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https://github.com/Pandipipas/scoreko-electron-dev.git
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41e4e91c4b
- Update .gitignore and .prettierignore to exclude additional cache and configuration files. - Revise README.md for clarity on build processes and runtime behavior. - Improve architecture documentation to reflect changes in startup flow and module responsibilities. - Modify troubleshooting guide to address common runtime issues and installation steps. - Enhance ESLint configuration to ignore more directories. - Update package.json scripts for better build and distribution processes. - Introduce build-scoreko-bundle.mjs for building the Scoreko bundle. - Implement prepare-nodecg-runtime.mjs for managing NodeCG runtime installation and updates. - Add runtime-provisioner.ts to handle user-specific NodeCG runtime provisioning. - Create tests for runtime provisioning to ensure correct behavior. - Refactor process-manager.ts and main.ts to integrate new runtime management logic.
33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
# Troubleshooting
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## `The packaged NodeCG runtime is incomplete`
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- Run `npm run prepare:runtime` from `scoreko-electron-dev`.
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- If the parent bundle is not installed yet, run `pnpm install` from the repository root first.
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## `NodeCG is present but internal dependencies are missing`
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- Recreate the runtime with `npm run prepare:runtime`.
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- If native SQLite errors appear during launch, run `npm run rebuild:native` before packaging.
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## `No read/write permissions on NodeCG`
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- Installed builds run NodeCG from the user's app data folder, so this usually means the local development copy is locked.
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- Close any running Scoreko/NodeCG process and run `npm run start` again.
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## `Port <PORT> is already in use`
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- Free the port or set `NODECG_PORT` in `.env`.
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- Use `npm run doctor` to validate availability before startup.
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## `Timeout while waiting for NodeCG`
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- Check the Electron/NodeCG output in the terminal.
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- Increase `NODECG_STARTUP_TIMEOUT_MS` if the environment is slow.
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- Recreate the runtime with `npm run prepare:runtime` if the bundle changed.
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## macOS build fails because of icon
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- The configuration expects `static/icons/icon.icns`.
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- Create that file before running macOS packaging.
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