by usePackRegistry.allGameOptions. */
export interface GameSelectOption {
/** Display label for the QSelect. */
label: string;
/** Value stored in the scoreboard (equals PackRegistryEntry.name for installed games). */
value: string;
/** Whether the pack can be used right now (bundled or already downloaded). */
available: boolean;
/** Mirrors PackRegistryEntry so the download dialog can be populated inline. */
registryEntry: PackRegistryEntry;
/** Present when there is a newer version of this pack available in the registry. */
updateInfo?: { installedVersion: string; latestVersion: string };
}
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export {};
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export interface OAuthTokenResponse {
access_token?: string;
error?: string;
error_description?: string;
message?: string;
}
export interface RecentTournament {
id: string | number;
name: string;
slug: string;
startAt: number | null;
endAt: number | null;
}
export interface ImportedPlayer {
id: string;
gamertag: string;
name: string;
team: string;
country: string;
twitter: string;
}
export type OAuthMode =
| { type: 'dev'; clientId: string; clientSecret: string; callbackPort: number }
| { type: 'proxy'; proxyBaseUrl: string; callbackPort: number };
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export const getStringProp = (payload, key) => {
if (typeof payload !== 'object' || payload === null || !(key in payload))
return '';
const value = payload[key];
return typeof value === 'string' ? value.trim() : String(value ?? '').trim();
};
export const getNumberProp = (payload, keys) => {
for (const key of keys) {
const raw = payload[key];
if (typeof raw === 'number' && Number.isFinite(raw))
return raw;
if (typeof raw === 'string') {
const parsed = Number(raw);
if (Number.isFinite(parsed))
return parsed;
}
}
return null;
};
export const normalizeTournamentSlug = (value) => {
const trimmed = value.trim();
if (!trimmed)
return '';
return trimmed
.replace(/^https?:\/\/[^/]+\//i, '')
.replace(/^tournaments\//i, '')
.replace(/^\/+/, '');
};
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export const getStringProp = (payload: unknown, key: string): string => {
if (typeof payload !== 'object' || payload === null || !(key in payload)) return '';
const value = (payload as Record<string, unknown>)[key];
return typeof value === 'string' ? value.trim() : String(value ?? '').trim();
};
export const getNumberProp = (payload: Record<string, unknown>, keys: string[]): number | null => {
for (const key of keys) {
const raw = payload[key];
if (typeof raw === 'number' && Number.isFinite(raw)) return raw;
if (typeof raw === 'string') {
const parsed = Number(raw);
if (Number.isFinite(parsed)) return parsed;
}
}
return null;
};
export const normalizeTournamentSlug = (value: string): string => {
const trimmed = value.trim();
if (!trimmed) return '';
return trimmed
.replace(/^https?:\/\/[^/]+\//i, '')
.replace(/^tournaments\//i, '')
.replace(/^\/+/, '');
};
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"./node_modules/@types"
],
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.extension.tsbuildinfo",
"rootDir": "./src/extension",
"outDir": "./extension",
"rootDir": "./src",
"outDir": "./",
"verbatimModuleSyntax": true,
},
"include": [