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scoreko-electron-dev/docs/troubleshooting.md
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Pandipipas 41e4e91c4b feat: enhance NodeCG runtime management and packaging
- Update .gitignore and .prettierignore to exclude additional cache and configuration files.
- Revise README.md for clarity on build processes and runtime behavior.
- Improve architecture documentation to reflect changes in startup flow and module responsibilities.
- Modify troubleshooting guide to address common runtime issues and installation steps.
- Enhance ESLint configuration to ignore more directories.
- Update package.json scripts for better build and distribution processes.
- Introduce build-scoreko-bundle.mjs for building the Scoreko bundle.
- Implement prepare-nodecg-runtime.mjs for managing NodeCG runtime installation and updates.
- Add runtime-provisioner.ts to handle user-specific NodeCG runtime provisioning.
- Create tests for runtime provisioning to ensure correct behavior.
- Refactor process-manager.ts and main.ts to integrate new runtime management logic.
2026-05-09 17:45:36 +02:00

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# Troubleshooting
## `The packaged NodeCG runtime is incomplete`
- Run `npm run prepare:runtime` from `scoreko-electron-dev`.
- If the parent bundle is not installed yet, run `pnpm install` from the repository root first.
## `NodeCG is present but internal dependencies are missing`
- Recreate the runtime with `npm run prepare:runtime`.
- If native SQLite errors appear during launch, run `npm run rebuild:native` before packaging.
## `No read/write permissions on NodeCG`
- Installed builds run NodeCG from the user's app data folder, so this usually means the local development copy is locked.
- Close any running Scoreko/NodeCG process and run `npm run start` again.
## `Port <PORT> is already in use`
- Free the port or set `NODECG_PORT` in `.env`.
- Use `npm run doctor` to validate availability before startup.
## `Timeout while waiting for NodeCG`
- Check the Electron/NodeCG output in the terminal.
- Increase `NODECG_STARTUP_TIMEOUT_MS` if the environment is slow.
- Recreate the runtime with `npm run prepare:runtime` if the bundle changed.
## macOS build fails because of icon
- The configuration expects `static/icons/icon.icns`.
- Create that file before running macOS packaging.